aa2fdd282d
the min_angle test.
432 lines
12 KiB
C++
432 lines
12 KiB
C++
// clipper.cxx -- top level routines to take a series of arbitrary areas and
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// produce a tight fitting puzzle pieces that combine to make a
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// tile
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//
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// Written by Curtis Olson, started February 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <Debug/logstream.hxx>
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#include <Include/fg_constants.h>
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#include <Misc/fgstream.hxx>
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#include <Polygon/names.hxx>
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#include "clipper.hxx"
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// Constructor
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FGClipper::FGClipper( void ) {
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}
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// Destructor
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FGClipper::~FGClipper( void ) {
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}
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// Initialize Clipper (allocate and/or connect structures)
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bool FGClipper::init() {
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// v_list.num_vertices = 0;
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// v_list.vertex = new gpc_vertex[FG_MAX_VERTICES];;
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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polys_in.polys[i].clear();
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}
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return true;
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}
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// Load a polygon definition file
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bool FGClipper::load_polys(const string& path) {
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string poly_name;
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AreaType poly_type = DefaultArea;
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int contours, count, i, j;
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int hole_flag;
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double startx, starty, x, y, lastx, lasty;
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FG_LOG( FG_CLIPPER, FG_INFO, "Loading " << path << " ..." );
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fg_gzifstream in( path );
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if ( !in ) {
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FG_LOG( FG_CLIPPER, FG_ALERT, "Cannot open file: " << path );
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exit(-1);
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}
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// gpc_polygon *poly = new gpc_polygon;
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// poly->num_contours = 0;
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// poly->contour = NULL;
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FGPolygon poly;
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Point3D p;
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in >> skipcomment;
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while ( !in.eof() ) {
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in >> poly_name;
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cout << "poly name = " << poly_name << endl;
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poly_type = get_area_type( poly_name );
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cout << "poly type (int) = " << (int)poly_type << endl;
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in >> contours;
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cout << "num contours = " << contours << endl;
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poly.erase();
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for ( i = 0; i < contours; ++i ) {
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in >> count;
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if ( count < 3 ) {
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FG_LOG( FG_CLIPPER, FG_ALERT,
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"Polygon with less than 3 data points." );
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exit(-1);
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}
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in >> hole_flag;
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in >> startx;
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in >> starty;
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p = Point3D(startx, starty, 0.0);
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poly.add_node( i, p );
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FG_LOG( FG_CLIPPER, FG_BULK, "0 = "
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<< startx << ", " << starty );
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for ( j = 1; j < count - 1; ++j ) {
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in >> x;
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in >> y;
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p = Point3D( x, y, 0.0 );
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poly.add_node( i, p );
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FG_LOG( FG_CLIPPER, FG_BULK, j << " = " << x << ", " << y );
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}
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in >> lastx;
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in >> lasty;
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if ( (fabs(startx - lastx) < FG_EPSILON)
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&& (fabs(starty - lasty) < FG_EPSILON) ) {
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// last point same as first, discard
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} else {
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p = Point3D( lastx, lasty, 0.0 );
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poly.add_node( i, p );
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FG_LOG( FG_CLIPPER, FG_BULK, count - 1 << " = "
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<< lastx << ", " << lasty );
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}
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// gpc_add_contour( poly, &v_list, hole_flag );
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}
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in >> skipcomment;
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}
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int area = (int)poly_type;
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if ( area == OceanArea ) {
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// TEST - Ignore
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} else if ( area < FG_MAX_AREA_TYPES ) {
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polys_in.polys[area].push_back(poly);
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} else {
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FG_LOG( FG_CLIPPER, FG_ALERT, "Polygon type out of range = "
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<< (int)poly_type);
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exit(-1);
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}
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// FILE *ofp= fopen("outfile", "w");
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// gpc_write_polygon(ofp, &polys.landuse);
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return true;
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}
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// remove any slivers from in polygon and move them to out polygon.
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void FGClipper::move_slivers( FGPolygon& in, FGPolygon& out ) {
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cout << "Begin move slivers" << endl;
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// traverse each contour of the polygon and attempt to identify
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// likely slivers
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out.erase();
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double angle_cutoff = 10.0 * DEG_TO_RAD;
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double area_cutoff = 0.00001;
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double min_angle;
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double area;
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point_list contour;
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int hole_flag;
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// process contours in reverse order so deleting a contour doesn't
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// foul up our sequence
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for ( int i = in.contours() - 1; i >= 0; --i ) {
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cout << "contour " << i << endl;
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min_angle = in.minangle_contour( i );
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area = in.area_contour( i );
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cout << " min_angle (rad) = "
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<< min_angle << endl;
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cout << " min_angle (deg) = "
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<< min_angle * 180.0 / FG_PI << endl;
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cout << " area = " << area << endl;
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if ( ((min_angle < angle_cutoff) && (area < area_cutoff)) ||
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(area < area_cutoff / 10.0) )
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{
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cout << " WE THINK IT'S A SLIVER!" << endl;
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// check if this is a hole
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hole_flag = in.get_hole_flag( i );
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if ( hole_flag ) {
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// just delete/eliminate/remove sliver holes
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in.delete_contour( i );
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} else {
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// move sliver contour to out polygon
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contour = in.get_contour( i );
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in.delete_contour( i );
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out.add_contour( contour, hole_flag );
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}
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}
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}
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}
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// for each sliver contour, see if a union with another polygon yields
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// a polygon with no increased contours (i.e. the sliver is adjacent
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// and can be merged.) If so, replace the clipped polygon with the
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// new polygon that has the sliver merged in.
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void FGClipper::merge_slivers( FGPolyList& clipped, FGPolygon& slivers ) {
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FGPolygon poly, result, sliver;
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point_list contour;
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int original_contours, result_contours;
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bool done;
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for ( int i = 0; i < slivers.contours(); ++i ) {
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cout << "Merging sliver = " << i << endl;
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// make the sliver polygon
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contour = slivers.get_contour( i );
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sliver.erase();
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sliver.add_contour( contour, 0 );
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done = false;
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for ( int area = 0; area < FG_MAX_AREA_TYPES && !done; ++area ) {
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cout << " testing area = " << area << " with "
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<< clipped.polys[area].size() << " polys" << endl;
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for ( int j = 0;
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j < (int)clipped.polys[area].size() && !done;
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++j )
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{
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cout << " polygon = " << j << endl;
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poly = clipped.polys[area][j];
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original_contours = poly.contours();
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result = polygon_union( poly, sliver );
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result_contours = result.contours();
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if ( original_contours == result_contours ) {
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cout << " FOUND a poly to merge the sliver with" << endl;
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clipped.polys[area][j] = result;
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done = true;
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// poly.write("orig");
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// sliver.write("sliver");
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// result.write("result");
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// cout << "press return: ";
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// string input;
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// cin >> input;
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} else {
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cout << " poly not a match" << endl;
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cout << " original = " << original_contours
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<< " result = " << result_contours << endl;
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cout << " sliver = " << endl;
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for ( int k = 0; k < (int)contour.size(); ++k ) {
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cout << " " << contour[k].x() << ", "
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<< contour[k].y() << endl;
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}
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}
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}
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}
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}
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}
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// Do actually clipping work
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bool FGClipper::clip_all(const point2d& min, const point2d& max) {
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FGPolygon accum, result_union, tmp;
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FGPolygon result_diff, slivers, remains;
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// gpcpoly_iterator current, last;
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FG_LOG( FG_CLIPPER, FG_INFO, "Running master clipper" );
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accum.erase();
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cout << " (" << min.x << "," << min.y << ") ("
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<< max.x << "," << max.y << ")" << endl;
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// set up clipping tile
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polys_in.safety_base.erase();
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polys_in.safety_base.add_node( 0, Point3D(min.x, min.y, 0.0) );
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polys_in.safety_base.add_node( 0, Point3D(max.x, min.y, 0.0) );
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polys_in.safety_base.add_node( 0, Point3D(max.x, max.y, 0.0) );
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polys_in.safety_base.add_node( 0, Point3D(min.x, max.y, 0.0) );
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// int count = 0;
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// process polygons in priority order
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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cout << "num polys of type (" << i << ") = "
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<< polys_in.polys[i].size() << endl;
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// current = polys_in.polys[i].begin();
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// last = polys_in.polys[i].end();
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// for ( ; current != last; ++current ) {
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for( int j = 0; j < (int)polys_in.polys[i].size(); ++j ) {
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FGPolygon current = polys_in.polys[i][j];
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FG_LOG( FG_CLIPPER, FG_DEBUG, get_area_name( (AreaType)i )
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<< " = " << current.contours() );
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#ifdef EXTRA_SAFETY_CLIP
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// clip to base tile
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tmp = polygon_int( current, polys_in.safety_base );
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#else
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tmp = current;
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#endif
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// clip current polygon against previous higher priority
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// stuff
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// result_diff = new gpc_polygon;
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// result_diff->num_contours = 0;
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// result_diff->contour = NULL;
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if ( accum.contours() == 0 ) {
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result_diff = tmp;
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result_union = tmp;
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} else {
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// cout << "DIFF: tmp.num_contours = " << tmp.num_contours
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// << " accum.num_contours = " << accum.num_contours
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// << endl;
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// tmp output accum
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// FILE *ofp= fopen("tmp-debug", "w");
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// gpc_write_polygon(ofp, 1, &tmp);
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// fclose(ofp);
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// ofp= fopen("accum-debug", "w");
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// gpc_write_polygon(ofp, 1, &accum);
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// fclose(ofp);
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result_diff = polygon_diff( tmp, accum);
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result_union = polygon_union( tmp, accum);
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}
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/*
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cout << "original contours = " << tmp.num_contours << endl;
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for ( int j = 0; j < tmp.num_contours; j++ ) {
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for (int k = 0;k < tmp.contour[j].num_vertices;k++ ) {
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cout << tmp.contour[j].vertex[k].x << ","
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<< tmp.contour[j].vertex[k].y << endl;
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}
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}
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cout << "clipped contours = " << result_diff->num_contours << endl;
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for ( int j = 0; j < result_diff->num_contours; j++ ) {
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for (int k = 0;k < result_diff->contour[j].num_vertices;k++ ) {
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cout << result_diff->contour[j].vertex[k].x << ","
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<< result_diff->contour[j].vertex[k].y << endl;
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}
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}
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*/
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// only add to output list if the clip left us with a polygon
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if ( result_diff.contours() > 0 ) {
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// move slivers from result_diff polygon to slivers polygon
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move_slivers(result_diff, slivers);
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cout << " After sliver move:" << endl;
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cout << " result_diff = " << result_diff.contours() << endl;
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cout << " slivers = " << slivers.contours() << endl;
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// merge any slivers with previously clipped
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// neighboring polygons
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if ( slivers.contours() > 0 ) {
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merge_slivers(polys_clipped, slivers);
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}
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// add the sliverless result polygon (from after the
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// move_slivers) to the clipped polys list
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if ( result_diff.contours() > 0 ) {
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polys_clipped.polys[i].push_back(result_diff);
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}
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// char filename[256];
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// sprintf(filename, "next-result-%02d", count++);
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// FILE *tmpfp= fopen(filename, "w");
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// gpc_write_polygon(tmpfp, 1, result_diff);
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// fclose(tmpfp);
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}
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accum = result_union;
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}
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}
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// finally, what ever is left over goes to ocean
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// clip to accum against original base tile
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// remains = new gpc_polygon;
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// remains->num_contours = 0;
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// remains->contour = NULL;
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remains = polygon_diff( polys_in.safety_base, accum );
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if ( remains.contours() > 0 ) {
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cout << "remains contours = " << remains.contours() << endl;
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// move slivers from remains polygon to slivers polygon
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move_slivers(remains, slivers);
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cout << " After sliver move:" << endl;
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cout << " remains = " << remains.contours() << endl;
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cout << " slivers = " << slivers.contours() << endl;
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// merge any slivers with previously clipped
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// neighboring polygons
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if ( slivers.contours() > 0 ) {
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merge_slivers(polys_clipped, slivers);
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}
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if ( remains.contours() > 0 ) {
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polys_clipped.polys[(int)OceanArea].push_back(remains);
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}
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}
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#if 0
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FILE *ofp;
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// tmp output accum
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if ( accum.num_contours ) {
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ofp = fopen("accum", "w");
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gpc_write_polygon(ofp, 1, &accum);
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fclose(ofp);
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}
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// tmp output safety_base
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if ( remains->num_contours ) {
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ofp= fopen("remains", "w");
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gpc_write_polygon(ofp, 1, remains);
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fclose(ofp);
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}
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#endif
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return true;
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}
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