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flightgear/Cockpit/hud.cxx
1998-07-06 21:31:20 +00:00

682 lines
24 KiB
C++

/**************************************************************************
* hud.cxx -- hud defines and prototypes
*
* Written by Michele America, started September 1997.
*
* Copyright (C) 1997 Michele F. America - micheleamerica@geocities.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_VALUES_H
# include <values.h> // for MAXINT
#endif
#include <Aircraft/aircraft.h>
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
#include <Math/polar3d.h>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include "hud.hxx"
#ifdef __sun__
extern "C" {
extern void *memmove(void *, const void *, size_t);
}
#endif
// The following routines obtain information concerntin the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
//
deque< instr_item * > HUD_deque;
class locRECT {
public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
RECT get_rect(void) { return rect;}
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
rect.left = left;
rect.top = top;
rect.right = right;
rect.bottom = bottom;
}
// #define DEBUG
void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
{
glBegin(GL_LINES);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glEnd();
}
void drawOneLine( RECT &rect)
{
glBegin(GL_LINES);
glVertex2f(rect.left, rect.top);
glVertex2f(rect.right, rect.bottom);
glEnd();
}
//
// The following code deals with painting the "instrument" on the display
//
/* textString - Bitmap font string */
void textString( int x, int y, char *msg, void *font ){
glRasterPos2f(x, y);
while (*msg) {
glutBitmapCharacter(font, *msg);
msg++;
}
}
/* strokeString - Stroke font string */
void strokeString(int x, int y, char *msg, void *font, float theta)
{
int xx;
int yy;
glPushMatrix();
glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
xx = x * cos(theta) + y * sin( theta );
yy = y * cos(theta) - x * sin( theta );
glTranslatef( xx, yy, 0);
glScalef(.1, .1, 0.0);
while (*msg) {
glutStrokeCharacter(font, *msg);
msg++;
}
glPopMatrix();
}
//========================= End of Class Implementations===================
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// the instruments are hard coded into the routine. Ultimately these need
// to be defined by the aircraft's instrumentation records so that the
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
#define INSTRDEFS 21
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
instr_item *HIptr;
int index;
fgPrintf( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD\n" );
HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
// hud->code = 1;
// hud->status = 0;
// For now lets just hardcode the hud here.
// In the future, hud information has to come from the same place
// aircraft information came from.
// fgHUDSetTimeMode( hud, NIGHT );
// fgHUDSetBrightness( hud, BRT_LIGHT );
index = 0;
do {
switch ( index ) {
case 0: // TBI
HIptr = (instr_item *) new fgTBI_instr( 300, 100, 60, 10 );
break;
case 1: // Artificial Horizon
HIptr = (instr_item *) new HudLadder( 270, 195, 120, 180 );
break;
case 2: // KIAS
HIptr = (instr_item *) new hud_card( 160,
170,
35,
200,
get_speed,
HUDS_LEFT | HUDS_VERT,
200.0, 0.0,
1.0,
10, 5,
0,
0,
50.0,
true);
break;
case 3: // Angle of Attack
HIptr = (instr_item *) new hud_card( 450,
195,
30,
150,
get_aoa,
HUDS_LEFT | HUDS_VERT,
50, -40,
1.0,
5, 1,
0,
1,
21.0,
true);
break;
case 4: // GYRO COMPASS
HIptr = (instr_item *) new hud_card( 200,
375,
260,
32,
get_heading,
HUDS_TOP,
360, 0,
1.0,
10, 5,
360,
0,
50,
true);
break;
case 5: // AMSL
HIptr = (instr_item *) new hud_card( 490,
170,
35,
200,
get_altitude,
HUDS_RIGHT | HUDS_VERT,
15000, 0,
1.0,
100, 25,
0,
0,
250,
true);
break;
case 6: // Digital KIAS
HIptr = (instr_item *) new instr_label ( 160,
150,
40,
30,
get_speed,
"%5.0f",
NULL,
" Kts",
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 7: // Digital Altimeter
HIptr = (instr_item *) new instr_label ( 160,
135,
40,
10,
get_altitude,
"MSL %5.0f",
NULL,
" m",
HUDS_TOP,
LEFT_JUST,
SMALL,
0,
TRUE );
break;
case 8: // Roll indication diagnostic
HIptr = (instr_item *) new instr_label ( 160,
120,
40,
10,
get_roll,
"%5.2f",
" Roll",
" Deg",
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 9: // Angle of attack diagnostic
HIptr = (instr_item *) new instr_label ( 440,
150,
60,
10,
get_aoa,
" %5.2f",
"AOA",
" Deg",
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 10:
HIptr = (instr_item *) new instr_label ( 440,
135,
60,
10,
get_heading,
" %5.0f",
"Heading ",
" Deg",
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 11:
HIptr = (instr_item *) new instr_label ( 440,
120,
60,
10,
get_sideslip,
"%5.2f",
"Sideslip ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 12:
HIptr = (instr_item *) new instr_label( 440,
100,
60,
10,
get_throttleval,
"%5.2f",
"Throttle ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 13:
HIptr = (instr_item *) new instr_label( 440,
85,
60,
10,
get_elevatorval,
"%5.2f",
"Elevator ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 14:
HIptr = (instr_item *) new instr_label( 440,
60,
60,
10,
get_aileronval,
"%5.2f",
"Aileron ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 15:
HIptr = (instr_item *) new instr_label( 10,
10,
60,
10,
get_frame_rate,
"%.1f",
"Frame rate = ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 16:
HIptr = (instr_item *) new instr_label( 10,
25,
90,
10,
get_vfc_ratio,
"%.2f",
"VFC Ratio = ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 17:
HIptr = (instr_item *) new instr_label( 10,
40,
90,
10,
get_fov,
"%.1f",
"FOV = ",
NULL,
HUDS_TOP,
RIGHT_JUST,
SMALL,
0,
TRUE );
break;
case 18:
HIptr = (instr_item *) new guage_instr( 50, // x
200, // y
100, // width
20, // height
get_aileronval, // data source
HUDS_BOTTOM,
100.0,
+1.0,
-1.0);
break;
case 19:
HIptr = (instr_item *) new guage_instr( 90, // x
225, // y
20, // width
100, // height
get_elevatorval, // data source
HUDS_BOTH | HUDS_VERT,
100.0, // Scale data
+1.0, // Data Range
-1.0);
break;
case 20:
HIptr = (instr_item *) new guage_instr( 50, // x
350, // y
100, // width
20, // height
get_rudderval, // data source
HUDS_TOP,
100.0,
+1.0,
-1.0);
break;
default:
HIptr = 0;;
}
if( HIptr ) { // Anything to install?
HUD_deque.insert( HUD_deque.begin(), HIptr);
}
index++;
}
while( HIptr );
return 0; // For now. Later we may use this for an error code.
}
// fgUpdateHUD
//
// Performs a once around the list of calls to instruments installed in
// the HUD object with requests for redraw. Kinda. It will when this is
// all C++.
//
int global_day_night_switch = DAY;
void fgUpdateHUD( void ) {
int i;
int brightness;
// int day_night_sw = current_aircraft.controls->day_night_switch;
int day_night_sw = global_day_night_switch;
int hud_displays = HUD_deque.size();
instr_item *pHUDInstr;
if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
return;
}
pHUDInstr = HUD_deque[0];
brightness = pHUDInstr->get_brightness();
// brightness = HUD_deque.at(0)->get_brightness();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor3f(1.0, 1.0, 1.0);
glIndexi(7);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glLineWidth(1);
for( i = hud_displays; i; --i) { // Draw everything
// if( HUD_deque.at(i)->enabled()) {
pHUDInstr = HUD_deque[i - 1];
if( pHUDInstr->enabled()) {
// We should to respond to a dial instead
// or as well to the of time of day. Of
// course, we have no dial!
if( day_night_sw == DAY) {
switch (brightness) {
case BRT_LIGHT:
glColor3f (0.1, 0.9, 0.1);
break;
case BRT_MEDIUM:
glColor3f (0.1, 0.7, 0.0);
break;
case BRT_DARK:
glColor3f (0.0, 0.5, 0.0);
}
}
else {
if( day_night_sw == NIGHT) {
switch (brightness) {
case BRT_LIGHT:
glColor3f (0.9, 0.1, 0.1);
break;
case BRT_MEDIUM:
glColor3f (0.7, 0.0, 0.1);
break;
case BRT_DARK:
default:
glColor3f (0.5, 0.0, 0.0);
}
}
else { // Just in case default
glColor3f (0.1, 0.9, 0.1);
}
}
// fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
// hud->code, hud->status );
pHUDInstr->draw();
// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
// No broken displays honored just now.
}
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
/* $Log$
/* Revision 1.14 1998/07/06 21:31:20 curt
/* Removed an extraneous ^M.
/*
* Revision 1.13 1998/07/03 13:16:28 curt
* Added Charlie Hotchkiss's HUD updates and improvementes.
*
* Revision 1.11 1998/06/05 18:17:10 curt
* Added the declaration of memmove needed by the stl which apparently
* solaris only defines for cc compilations and not for c++ (__STDC__)
*
* Revision 1.10 1998/05/17 16:58:12 curt
* Added a View Frustum Culling ratio display to the hud.
*
* Revision 1.9 1998/05/16 13:04:14 curt
* New updates from Charlie Hotchkiss.
*
* Revision 1.8 1998/05/13 18:27:54 curt
* Added an fov to hud display.
*
* Revision 1.7 1998/05/11 18:13:11 curt
* Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
*
* Revision 1.22 1998/04/18 04:14:02 curt
* Moved fg_debug.c to it's own library.
*
* Revision 1.21 1998/04/03 21:55:28 curt
* Converting to Gnu autoconf system.
* Tweaks to hud.c
*
* Revision 1.20 1998/03/09 22:48:40 curt
* Minor "formatting" tweaks.
*
* Revision 1.19 1998/02/23 20:18:28 curt
* Incorporated Michele America's hud changes.
*
* Revision 1.18 1998/02/21 14:53:10 curt
* Added Charlie's HUD changes.
*
* Revision 1.17 1998/02/20 00:16:21 curt
* Thursday's tweaks.
*
* Revision 1.16 1998/02/19 13:05:49 curt
* Incorporated some HUD tweaks from Michelle America.
* Tweaked the sky's sunset/rise colors.
* Other misc. tweaks.
*
* Revision 1.15 1998/02/16 13:38:39 curt
* Integrated changes from Charlie Hotchkiss.
*
* Revision 1.14 1998/02/12 21:59:41 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.12 1998/02/09 15:07:48 curt
* Minor tweaks.
*
* Revision 1.11 1998/02/07 15:29:34 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
*
* Revision 1.10 1998/02/03 23:20:14 curt
* Lots of little tweaks to fix various consistency problems discovered by
* Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
* passed arguments along to the real printf(). Also incorporated HUD changes
* by Michele America.
*
* Revision 1.9 1998/01/31 00:43:04 curt
* Added MetroWorks patches from Carmen Volpe.
*
* Revision 1.8 1998/01/27 00:47:51 curt
* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
* system and commandline/config file processing code.
*
* Revision 1.7 1998/01/19 18:40:20 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.6 1997/12/15 23:54:34 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.5 1997/12/10 22:37:39 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.4 1997/09/23 00:29:32 curt
* Tweaks to get things to compile with gcc-win32.
*
* Revision 1.3 1997/09/05 14:17:26 curt
* More tweaking with stars.
*
* Revision 1.2 1997/09/04 02:17:30 curt
* Shufflin' stuff.
*
* Revision 1.1 1997/08/29 18:03:22 curt
* Initial revision.
*
*/