4dac47f558
* Finally I think I have the partial ssg tree deletion routine working correctly after I managed to break it (and other confusion in the code cause it to never be called so I didn't notice the problem.) * Converted several SG_INFO statements to SG_DEBUG to clean up some extraneous console output. * This *should* conclude my investigation into a massive memory leak. :-)
338 lines
9.8 KiB
C++
338 lines
9.8 KiB
C++
// newcache.cxx -- routines to handle scenery tile caching
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//
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// Written by Curtis Olson, started December 2000.
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//
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// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <GL/gl.h>
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#include <plib/ssg.h> // plib include
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewer.hxx>
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#include <Scenery/scenery.hxx> // for scenery.center
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#include "newcache.hxx"
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#include "tileentry.hxx"
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SG_USING_NAMESPACE(std);
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// Constructor
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FGNewCache::FGNewCache( void ) :
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max_cache_size(100)
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{
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tile_cache.clear();
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}
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// Destructor
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FGNewCache::~FGNewCache( void ) {
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}
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// Free a tile cache entry
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void FGNewCache::entry_free( long cache_index ) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "FREEING CACHE ENTRY = " << cache_index );
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FGTileEntry *tile = tile_cache[cache_index];
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tile->disconnect_ssg_nodes();
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#ifdef WISH_PLIB_WAS_THREADED // but it isn't
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tile->sched_removal();
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#else
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tile->free_tile();
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delete tile;
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#endif
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tile_cache.erase( cache_index );
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}
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// Initialize the tile cache subsystem
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void FGNewCache::init( void ) {
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing the tile cache." );
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SG_LOG( SG_TERRAIN, SG_INFO, " max cache size = "
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<< max_cache_size );
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SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
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<< tile_cache.size() );
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#if 0 // don't clear the cache
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clear_cache();
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#endif
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SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
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}
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// Search for the specified "bucket" in the cache
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bool FGNewCache::exists( const SGBucket& b ) const {
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long tile_index = b.gen_index();
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const_tile_map_iterator it = tile_cache.find( tile_index );
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return ( it != tile_cache.end() );
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}
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#if 0
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// Ensure at least one entry is free in the cache
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bool FGNewCache::make_space() {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
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if ( (int)tile_cache.size() < max_cache_size ) {
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// space in the cache, return
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return true;
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}
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while ( (int)tile_cache.size() >= max_cache_size ) {
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sgdVec3 abs_view_pos;
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float dist;
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double timestamp = 0.0;
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int max_index = -1;
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double min_time = 2419200000.0f; // one month should be enough
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double max_time = 0;
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// we need to free the furthest entry
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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FGTileEntry *e = current->second;
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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timestamp = e->get_timestamp();
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if ( timestamp < min_time ) {
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max_index = index;
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min_time = timestamp;
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}
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if ( timestamp > max_time ) {
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max_time = timestamp;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
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<< " pending models = " << e->get_pending_models()
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<< " time stamp = " << e->get_timestamp() );
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}
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}
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// If we made it this far, then there were no open cache entries.
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// We will instead free the oldest cache entry and return true
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SG_LOG( SG_TERRAIN, SG_DEBUG, " min_time = " << min_time );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " max_time = " << max_time );
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if ( max_index >= 0 ) {
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entry_free( max_index );
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return true;
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
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"cache is full, but no entries available for removal." );
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return false;
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}
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}
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in "
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"FGNewCache::make_space()." );
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return false;
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}
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#endif
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// Return the index of the oldest tile in the cache, return -1 if
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// nothing available to be removed.
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long FGNewCache::get_oldest_tile() {
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// we need to free the furthest entry
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long min_index = -1;
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double timestamp = 0.0;
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double min_time = 2419200000.0f; // one month should be enough
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double max_time = 0;
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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FGTileEntry *e = current->second;
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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timestamp = e->get_timestamp();
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if ( timestamp < min_time ) {
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min_index = index;
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min_time = timestamp;
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}
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if ( timestamp > max_time ) {
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max_time = timestamp;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "loaded = " << e->is_loaded()
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<< " pending models = " << e->get_pending_models()
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<< " time stamp = " << e->get_timestamp() );
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}
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}
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SG_LOG( SG_TERRAIN, SG_INFO, " min_time = " << min_time );
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SG_LOG( SG_TERRAIN, SG_INFO, " index = " << min_index );
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SG_LOG( SG_TERRAIN, SG_INFO, " max_time = " << max_time );
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return min_index;
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}
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// Clear a cache entry, note that the cache only holds pointers
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// and this does not free the object which is pointed to.
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void FGNewCache::clear_entry( long cache_index ) {
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tile_cache.erase( cache_index );
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}
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// Clear all completely loaded tiles (ignores partially loaded tiles)
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void FGNewCache::clear_cache() {
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
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FGTileEntry *e = current->second;
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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e->tile_bucket.make_bad();
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entry_free(index);
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}
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}
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// and ... just in case we missed something ...
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globals->get_scenery()->get_terrain_branch()->removeAllKids();
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}
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/**
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* Create a new tile and schedule it for loading.
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*/
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bool FGNewCache::insert_tile( FGTileEntry *e ) {
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// set time of insertion for tracking age of tiles...
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e->set_timestamp(globals->get_sim_time_sec());
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// register it in the cache
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long tile_index = e->get_tile_bucket().gen_index();
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tile_cache[tile_index] = e;
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return true;
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}
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// Note this is the old version of FGNewCache::make_space(), currently disabled
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// It uses distance from a center point to determine tiles to be discarded...
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#if 0
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// Ensure at least one entry is free in the cache
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bool FGNewCache::make_space() {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
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if ( (int)tile_cache.size() < max_cache_size ) {
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// space in the cache, return
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return true;
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}
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while ( (int)tile_cache.size() >= max_cache_size ) {
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sgdVec3 abs_view_pos;
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float dist;
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float max_dist = 0.0;
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int max_index = -1;
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// we need to free the furthest entry
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tile_map_iterator current = tile_cache.begin();
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tile_map_iterator end = tile_cache.end();
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for ( ; current != end; ++current ) {
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long index = current->first;
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FGTileEntry *e = current->second;
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if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
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// calculate approximate distance from view point
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sgdCopyVec3( abs_view_pos,
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globals->get_current_view()->get_absolute_view_pos() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "DIST Abs view pos = "
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<< abs_view_pos[0] << ","
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<< abs_view_pos[1] << ","
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<< abs_view_pos[2] );
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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" ref point = " << e->center );
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sgdVec3 center;
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sgdSetVec3( center,
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e->center.x(), e->center.y(), e->center.z() );
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dist = sgdDistanceVec3( center, abs_view_pos );
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SG_LOG( SG_TERRAIN, SG_DEBUG, " distance = " << dist );
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if ( dist > max_dist ) {
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max_dist = dist;
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max_index = index;
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}
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} else {
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SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
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<< " pending models = " << e->get_pending_models() );
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}
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}
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// If we made it this far, then there were no open cache entries.
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// We will instead free the furthest cache entry and return true
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SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist );
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SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
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if ( max_index >= 0 ) {
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entry_free( max_index );
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return true;
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} else {
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
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"cache is full, but no entries available for removal." );
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return false;
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}
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}
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SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Hit an unhandled condition in "
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"FGNewCache::make_space()." );
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return false;
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}
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#endif
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