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flightgear/src/Sound/soundgenerator.hxx
2011-09-13 20:12:52 +02:00

67 lines
2.4 KiB
C++

// soundgenerator.hxx -- simple sound generation
//
// Written by Curtis Olson, started March 2001.
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef _FGSOUNDGENERATOR_HXX
#define _FGSOUNDGENERATOR_HXX
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
class FGSoundGenerator {
public:
static const int BYTES_PER_SECOND = 22050;
// static const int BEAT_LENGTH = 240; // milleseconds (5 wpm)
static const int BEAT_LENGTH = 92; // milleseconds (13 wpm)
static const int TRANSITION_BYTES = (int)(0.005 * BYTES_PER_SECOND);
static const int COUNT_SIZE = BYTES_PER_SECOND * BEAT_LENGTH / 1000;
static const int DIT_SIZE = 2 * COUNT_SIZE; // 2 counts
static const int DAH_SIZE = 4 * COUNT_SIZE; // 4 counts
static const int SPACE_SIZE = 3 * COUNT_SIZE; // 3 counts
static const int LO_FREQUENCY = 1020; // AIM 1-1-7 (f) specified in Hz
static const int HI_FREQUENCY = 1350; // AIM 1-1-7 (f) specified in Hz
protected:
/**
* \relates FGMorse
* Make a tone of specified freq and total_len with trans_len ramp in
* and out and only the first len bytes with sound, the rest with
* silence.
* @param buf unsigned char pointer to sound buffer
* @param freq desired frequency of tone
* @param len length of tone within sound
* @param total_len total length of sound (anything more than len is padded
* with silence.
* @param trans_len length of ramp up and ramp down to avoid audio "pop"
*/
static void make_tone( unsigned char *buf, int freq,
int len, int total_len, int trans_len );
public:
virtual ~FGSoundGenerator();
};
#endif // _FGSOUNDGENERATOR_HXX