bda27365e4
This should simplify things tremendously.
191 lines
5 KiB
C
191 lines
5 KiB
C
/**************************************************************************
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* controls.c -- defines a standard interface to all flight sim controls
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*
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* Written by Curtis Olson, started May 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <Controls/controls.h>
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#include <Aircraft/aircraft.h>
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void fgControlsInit( void ) {
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int i;
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Elevator = 0.0;
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FG_Elev_Trim = 1.969572E-03;
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FG_Aileron = 0.0;
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FG_Rudder = 0.0;
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for ( i = 0; i < FG_MAX_ENGINES; i++ ) {
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FG_Throttle[i] = 0.0;
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}
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}
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void fgElevMove(double amt) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Elevator += amt;
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if ( FG_Elevator < -1.0 ) FG_Elevator = -1.0;
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if ( FG_Elevator > 1.0 ) FG_Elevator = 1.0;
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}
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void fgElevSet(double pos) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Elevator = pos;
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if ( FG_Elevator < -1.0 ) FG_Elevator = -1.0;
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if ( FG_Elevator > 1.0 ) FG_Elevator = 1.0;
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}
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void fgElevTrimMove(double amt) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Elev_Trim += amt;
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if ( FG_Elev_Trim < -1.0 ) FG_Elev_Trim = -1.0;
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if ( FG_Elev_Trim > 1.0 ) FG_Elev_Trim = 1.0;
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}
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void fgElevTrimSet(double pos) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Elev_Trim = pos;
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if ( FG_Elev_Trim < -1.0 ) FG_Elev_Trim = -1.0;
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if ( FG_Elev_Trim > 1.0 ) FG_Elev_Trim = 1.0;
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}
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void fgAileronMove(double amt) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Aileron += amt;
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if ( FG_Aileron < -1.0 ) FG_Aileron = -1.0;
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if ( FG_Aileron > 1.0 ) FG_Aileron = 1.0;
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}
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void fgAileronSet(double pos) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Aileron = pos;
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if ( FG_Aileron < -1.0 ) FG_Aileron = -1.0;
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if ( FG_Aileron > 1.0 ) FG_Aileron = 1.0;
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}
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void fgRudderMove(double amt) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Rudder += amt;
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if ( FG_Rudder < -1.0 ) FG_Rudder = -1.0;
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if ( FG_Rudder > 1.0 ) FG_Rudder = 1.0;
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}
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void fgRudderSet(double pos) {
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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FG_Rudder = pos;
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if ( FG_Rudder < -1.0 ) FG_Rudder = -1.0;
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if ( FG_Rudder > 1.0 ) FG_Rudder = 1.0;
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}
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void fgThrottleMove(int engine, double amt) {
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int i;
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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if ( engine == FG_Throttle_All ) {
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for ( i = 0; i < FG_MAX_ENGINES; i++ ) {
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FG_Throttle[i] += amt;
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if ( FG_Throttle[i] < 0.0 ) FG_Throttle[i] = 0.0;
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if ( FG_Throttle[i] > 1.0 ) FG_Throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < FG_MAX_ENGINES) ) {
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FG_Throttle[engine] += amt;
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if ( FG_Throttle[engine] < 0.0 ) FG_Throttle[engine] = 0.0;
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if ( FG_Throttle[engine] > 1.0 ) FG_Throttle[engine] = 1.0;
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}
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}
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}
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void fgThrottleSet(int engine, double pos) {
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int i;
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struct fgCONTROLS *c;
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c = ¤t_aircraft.controls;
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if ( engine == FG_Throttle_All ) {
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for ( i = 0; i < FG_MAX_ENGINES; i++ ) {
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FG_Throttle[i] = pos;
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if ( FG_Throttle[i] < 0.0 ) FG_Throttle[i] = 0.0;
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if ( FG_Throttle[i] > 1.0 ) FG_Throttle[i] = 1.0;
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}
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} else {
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if ( (engine >= 0) && (engine < FG_MAX_ENGINES) ) {
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FG_Throttle[engine] = pos;
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if ( FG_Throttle[engine] < 0.0 ) FG_Throttle[engine] = 0.0;
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if ( FG_Throttle[engine] > 1.0 ) FG_Throttle[engine] = 1.0;
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}
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}
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}
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/* $Log$
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/* Revision 1.6 1998/01/19 19:27:02 curt
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/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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/* This should simplify things tremendously.
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/*
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* Revision 1.5 1998/01/19 18:40:22 curt
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* Tons of little changes to clean up the code and to remove fatal errors
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* when building with the c++ compiler.
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*
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* Revision 1.4 1997/12/10 22:37:41 curt
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* Prepended "fg" on the name of all global structures that didn't have it yet.
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* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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*
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* Revision 1.3 1997/08/27 03:30:01 curt
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* Changed naming scheme of basic shared structures.
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*
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* Revision 1.2 1997/06/21 17:12:48 curt
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* Capitalized subdirectory names.
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*
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* Revision 1.1 1997/05/31 19:24:04 curt
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* Initial revision.
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*
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*/
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