9d726c1bd8
menubar. This one allows regular command bindings, with the (temporary) condition that every menu item must have a unique text label. The new menubar is disabled by default; to enable it, configure --with-new-menubar.
142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
/**************************************************************************
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* gui.h
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*
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* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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**************************************************************************/
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#ifndef _GUI_H_
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#define _GUI_H_
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include GLUT_H // needed before pu.h
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#include <plib/pu.h> // plib include
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#include <simgear/misc/exception.hxx>
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#define TR_HIRES_SNAP 1
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// gui.cxx
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extern void guiInit();
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#if defined (FG_OLD_MENUBAR)
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extern void guiToggleMenu(void);
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#endif
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extern void mkDialog(const char *txt);
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extern void guiErrorMessage(const char *txt);
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extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
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extern void ConfirmExitDialog(void);
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extern void fgDumpSnapShot();
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extern puFont guiFnt;
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extern fntTexFont *guiFntHandle;
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extern int gui_menu_on;
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// from gui_funcs.cxx
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extern void saveFlight(puObject *);
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extern void loadFlight(puObject *);
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extern void reInit(puObject *);
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extern void dumpSnapShot(puObject *);
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#ifdef TR_HIRES_SNAP
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extern void dumpHiResSnapShot(puObject *);
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#endif
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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extern void printScreen(puObject *);
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#endif
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extern void MayBeGoodBye(puObject *);
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extern void guiTogglePanel(puObject *);
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extern void PilotOffsetAdjust(puObject *);
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extern void fgHUDalphaAdjust(puObject *);
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extern void prop_pickerView(puObject *);
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extern void NewAirport(puObject *);
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#ifdef FG_NETWORK_OLK
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extern void net_display_toggle(puObject *);
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extern void NewCallSign(puObject *);
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extern void net_fgd_scan(puObject *);
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extern void net_register(puObject *);
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extern void net_unregister(puObject *);
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#endif
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extern void NewAltitude(puObject *);
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extern void AddWayPoint(puObject *);
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extern void PopWayPoint(puObject *);
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extern void ClearRoute(puObject *);
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extern void fgAPAdjust(puObject *);
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extern void fgLatLonFormatToggle(puObject *);
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extern void helpCb(puObject *);
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typedef struct {
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char *name;
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void (*fn)(puObject *);
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} __fg_gui_fn_t;
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extern const __fg_gui_fn_t __fg_gui_fn[];
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// GLOBAL COMMON DIALOG BOX TEXT STRINGS
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extern char *gui_msg_OK; // "OK"
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extern char *gui_msg_NO; // "NO"
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extern char *gui_msg_YES; // "YES"
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extern char *gui_msg_CANCEL; // "CANCEL"
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extern char *gui_msg_RESET; // "RESET"
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// mouse.cxx
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extern void guiInitMouse(int width, int height);
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extern void guiMotionFunc ( int x, int y );
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extern void guiMouseFunc(int button, int updown, int x, int y);
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extern void maybeToggleMouse( void );
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extern void BusyCursor( int restore );
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extern void CenterView( void );
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extern void TurnCursorOn( void );
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extern void TurnCursorOff( void );
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// MACROS TO HELP KEEP PUI LIVE INTERFACE STACK IN SYNC
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// These insure that the mouse is active when dialog is shown
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// and try to the maintain the original mouse state when hidden
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// These will also repair any damage done to the Panel if active
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// Activate Dialog Box
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inline void FG_PUSH_PUI_DIALOG( puObject *X ) {
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maybeToggleMouse();
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puPushLiveInterface( (puInterface *)X ) ;
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X->reveal() ;
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}
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// Deactivate Dialog Box
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inline void FG_POP_PUI_DIALOG( puObject *X ) {
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X->hide();
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puPopLiveInterface();
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maybeToggleMouse();
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}
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// Finalize Dialog Box Construction
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inline void FG_FINALIZE_PUI_DIALOG( puObject *X ) {
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((puGroup *)X)->close();
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X->hide();
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puPopLiveInterface();
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}
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#endif // _GUI_H_
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