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flightgear/Scenery/geometry.c
curt bda27365e4 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00

150 lines
4.4 KiB
C

/**************************************************************************
* geometry.c -- data structures and routines for processing vrml geometry
*
* Written by Curtis Olson, started June 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Scenery/geometry.h>
#include <Scenery/mesh.h>
static vrmlGeometryType;
struct MESH eg;
/* Begin a new vrml geometry statement */
int vrmlInitGeometry(char *type) {
printf("Beginning geometry item = %s\n", type);
if ( strcmp(type, "ElevationGrid") == 0 ) {
vrmlGeometryType = VRML_ELEV_GRID;
mesh_init(&eg);
} else {
vrmlGeometryType = -1;
printf("Unimplemented geometry type = %s\n", type);
}
return(vrmlGeometryType);
}
/* Set current vrml geometry option name */
void vrmlGeomOptionName(char *name) {
/* printf("Found vrml geometry option = %s\n", name); */
switch(vrmlGeometryType) {
case VRML_ELEV_GRID:
if ( strcmp(name, "xOrigin") == 0 ) {
mesh_set_option_name(&eg, "origin_lon");
} else if ( strcmp(name, "zOrigin") == 0 ) {
mesh_set_option_name(&eg, "origin_lat");
} else if ( strcmp(name, "xDimension") == 0 ) {
mesh_set_option_name(&eg, "rows");
} else if ( strcmp(name, "zDimension") == 0 ) {
mesh_set_option_name(&eg, "cols");
} else if ( strcmp(name, "xSpacing") == 0 ) {
mesh_set_option_name(&eg, "row_step");
} else if ( strcmp(name, "zSpacing") == 0 ) {
mesh_set_option_name(&eg, "col_step");
} else if ( strcmp(name, "height") == 0 ) {
eg.mesh_data = new_mesh_data(eg.rows, eg.cols);
mesh_set_option_name(&eg, "do_data");
} else {
printf("Unknown ElevationGrid option = %s\n", name);
}
break;
}
}
/* Set current vrml geometry value */
void vrmlGeomOptionsValue(char *value) {
/* printf("Found vrml geometry value = %s\n", value); */
switch(vrmlGeometryType) {
case VRML_ELEV_GRID:
mesh_set_option_value(&eg, value);
}
}
/* We've finished parsing the current geometry. Now do whatever needs
* to be done with it (like generating the OpenGL call list for
* instance */
void vrmlHandleGeometry( void ) {
switch(vrmlGeometryType) {
case VRML_ELEV_GRID:
mesh_do_it(&eg);
}
}
/* Finish up the current vrml geometry statement */
int vrmlFreeGeometry( void ) {
printf("Freeing geometry type = %d\n", vrmlGeometryType);
switch(vrmlGeometryType) {
case VRML_ELEV_GRID:
/* We need to rethink this here, we can't just free the data,
* because we need it to calculate current ground elevation
* ... */
/* free(eg.mesh_data); */
;
}
return(vrmlGeometryType);
}
/* $Log$
/* Revision 1.7 1998/01/19 19:27:15 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
/*
* Revision 1.6 1998/01/19 18:40:35 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.5 1998/01/06 01:20:23 curt
* Tweaks to help building with MSVC++
*
* Revision 1.4 1997/08/27 03:30:26 curt
* Changed naming scheme of basic shared structures.
*
* Revision 1.3 1997/07/08 18:20:13 curt
* Working on establishing a hard ground.
*
* Revision 1.2 1997/07/07 20:59:51 curt
* Working on scenery transformations to enable us to fly fluidly over the
* poles with no discontinuity/distortion in scenery.
*
* Revision 1.1 1997/06/29 21:16:48 curt
* More twiddling with the Scenery Management system.
*
* Revision 1.1 1997/06/22 21:42:35 curt
* Initial revision of VRML (subset) parser.
*
*/