233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
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#include "hud.hxx"
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#define DO_PANEL_HACK
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//====================== Top of HudLadder Class =======================
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HudLadder :: HudLadder( int x,
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int y,
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UINT width,
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UINT height,
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UINT mini,
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FLTFNPTR ptch_source,
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FLTFNPTR roll_source,
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float span_units,
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float major_div,
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float minor_div,
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UINT screen_hole,
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UINT lbl_pos,
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bool working) :
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dual_instr_item( x, y, width, height,
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ptch_source,
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roll_source,
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working,
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HUDS_RIGHT),
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width_units ( (int)(span_units) ),
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div_units ( (int)(major_div < 0? -major_div: major_div) ),
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minor_div ( (int)(minor_div) ),
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label_pos ( lbl_pos ),
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scr_hole ( screen_hole ),
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vmax ( span_units/2 ),
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vmin ( -vmax )
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{
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if( !width_units ) {
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width_units = 45;
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}
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factor = (float)get_span() / (float) width_units;
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minimal = mini;
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}
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HudLadder :: ~HudLadder()
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{
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}
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HudLadder ::
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HudLadder( const HudLadder & image ) :
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dual_instr_item( (dual_instr_item &) image),
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width_units ( image.width_units ),
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div_units ( image.div_units ),
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label_pos ( image.label_pos ),
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scr_hole ( image.scr_hole ),
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vmax ( image.vmax ),
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vmin ( image.vmin ),
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factor ( image.factor )
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{
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}
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HudLadder & HudLadder :: operator = ( const HudLadder & rhs )
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{
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if( !(this == &rhs)) {
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(dual_instr_item &)(*this) = (dual_instr_item &)rhs;
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width_units = rhs.width_units;
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div_units = rhs.div_units;
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label_pos = rhs.label_pos;
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scr_hole = rhs.scr_hole;
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vmax = rhs.vmax;
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vmin = rhs.vmin;
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factor = rhs.factor;
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}
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return *this;
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}
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//
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// Draws a climb ladder in the center of the HUD
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//
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void HudLadder :: draw( void )
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{
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POINT centroid = get_centroid();
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float roll_value = current_ch2();
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glPushMatrix();
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glTranslatef( centroid.x, centroid.y, 0);
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// Alex's panel patch
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// glScalef( current_options.get_fov()/55.0, 1.0, 1.0 );
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glRotatef(roll_value * RAD_TO_DEG, 0.0, 0.0, 1.0);
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// Draw the target spot.
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#define CENTER_DIAMOND_SIZE 6.0f
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glBegin(GL_LINE_LOOP);
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glVertex2f( CENTER_DIAMOND_SIZE, 0.0);
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glVertex2f( 0.0, CENTER_DIAMOND_SIZE);
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glVertex2f( -CENTER_DIAMOND_SIZE, 0.0);
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glVertex2f( 0.0, -CENTER_DIAMOND_SIZE);
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glEnd();
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if( minimal || ! div_units ) {
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glPopMatrix();
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return;
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}
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float x_ini;
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float x_end;
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float y;
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float pitch_value = current_ch1() * RAD_TO_DEG;
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vmin = pitch_value - (float)width_units * 0.5f;
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vmax = pitch_value + (float)width_units * 0.5f;
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RECT box = get_location();
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float half_span = box.right * 0.5f ;
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char TextLadder[8] ;
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float label_length ;
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float label_height ;
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float left ;
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float right ;
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float bot ;
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float top ;
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float text_offset = 4.0f ;
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float zero_offset = 10.0f ;
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fntFont *font = HUDtext->getFont();
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float pointsize = HUDtext->getPointSize();
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float italic = HUDtext->getSlant();
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TextList.setFont( HUDtext );
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TextList.erase();
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LineList.erase();
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StippleLineList.erase();
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int last = FloatToInt(vmax)+1;
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int i = FloatToInt(vmin);
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if( !scr_hole ) {
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x_end = half_span;
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for( ; i<last ; i++ ) {
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y = (((float)(i - pitch_value) * factor) + .5f);
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if( !(i % div_units )) { // At integral multiple of div
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sprintf( TextLadder, "%d", i );
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font->getBBox ( TextLadder, pointsize, italic,
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&left, &right, &bot, &top ) ;
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label_length = right - left;
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label_length += text_offset;
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label_height = (top - bot) * 0.5f;
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x_ini = -half_span;
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if( i >= 0 ) {
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// Make zero point wider on left
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if( i == 0 )
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x_ini -= zero_offset;
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// Zero or above draw solid lines
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Line(x_ini, y, x_end, y);
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} else {
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// Below zero draw dashed lines.
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StippleLine(x_ini, y, x_end, y);
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}
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// Calculate the position of the left text and write it.
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Text( x_ini-label_length, y-label_height, TextLadder );
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Text( x_end+text_offset, y-label_height, TextLadder );
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}
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}
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} else { // scr_hole != 0
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// Draw ladder with space in the middle of the lines
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float x_ini2;
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float x_end2;
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float hole = (float)((scr_hole)*0.5f);
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x_end = -half_span + hole;
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x_ini2 = half_span - hole;
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for( ; i<last ; i++ ) {
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y = (((float)(i - pitch_value) * factor) + .5);
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if( !(i % div_units )) { // At integral multiple of div
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sprintf( TextLadder, "%d", i );
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font->getBBox ( TextLadder, pointsize, italic,
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&left, &right, &bot, &top ) ;
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label_length = right - left;
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label_length += text_offset;
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label_height = (top - bot) * 0.5f;
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// Start by calculating the points and drawing the
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// left side lines.
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x_ini = -half_span;
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x_end2 = half_span;
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if( i >= 0 ) {
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// Make zero point wider on left
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if( i == 0 ) {
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x_ini -= zero_offset;
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x_end2 += zero_offset;
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}
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// Zero or above draw solid lines
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Line(x_ini, y, x_end, y);
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Line(x_ini2, y, x_end2, y);
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} else {
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// Below zero draw dashed lines.
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StippleLine(x_ini, y, x_end, y);
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StippleLine(x_ini2, y, x_end2, y);
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}
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// Calculate the location of the left side label using
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Text( x_ini-label_length, y-label_height, TextLadder );
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// Calculate the location and draw the right side label
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Text( x_end2+text_offset, y-label_height, TextLadder );
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}
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}
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}
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TextList.draw();
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LineList.draw();
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glEnable(GL_LINE_STIPPLE);
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#ifdef DO_PANEL_HACK
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glLineStipple( 1, current_options.get_panel_status() ? 0x0F0F : 0x00FF );
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#else
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glLineStipple( 1, 0x00FF );
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#endif
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StippleLineList.draw( );
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glDisable(GL_LINE_STIPPLE);
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// } // if(div_units)
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glPopMatrix();
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}
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