35f24baf32
line options or defaults.
97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h> // needed before pu.h
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#include <plib/pu.h> // plib include
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#include <FDM/flight.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/fg_props.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Time/light.hxx>
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#include "gui.h"
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#include "trackball.h"
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// from main.cxx
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extern void fgReshape(int, int);
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// FOR MOUSE VIEW MODE
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// stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
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static float _quat0[4];
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float lastGuiQuat[4];
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float curGuiQuat[4];
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// To apply our mouse rotation quat to VIEW
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// sgPreMultMat4( VIEW, GuiQuat_mat);
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// This is here temporarily should be in views.hxx
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float GuiQuat_mat[4][4];
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void Quat0( void ) {
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curGuiQuat[0] = _quat0[0];
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curGuiQuat[1] = _quat0[1];
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curGuiQuat[2] = _quat0[2];
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curGuiQuat[3] = _quat0[3];
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}
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void initMouseQuat(void) {
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trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
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Quat0();
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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}
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void reInit(puObject *cb)
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{
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// BusyCursor(0);
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Quat0();
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", true);
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}
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cur_fdm_state->unbind();
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// in case user has changed window size as
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// restoreInitialState() overwrites these
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int xsize = fgGetInt("/sim/startup/xsize");
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int ysize = fgGetInt("/sim/startup/ysize");
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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globals->restoreInitialState();
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SGTime *t = globals->get_time_params();
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delete t;
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t = fgInitTime();
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globals->set_time_params( t );
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fgReInitSubsystems();
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global_tile_mgr.update( fgGetDouble("/position/longitude-deg"),
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fgGetDouble("/position/latitude-deg"),
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fgGetDouble("/environment/visibility-m") );
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cur_light_params.Update();
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fgReshape( xsize, ysize );
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// BusyCursor(1);
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", false);
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}
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}
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