5a849b66e8
- changed FGSubsystem::update(int) to FGSubsystem::update(delta_time_sec); the argument is now delta time in seconds rather than milliseconds - added FGSubsystem::suspend(), FGSubsystem::suspend(bool), FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with default implementations; is_suspended takes account of the master freeze as well as the subsystem's individual suspended state - the FDMs now use the delta time argument the same as the rest of FlightGear; formerly, main.cxx made a special case and passed a multiloop argument - FDMs now calculate multiloop internally instead of relying on main.cxx There are probably some problems -- I've done basic testing with the major FDMs and subsystems, but we'll probably need a few weeks to sniff out bugs.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// fg_fx.hxx -- Sound effect management class
|
|
//
|
|
// Started by David Megginson, October 2001
|
|
// (Reuses some code from main.cxx, probably by Curtis Olson)
|
|
//
|
|
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
#ifndef __FGFX_HXX
|
|
#define __FGFX_HXX 1
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
#include "fg_sound.hxx"
|
|
|
|
|
|
/**
|
|
* Generator for FlightGear sound effects.
|
|
*
|
|
* This module uses FGSoundMgr to generate sound effects based
|
|
* on current flight conditions. The sound manager must be initialized
|
|
* before this object is.
|
|
*/
|
|
class FGFX : public FGSubsystem
|
|
{
|
|
|
|
public:
|
|
|
|
FGFX ();
|
|
virtual ~FGFX ();
|
|
|
|
virtual void init ();
|
|
virtual void bind ();
|
|
virtual void unbind ();
|
|
virtual void update (double dt);
|
|
|
|
private:
|
|
|
|
vector<FGSound *> _sound;
|
|
|
|
};
|
|
|
|
|
|
#endif
|
|
|
|
// end of fg_fx.hxx
|