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flightgear/src/Include/config_cmake.h.in
James Turner e920dc7509 Event input layer based on HID-Api
Thus runs in parallel to the existing implementation on Linux and Mac,
but can (soon) replace the Mac code and will run on Windows eventually.
2017-12-18 17:15:55 +00:00

59 lines
1.2 KiB
C

#cmakedefine FG_NDEBUG
#cmakedefine ENABLE_SIMD
#cmakedefine ENABLE_SP_FDM
#cmakedefine JSBSIM_USE_GROUNDREACTIONS
// JSBSim needs this, to switch from standalone to in-FG mode
#define FGFS
#define PU_USE_NONE // PLIB needs this to avoid linking to GLUT
#cmakedefine ENABLE_PLIB_JOYSTICK
// threads are required (used to be optional)
#define ENABLE_THREADS 1
// audio support is assumed
#define ENABLE_AUDIO_SUPPORT 1
#cmakedefine HAVE_SYS_TIME_H
#cmakedefine HAVE_WINDOWS_H
#cmakedefine HAVE_MKFIFO
#define VERSION "@FLIGHTGEAR_VERSION@"
#define HAVE_VERSION_H 1 // version.h is assumed for CMake builds
#cmakedefine ENABLE_UIUC_MODEL
#cmakedefine ENABLE_LARCSIM
#cmakedefine ENABLE_YASIM
#cmakedefine ENABLE_JSBSIM
#define PKGLIBDIR "@FG_DATA_DIR@"
#define FGSRCDIR "@PROJECT_SOURCE_DIR@"
#define FGBUILDDIR "@PROJECT_BINARY_DIR@"
#define WEB_BROWSER "@WEB_BROWSER@"
// Ensure FG_HAVE_xxx always have a value
#define FG_HAVE_HLA (@FG_HAVE_HLA@ + 0)
#define FG_HAVE_GPERFTOOLS (@FG_HAVE_GPERFTOOLS@ + 0)
#cmakedefine SYSTEM_SQLITE
#cmakedefine ENABLE_IAX
#cmakedefine HAVE_DBUS
#cmakedefine HAVE_CRASHRPT
#cmakedefine ENABLE_FLITE
#cmakedefine ENABLE_HID_INPUT
#cmakedefine HAVE_QT
#define FG_BUILD_TYPE "@FG_BUILD_TYPE@"
#define HAVE_PUI