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flightgear/src/GUI/FGPUIDialog.hxx
Scott Giese cc2336c5fa Maintenance: FGPUIDialog
Inconsistent whitespace.
2021-02-26 21:09:13 -06:00

209 lines
5.3 KiB
C++

// FGPUIDialog.hxx - XML-configured dialog box.
#pragma once
#include "dialog.hxx"
#include <plib/puAux.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <vector>
// ugly temporary workaround for plib's lack of user defined class ids FIXME
#define FGCLASS_LIST 0x00000001
#define FGCLASS_AIRPORTLIST 0x00000002
#define FGCLASS_PROPERTYLIST 0x00000004
#define FGCLASS_WAYPOINTLIST 0x00000008
#define FGCLASS_LOGLIST 0x00000010
class GUI_ID
{
public:
GUI_ID(int id) : id(id) {}
virtual ~GUI_ID() {}
int id;
};
class NewGUI;
class FGColor;
class puObject;
class puFont;
/**
* An XML-configured dialog box.
*
* The GUI manager stores only the property tree for the dialog
* boxes. This class creates a PUI dialog box on demand from
* the properties in that tree. The manager recreates the dialog
* every time it needs to show it.
*/
class FGPUIDialog : public FGDialog
{
public:
/**
* Construct a new GUI widget configured by a property tree.
*
* The configuration properties are not part of the main
* FlightGear property tree; the GUI manager reads them
* from individual configuration files.
*
* @param props A property tree describing the dialog.
*/
FGPUIDialog(SGPropertyNode* props);
/**
* Destructor.
*/
virtual ~FGPUIDialog();
/**
* Update the values of all GUI objects with a specific name,
* or all if an empty name is given (default).
*
* This method copies values from the FlightGear property tree to
* the GUI object(s).
*
* @param objectName The name of the GUI object(s) to update.
* Use the empty name for all objects.
*/
virtual void updateValues(const std::string& objectName = "");
/**
* Apply the values of all GUI objects with a specific name,
* or all if an empty name is given (default).
*
* This method copies values from the GUI object(s) to the
* FlightGear property tree.
*
* @param objectName The name of the GUI object(s) to update.
* Use the empty name for all objects.
*/
virtual void applyValues(const std::string& objectName = "");
/**
* Update state. Called on active dialogs before rendering.
*/
virtual void update();
/**
* Recompute the dialog's layout
*/
void relayout();
void setNeedsLayout()
{
_needsRelayout = true;
}
virtual const char* getName();
virtual void bringToFront();
class ActiveWidget
{
public:
virtual void update() = 0;
};
private:
enum {
BACKGROUND = 0x01,
FOREGROUND = 0x02,
HIGHLIGHT = 0x04,
LABEL = 0x08,
LEGEND = 0x10,
MISC = 0x20,
EDITFIELD = 0x40
};
// Show the dialog.
void display(SGPropertyNode* props);
// Build the dialog or a subobject of it.
puObject* makeObject(SGPropertyNode* props,
int parentWidth, int parentHeight);
// Common configuration for all GUI objects.
void setupObject(puObject* object, SGPropertyNode* props);
// Common configuration for all GUI group objects.
void setupGroup(puGroup* group, SGPropertyNode* props,
int width, int height, bool makeFrame = false);
// Set object colors: the "which" argument defines which color qualities
// (PUCOL_LABEL, etc.) should pick up the <color> property.
void setColor(puObject* object, SGPropertyNode* props, int which = 0);
// return key code number for keystring
int getKeyCode(const char* keystring);
/**
* Apply layout sizes to a tree of puObjects
*/
void applySize(puObject* object);
// The top-level PUI object.
puObject* _object;
// The GUI subsystem.
NewGUI* _gui;
// The dialog font. Defaults to the global gui font, but can get
// overridden by a top level font definition.
puFont* _font;
// The source xml tree, so that we can pass data back, such as the
// last position.
SGPropertyNode_ptr _props;
bool _needsRelayout;
// Nasal module.
std::string _module;
SGPropertyNode_ptr _nasal_close;
std::string _name;
// PUI provides no way for userdata to be deleted automatically
// with a GUI object, so we have to keep track of all the special
// data we allocated and then free it manually when the dialog
// closes.
std::vector<void*> _info;
struct PropertyObject {
PropertyObject(const char* name,
puObject* object,
SGPropertyNode_ptr node);
std::string name;
puObject* object;
SGPropertyNode_ptr node;
};
std::vector<PropertyObject*> _propertyObjects;
std::vector<PropertyObject*> _liveObjects;
class ConditionalObject : public SGConditional
{
public:
ConditionalObject(const std::string& aName, puObject* aPu) : _name(aName),
_pu(aPu)
{
;
}
void update(FGPUIDialog* aDlg);
private:
const std::string _name;
puObject* _pu;
};
typedef SGSharedPtr<ConditionalObject> ConditionalObjectRef;
std::vector<ConditionalObjectRef> _conditionalObjects;
std::vector<ActiveWidget*> _activeWidgets;
};