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flightgear/src/FDM/JSBSim/FGRocket.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGRocket.h
Author: Jon S. Berndt
Date started: 09/12/2000
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGROCKET_H
#define FGROCKET_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGEngine.h"
#include "FGConfigFile.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_ROCKET "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
namespace JSBSim {
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Models a generic rocket engine.
The rocket engine is modeled given the following parameters:
<ul>
<li>Chamber pressure (in psf)</li>
<li>Specific heat ratio (usually about 1.2 for hydrocarbon fuel and LOX)</li>
<li>Propulsive efficiency (in percent, from 0 to 1.0)</li>
<li>Variance (in percent, from 0 to 1.0, nominally 0.05)</li>
</ul>
Additionally, the following control inputs, operating characteristics, and
location are required, as with all other engine types:
<ul>
<li>Throttle setting (in percent, from 0 to 1.0)</li>
<li>Maximum allowable throttle setting</li>
<li>Minimum working throttle setting</li>
<li>Sea level fuel flow at maximum thrust</li>
<li>Sea level oxidizer flow at maximum thrust</li>
<li>X, Y, Z location in structural coordinate frame</li>
<li>Pitch and Yaw</li>
</ul>
The nozzle exit pressure (p2) is returned via a
call to FGNozzle::GetPowerRequired(). This exit pressure is used,
along with chamber pressure and specific heat ratio, to get the
thrust coefficient for the throttle setting. This thrust
coefficient is multiplied by the chamber pressure and then passed
to the nozzle Calculate() routine, where the thrust force is
determined.
@author Jon S. Berndt
$Id$
@see FGNozzle,
FGThruster,
FGForce,
FGEngine,
FGPropulsion,
FGTank
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGRocket : public FGEngine
{
public:
/** Constructor.
@param exec pointer to JSBSim parent object, the FDM Executive.
@param Eng_cfg pointer to the config file object.
@param engine_number engine number */
FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg, int engine_number);
/** Destructor */
~FGRocket(void);
/** Determines the thrust coefficient.
@return thrust coefficient times chamber pressure */
double Calculate(void);
/** Gets the chamber pressure.
@return chamber pressure in psf. */
double GetChamberPressure(void) {return PC;}
/** Gets the flame-out status.
The engine will "flame out" if the throttle is set below the minimum
sustainable setting.
@return true if engine has flamed out. */
bool GetFlameout(void) {return Flameout;}
string GetEngineLabels(void);
string GetEngineValues(void);
private:
double SHR;
double maxPC;
double propEff;
double kFactor;
double Variance;
double PC;
bool Flameout;
void Debug(int from);
};
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif