395 lines
15 KiB
C++
395 lines
15 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGAircraft.cpp
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Author: Jon S. Berndt
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Date started: 12/12/98
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Purpose: Encapsulates an aircraft
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Called by: FGFDMExec
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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Models the aircraft reactions and forces. This class is instantiated by the
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FGFDMExec class and scheduled as an FDM entry.
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HISTORY
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--------------------------------------------------------------------------------
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12/12/98 JSB Created
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04/03/99 JSB Changed Aero() method to correct body axis force calculation
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from wind vector. Fix provided by Tony Peden.
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05/03/99 JSB Changed (for the better?) the way configurations are read in.
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9/17/99 TP Combined force and moment functions. Added aero reference
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point to config file. Added calculations for moments due to
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difference in cg and aero reference point
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include <sys/stat.h>
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#include <sys/types.h>
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#ifdef FGFS
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# ifndef __BORLANDC__
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# include <simgear/compiler.h>
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# endif
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# ifdef SG_HAVE_STD_INCLUDES
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# include <cmath>
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# else
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# include <math.h>
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# endif
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#else
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# if defined (sgi) && !defined(__GNUC__)
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# include <math.h>
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# else
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# include <cmath>
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# endif
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#endif
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#include "FGAircraft.h"
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#include "FGMassBalance.h"
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#include "FGInertial.h"
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#include "FGGroundReactions.h"
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#include "FGAerodynamics.h"
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#include "FGState.h"
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#include "FGFDMExec.h"
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#include "FGPropagate.h"
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#include "FGPropertyManager.h"
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DATA
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_AIRCRAFT;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGAircraft::FGAircraft(FGFDMExec* fdmex) : FGModel(fdmex)
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{
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Name = "FGAircraft";
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WingSpan = 0.0;
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HTailArea = VTailArea = 0.0;
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HTailArm = VTailArm = 0.0;
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lbarh = lbarv = 0.0;
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vbarh = vbarv = 0.0;
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WingIncidence = 0.0;
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bind();
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGAircraft::~FGAircraft()
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{
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unbind();
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGAircraft::Run(void)
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{
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if (!FGModel::Run()) { // if false then execute this Run()
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vForces.InitMatrix();
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vForces += Aerodynamics->GetForces();
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vForces += Propulsion->GetForces();
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vForces += GroundReactions->GetForces();
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vMoments.InitMatrix();
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vMoments += Aerodynamics->GetMoments();
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vMoments += Propulsion->GetMoments();
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vMoments += GroundReactions->GetMoments();
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vBodyAccel = vForces/MassBalance->GetMass();
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vNcg = vBodyAccel/Inertial->gravity();
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vNwcg = State->GetTb2s() * vNcg;
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vNwcg(3) = -1*vNwcg(3) + 1;
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return false;
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} else { // skip Run() execution this time
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return true;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGAircraft::GetNlf(void)
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{
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return -1*Aerodynamics->GetvFs(3)/MassBalance->GetWeight();
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGAircraft::Load(FGConfigFile* AC_cfg)
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{
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string token = "";
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string parameter;
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double EW, bixx, biyy, bizz, bixy, bixz, biyz;
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double pmWt, pmX, pmY, pmZ;
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FGColumnVector3 vbaseXYZcg;
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bixx = biyy = bizz = bixy = bixz = biyz = 0.0;
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AC_cfg->GetNextConfigLine();
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while ((token = AC_cfg->GetValue()) != string("/METRICS")) {
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*AC_cfg >> parameter;
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if (parameter == "AC_WINGAREA") {
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*AC_cfg >> WingArea;
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if (debug_lvl > 0) cout << " WingArea: " << WingArea << endl;
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} else if (parameter == "AC_WINGSPAN") {
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*AC_cfg >> WingSpan;
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if (debug_lvl > 0) cout << " WingSpan: " << WingSpan << endl;
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} else if (parameter == "AC_WINGINCIDENCE") {
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*AC_cfg >> WingIncidence;
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if (debug_lvl > 0) cout << " Incidence: " << WingIncidence << endl;
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} else if (parameter == "AC_CHORD") {
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*AC_cfg >> cbar;
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if (debug_lvl > 0) cout << " Chord: " << cbar << endl;
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} else if (parameter == "AC_HTAILAREA") {
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*AC_cfg >> HTailArea;
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if (debug_lvl > 0) cout << " H. Tail Area: " << HTailArea << endl;
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} else if (parameter == "AC_HTAILARM") {
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*AC_cfg >> HTailArm;
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if (debug_lvl > 0) cout << " H. Tail Arm: " << HTailArm << endl;
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} else if (parameter == "AC_VTAILAREA") {
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*AC_cfg >> VTailArea;
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if (debug_lvl > 0) cout << " V. Tail Area: " << VTailArea << endl;
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} else if (parameter == "AC_VTAILARM") {
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*AC_cfg >> VTailArm;
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if (debug_lvl > 0) cout << " V. Tail Arm: " << VTailArm << endl;
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} else if (parameter == "AC_IXX") {
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*AC_cfg >> bixx;
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if (debug_lvl > 0) cout << " baseIxx: " << bixx << " slug-ft2" << endl;
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} else if (parameter == "AC_IYY") {
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*AC_cfg >> biyy;
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if (debug_lvl > 0) cout << " baseIyy: " << biyy << " slug-ft2" << endl;
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} else if (parameter == "AC_IZZ") {
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*AC_cfg >> bizz;
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if (debug_lvl > 0) cout << " baseIzz: " << bizz << " slug-ft2" << endl;
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} else if (parameter == "AC_IXY") {
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*AC_cfg >> bixy;
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if (debug_lvl > 0) cout << " baseIxy: " << bixy << " slug-ft2" << endl;
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} else if (parameter == "AC_IXZ") {
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*AC_cfg >> bixz;
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if (debug_lvl > 0) cout << " baseIxz: " << bixz << " slug-ft2" << endl;
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} else if (parameter == "AC_IYZ") {
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*AC_cfg >> biyz;
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if (debug_lvl > 0) cout << " baseIyz: " << biyz << " slug-ft2" << endl;
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} else if (parameter == "AC_EMPTYWT") {
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*AC_cfg >> EW;
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MassBalance->SetEmptyWeight(EW);
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if (debug_lvl > 0) cout << " EmptyWeight: " << EW << " lbm" << endl;
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} else if (parameter == "AC_CGLOC") {
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*AC_cfg >> vbaseXYZcg(eX) >> vbaseXYZcg(eY) >> vbaseXYZcg(eZ);
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MassBalance->SetBaseCG(vbaseXYZcg);
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if (debug_lvl > 0) cout << " CG (x, y, z): " << vbaseXYZcg << endl;
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} else if (parameter == "AC_EYEPTLOC") {
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*AC_cfg >> vXYZep(eX) >> vXYZep(eY) >> vXYZep(eZ);
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if (debug_lvl > 0) cout << " Eyepoint (x, y, z): " << vXYZep << endl;
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} else if (parameter == "AC_AERORP") {
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*AC_cfg >> vXYZrp(eX) >> vXYZrp(eY) >> vXYZrp(eZ);
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if (debug_lvl > 0) cout << " Ref Pt (x, y, z): " << vXYZrp << endl;
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} else if (parameter == "AC_VRP") {
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*AC_cfg >> vXYZvrp(eX) >> vXYZvrp(eY) >> vXYZvrp(eZ);
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if (debug_lvl > 0) cout << " Visual Ref Pt (x, y, z): " << vXYZvrp << endl;
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} else if (parameter == "AC_POINTMASS") {
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*AC_cfg >> pmWt >> pmX >> pmY >> pmZ;
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MassBalance->AddPointMass(pmWt, pmX, pmY, pmZ);
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if (debug_lvl > 0) cout << " Point Mass Object: " << pmWt << " lbs. at "
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<< "X, Y, Z (in.): " << pmX << " " << pmY << " " << pmZ
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<< endl;
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}
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}
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MassBalance->SetAircraftBaseInertias(FGMatrix33( bixx, -bixy, -bixz,
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-bixy, biyy, -biyz,
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-bixz, -biyz, bizz ));
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// calculate some derived parameters
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if (cbar != 0.0) {
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lbarh = HTailArm/cbar;
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lbarv = VTailArm/cbar;
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if (WingArea != 0.0) {
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vbarh = HTailArm*HTailArea / (cbar*WingArea);
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vbarv = VTailArm*VTailArea / (cbar*WingArea);
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}
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}
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGAircraft::bind(void)
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{
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typedef double (FGAircraft::*PMF)(int) const;
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PropertyManager->Tie("metrics/Sw-sqft", this,
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&FGAircraft::GetWingArea);
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PropertyManager->Tie("metrics/bw-ft", this,
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&FGAircraft::GetWingSpan);
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PropertyManager->Tie("metrics/cbarw-ft", this,
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&FGAircraft::Getcbar);
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PropertyManager->Tie("metrics/iw-deg", this,
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&FGAircraft::GetWingIncidence);
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PropertyManager->Tie("metrics/Sh-sqft", this,
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&FGAircraft::GetHTailArea);
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PropertyManager->Tie("metrics/lh-ft", this,
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&FGAircraft::GetHTailArm);
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PropertyManager->Tie("metrics/Sv-sqft", this,
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&FGAircraft::GetVTailArea);
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PropertyManager->Tie("metrics/lv-ft", this,
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&FGAircraft::GetVTailArm);
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PropertyManager->Tie("metrics/lh-norm", this,
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&FGAircraft::Getlbarh);
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PropertyManager->Tie("metrics/lv-norm", this,
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&FGAircraft::Getlbarv);
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PropertyManager->Tie("metrics/vbarh-norm", this,
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&FGAircraft::Getvbarh);
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PropertyManager->Tie("metrics/vbarv-norm", this,
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&FGAircraft::Getvbarv);
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PropertyManager->Tie("moments/l-total-lbsft", this,1,
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(PMF)&FGAircraft::GetMoments);
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PropertyManager->Tie("moments/m-total-lbsft", this,2,
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(PMF)&FGAircraft::GetMoments);
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PropertyManager->Tie("moments/n-total-lbsft", this,3,
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(PMF)&FGAircraft::GetMoments);
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PropertyManager->Tie("forces/fbx-total-lbs", this,1,
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(PMF)&FGAircraft::GetForces);
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PropertyManager->Tie("forces/fby-total-lbs", this,2,
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(PMF)&FGAircraft::GetForces);
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PropertyManager->Tie("forces/fbz-total-lbs", this,3,
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(PMF)&FGAircraft::GetForces);
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PropertyManager->Tie("metrics/aero-rp-x-in", this,1,
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(PMF)&FGAircraft::GetXYZrp);
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PropertyManager->Tie("metrics/aero-rp-y-in", this,2,
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(PMF)&FGAircraft::GetXYZrp);
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PropertyManager->Tie("metrics/aero-rp-z-in", this,3,
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(PMF)&FGAircraft::GetXYZrp);
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PropertyManager->Tie("metrics/eyepoint-x-in", this,1,
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(PMF)&FGAircraft::GetXYZep);
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PropertyManager->Tie("metrics/eyepoint-y-in", this,2,
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(PMF)&FGAircraft::GetXYZep);
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PropertyManager->Tie("metrics/eyepoint-z-in", this,3,
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(PMF)&FGAircraft::GetXYZep);
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PropertyManager->Tie("metrics/visualrefpoint-x-in", this,1,
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(PMF)&FGAircraft::GetXYZvrp);
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PropertyManager->Tie("metrics/visualrefpoint-y-in", this,2,
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(PMF)&FGAircraft::GetXYZvrp);
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PropertyManager->Tie("metrics/visualrefpoint-z-in", this,3,
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(PMF)&FGAircraft::GetXYZvrp);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGAircraft::unbind(void)
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{
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PropertyManager->Untie("metrics/Sw-sqft");
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PropertyManager->Untie("metrics/bw-ft");
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PropertyManager->Untie("metrics/cbarw-ft");
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PropertyManager->Untie("metrics/iw-deg");
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PropertyManager->Untie("metrics/Sh-sqft");
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PropertyManager->Untie("metrics/lh-ft");
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PropertyManager->Untie("metrics/Sv-sqft");
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PropertyManager->Untie("metrics/lv-ft");
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PropertyManager->Untie("metrics/lh-norm");
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PropertyManager->Untie("metrics/lv-norm");
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PropertyManager->Untie("metrics/vbarh-norm");
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PropertyManager->Untie("metrics/vbarv-norm");
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PropertyManager->Untie("moments/l-total-lbsft");
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PropertyManager->Untie("moments/m-total-lbsft");
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PropertyManager->Untie("moments/n-total-lbsft");
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PropertyManager->Untie("forces/fbx-total-lbs");
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PropertyManager->Untie("forces/fby-total-lbs");
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PropertyManager->Untie("forces/fbz-total-lbs");
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PropertyManager->Untie("metrics/aero-rp-x-in");
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PropertyManager->Untie("metrics/aero-rp-y-in");
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PropertyManager->Untie("metrics/aero-rp-z-in");
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PropertyManager->Untie("metrics/eyepoint-x-in");
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PropertyManager->Untie("metrics/eyepoint-y-in");
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PropertyManager->Untie("metrics/eyepoint-z-in");
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PropertyManager->Untie("metrics/visualrefpoint-x-in");
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PropertyManager->Untie("metrics/visualrefpoint-y-in");
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PropertyManager->Untie("metrics/visualrefpoint-z-in");
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGAircraft::Debug(int from)
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{
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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if (from == 0) { // Constructor
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}
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGAircraft" << endl;
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if (from == 1) cout << "Destroyed: FGAircraft" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) {
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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} // namespace JSBSim
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