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flightgear/src/Objects/obj.hxx
curt 39ae3864de Cleaned up all the old fragment and material_mgr stuff which originated
from the pre-ssg / render everything ourselves days.  Replaced with a
material library manager that is much better suited for working in the
context of ssg.  This simplified and cleaned up a ton of old junk.
2000-06-23 00:30:04 +00:00

64 lines
1.5 KiB
C++

// obj.hxx -- routines to handle WaveFront .obj-ish format files.
//
// Written by Curtis Olson, started October 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _OBJ_HXX
#define _OBJ_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
// #ifdef HAVE_WINDOWS_H
// # include <windows.h>
// #endif
// #include <GL/glut.h>
#include STL_STRING
#include <plib/ssg.h> // plib include
#include <Scenery/tileentry.hxx>
FG_USING_STD(string);
// duplicated from the TerraGear tools
#define FG_MAX_NODES 2000
// Load a .obj file
ssgBranch *fgObjLoad(const string& path, FGTileEntry *tile, const bool is_base);
#endif // _OBJ_HXX