ed0acbad5b
(0, 0, 0) GLfloats run out of precision at the distances we need to model the earth, but we can do a bunch of pre-transformations using double math and then cast to GLfloat once everything is close in where we have less precision problems. |
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.. | ||
Makefile.am | ||
Makefile.in | ||
obj.c | ||
obj.h | ||
scenery.c | ||
scenery.h | ||
texload.c | ||
texload.h | ||
tilecache.cxx | ||
tilecache.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |