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flightgear/Scenery
curt ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
..
Makefile.am C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00
Makefile.in C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00
obj.c Minor transformation adjustments to try to keep scenery tiles closer to 1998-04-27 03:30:13 +00:00
obj.h Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
scenery.c Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H" 1998-04-24 00:51:07 +00:00
scenery.h Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
texload.c Added zlib support. 1998-04-26 05:06:29 +00:00
texload.h C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00
tilecache.cxx Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
tilecache.hxx Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
tilemgr.cxx Minor transformation adjustments to try to keep scenery tiles closer to 1998-04-27 03:30:13 +00:00
tilemgr.hxx C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00