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flightgear/src/Time/light.hxx

173 lines
5.2 KiB
C++

// light.hxx -- lighting routines
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _LIGHT_HXX
#define _LIGHT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/math/interpolater.hxx>
// Define a structure containing the global lighting parameters
class FGLight : public SGSubsystem
{
private:
/*
* Lighting look up tables (based on sun angle with local horizon)
*/
SGInterpTable *_ambient_tbl, *_diffuse_tbl, *_specular_tbl;
SGInterpTable *_sky_tbl;
/**
* position of the sun and moon in various forms
*/
// in geocentric coordinates
double _sun_lon, _sun_lat;
double _moon_lon, _moon_gc_lat;
// in cartesian coordiantes
SGVec3d _sunpos, _moonpos;
// (in view coordinates)
SGVec4f _sun_vec, _moon_vec;
// inverse (in view coordinates)
SGVec4f _sun_vec_inv, _moon_vec_inv;
// the angle between the celestial object and the local horizontal
// (in radians)
double _sun_angle, _moon_angle;
double _prev_sun_angle;
// the rotation around our vertical axis of the sun (relative to
// due south with positive numbers going in the counter clockwise
// direction.) This is the direction we'd need to face if we
// wanted to travel towards celestial object.
double _sun_rotation, _moon_rotation;
/**
* Derived lighting values
*/
// ambient, diffuse and specular component
SGVec4f _scene_ambient;
SGVec4f _scene_diffuse;
SGVec4f _scene_specular;
// clear sky, fog and cloud color
SGVec4f _sky_color;
SGVec4f _fog_color;
SGVec4f _cloud_color;
// clear sky and fog color adjusted for sunset effects
SGVec4f _adj_fog_color;
SGVec4f _adj_sky_color;
double _dt_total;
void update_sky_color ();
void update_adj_fog_color ();
public:
FGLight ();
virtual ~FGLight ();
virtual void init ();
virtual void reinit ();
virtual void bind ();
virtual void unbind ();
virtual void update ( double dt );
// Color related functions
inline const SGVec4f& scene_ambient () const { return _scene_ambient; }
inline const SGVec4f& scene_diffuse () const { return _scene_diffuse; }
inline const SGVec4f& scene_specular () const { return _scene_specular; }
inline const SGVec4f& sky_color () const { return _sky_color; }
inline const SGVec4f& cloud_color () const { return _cloud_color; }
inline const SGVec4f& adj_fog_color () const { return _adj_fog_color; }
inline const SGVec4f& adj_sky_color () const { return _adj_sky_color; }
// Sun related functions
inline double get_sun_angle () const { return _sun_angle; }
inline void set_sun_angle (double a) { _sun_angle = a; }
inline double get_sun_rotation () const { return _sun_rotation; }
inline void set_sun_rotation (double r) { _sun_rotation = r; }
inline double get_sun_lon () const { return _sun_lon; }
inline void set_sun_lon (double l) { _sun_lon = l; }
inline double get_sun_lat () const { return _sun_lat; }
inline void set_sun_lat (double l) { _sun_lat = l; }
inline const SGVec3d& get_sunpos () const { return _sunpos; }
inline void set_sunpos (const SGVec3d& p) { _sunpos = p; }
inline SGVec4f& sun_vec () { return _sun_vec; }
inline SGVec4f& sun_vec_inv () { return _sun_vec_inv; }
// Moon related functions
inline double get_moon_angle () const { return _moon_angle; }
inline void set_moon_angle (double a) { _moon_angle = a; }
inline double get_moon_rotation () const { return _moon_rotation; }
inline void set_moon_rotation (double r) { _moon_rotation = r; }
inline double get_moon_lon () const { return _moon_lon; }
inline void set_moon_lon (double l) { _moon_lon = l; }
inline double get_moon_gc_lat () const { return _moon_gc_lat; }
inline void set_moon_gc_lat (double l) { _moon_gc_lat = l; }
inline const SGVec3d& get_moonpos () const { return _moonpos; }
inline void set_moonpos (const SGVec3d& p) { _moonpos = p; }
inline const SGVec4f& moon_vec () const { return _moon_vec; }
inline const SGVec4f& moon_vec_inv () const { return _moon_vec_inv; }
};
#endif // _LIGHT_HXX