603 lines
17 KiB
C++
603 lines
17 KiB
C++
/**************************************************************************
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* gui_funcs.cxx
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*
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* Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman.
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*
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* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
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* project.
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*
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* Additional mouse supported added by David Megginson, 1999.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Id$
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**************************************************************************/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#ifdef SG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include SG_GL_H
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#if defined(FX) && defined(XMESA)
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# include <GL/xmesa.h>
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#endif
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#include STL_FSTREAM
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#include STL_STRING
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#include <stdlib.h>
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#include <string.h>
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// for help call back
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#ifdef WIN32
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# include <shellapi.h>
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# ifdef __CYGWIN__
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# include <sys/cygwin.h>
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# endif
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#endif
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#include <plib/ssg.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/screen/screen-dump.hxx>
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#include <Include/general.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <Airports/simple.hxx>
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#include <Cockpit/panel.hxx>
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#include <FDM/flight.hxx>
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#include <Main/main.hxx>
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#include <Main/fg_init.hxx>
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#include <Main/fg_io.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/renderer.hxx>
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#include <Main/viewmgr.hxx>
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#include <GUI/new_gui.hxx>
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#if defined( WIN32 ) && !defined( __CYGWIN__ ) && !defined(__MINGW32__)
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# include <simgear/screen/win32-printer.h>
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# include <simgear/screen/GlBitmaps.h>
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#endif
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#include "gui.h"
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#include "gui_local.hxx"
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#include "preset_dlg.hxx"
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#include "prop_picker.hxx"
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#include "sgVec3Slider.hxx"
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SG_USING_STD(string);
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SG_USING_STD(cout);
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// from cockpit.cxx
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extern void fgLatLonFormatToggle( puObject *);
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#if defined( TR_HIRES_SNAP)
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#include <simgear/screen/tr.h>
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extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end );
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#endif
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// TODO: remove after the last hardcoded dialog has died
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char *gui_msg_OK = "OK";
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char *gui_msg_NO = "NO";
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char *gui_msg_YES = "YES";
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char *gui_msg_CANCEL = "CANCEL";
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char *gui_msg_RESET = "RESET";
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const __fg_gui_fn_t __fg_gui_fn[] = {
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// File
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{"reInit", reInit},
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#ifdef TR_HIRES_SNAP
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{"dumpHiResSnapShot", fgHiResDumpWrapper},
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#endif
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{"dumpSnapShot", fgDumpSnapShotWrapper},
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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{"printScreen", printScreen},
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#endif
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//View
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{"guiTogglePanel", guiTogglePanel},
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{"prop_pickerView", prop_pickerView},
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// Environment
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{"fgPresetAirport", fgPresetAirport},
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{"fgPresetRunway", fgPresetRunway},
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{"fgPresetOffsetDistance", fgPresetOffsetDistance},
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{"fgPresetAltitude", fgPresetAltitude},
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{"fgPresetGlideslope", fgPresetGlideslope},
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{"fgPresetAirspeed", fgPresetAirspeed},
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{"fgPresetCommit", fgPresetCommit},
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{"fgLatLonFormatToggle", fgLatLonFormatToggle},
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// Help
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{"helpCb", helpCb},
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// Structure termination
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{"", NULL}
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};
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/* ================ General Purpose Functions ================ */
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// General Purpose Message Box
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void mkDialog (const char *txt)
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{
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NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
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if (!gui)
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return;
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SGPropertyNode_ptr dlg = gui->getDialogProperties("message");
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if (!dlg)
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return;
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dlg->setStringValue("text/label", txt);
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dlg->setStringValue("button/legend", "OK");
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gui->showDialog("message");
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}
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// Message Box to report an error.
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void guiErrorMessage (const char *txt)
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{
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SG_LOG(SG_GENERAL, SG_ALERT, txt);
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mkDialog(txt);
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}
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// Message Box to report a throwable (usually an exception).
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void guiErrorMessage (const char *txt, const sg_throwable &throwable)
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{
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string msg = txt;
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msg += '\n';
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msg += throwable.getFormattedMessage();
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if (!throwable.getOrigin().empty()) {
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msg += "\n (reported by ";
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msg += throwable.getOrigin();
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msg += ')';
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}
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SG_LOG(SG_GENERAL, SG_ALERT, msg);
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mkDialog(msg.c_str());
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}
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/* -----------------------------------------------------------------------
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the Gui callback functions
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____________________________________________________________________*/
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// Hier Neu :-) This is my newly added code
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// Added by David Findlay <nedz@bigpond.com>
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// on Sunday 3rd of December
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// This is the accessor function
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void guiTogglePanel(puObject *cb)
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{
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if (fgGetBool("/sim/panel/visibility"))
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fgSetBool("/sim/panel/visibility", false);
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else
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fgSetBool("/sim/panel/visibility", true);
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globals->get_renderer()->resize(fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize"));
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}
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void helpCb (puObject *)
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{
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string command;
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#if defined(FX) && !defined(WIN32)
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# if defined(XMESA_FX_FULLSCREEN) && defined(XMESA_FX_WINDOW)
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if ( globals->get_fullscreen() ) {
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globals->set_fullscreen(false);
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XMesaSetFXmode( XMESA_FX_WINDOW );
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}
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# endif
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#endif
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SGPath path( globals->get_fg_root() );
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path.append( "Docs/index.html" );
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#if !defined(WIN32)
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string help_app = fgGetString("/sim/startup/browser-app");
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if ( system("xwininfo -name Netscape > /dev/null 2>&1") == 0 ) {
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command = help_app + " -remote \"openURL(" + path.str() + ")\"";
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} else {
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command = help_app + " " + path.str();
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}
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command += " &";
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system( command.c_str() );
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#else // WIN32
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// Look for favorite browser
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char Dummy[1024], ExecName[1024], browserParameter[1024];
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char win32_name[1024];
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# ifdef __CYGWIN__
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cygwin32_conv_to_full_win32_path(path.c_str(),win32_name);
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# else
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strncpy(win32_name,path.c_str(), 1024);
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# endif
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Dummy[0] = 0;
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FindExecutable(win32_name, Dummy, ExecName);
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snprintf(browserParameter, 1024, "file:///%s", win32_name);
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ShellExecute ( NULL, "open", ExecName, browserParameter, Dummy,
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SW_SHOWNORMAL ) ;
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#endif
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mkDialog ("Help started in your web browser window.");
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}
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#if defined( TR_HIRES_SNAP)
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void fgHiResDump()
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{
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FILE *f;
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string message;
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bool show_pu_cursor = false;
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bool menu_status = fgGetBool("/sim/menubar/visibility");
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char *filename = new char [24];
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static int count = 1;
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static const SGPropertyNode *master_freeze
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= fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", true);
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}
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fgSetBool("/sim/menubar/visibility", false);
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TurnCursorOff();
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if ( !puCursorIsHidden() ) {
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show_pu_cursor = true;
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puHideCursor();
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}
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FGRenderer *renderer = globals->get_renderer();
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renderer->init();
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renderer->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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// we need two render frames here to clear the menu and cursor
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// ... not sure why but doing an extra fgRenderFrame() shouldn't
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// hurt anything
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//renderer->update( true );
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//renderer->update( true );
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// This ImageSize stuff is a temporary hack
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// should probably use 128x128 tile size and
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// support any image size
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// This should be a requester to get multiplier from user
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int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3);
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int width = fgGetInt("/sim/startup/xsize");
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int height = fgGetInt("/sim/startup/ysize");
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/* allocate buffer large enough to store one tile */
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GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte));
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if (!tile) {
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printf("Malloc of tile buffer failed!\n");
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return;
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}
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int imageWidth = multiplier*width;
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int imageHeight = multiplier*height;
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/* allocate buffer to hold a row of tiles */
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GLubyte *buffer
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= (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte));
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if (!buffer) {
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free(tile);
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printf("Malloc of tile row buffer failed!\n");
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return;
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}
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TRcontext *tr = trNew();
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trTileSize(tr, width, height, 0);
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trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile);
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trImageSize(tr, imageWidth, imageHeight);
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trRowOrder(tr, TR_TOP_TO_BOTTOM);
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sgFrustum *frustum = ssgGetFrustum();
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trFrustum(tr,
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frustum->getLeft(), frustum->getRight(),
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frustum->getBot(), frustum->getTop(),
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frustum->getNear(), frustum->getFar());
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/* Prepare ppm output file */
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while (count < 1000) {
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snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
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if ( (f = fopen(filename, "r")) == NULL )
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break;
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fclose(f);
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}
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f = fopen(filename, "wb");
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if (!f) {
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printf("Couldn't open image file: %s\n", filename);
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free(buffer);
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free(tile);
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return;
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}
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by %s\n", "trdemo2");
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fprintf(f,"%i %i\n", imageWidth, imageHeight);
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fprintf(f,"255\n");
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/* just to be safe... */
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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/* Because the HUD and Panel change the ViewPort we will
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* need to handle some lowlevel stuff ourselves */
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int ncols = trGet(tr, TR_COLUMNS);
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int nrows = trGet(tr, TR_ROWS);
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bool do_hud = fgGetBool("/sim/hud/visibility");
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GLfloat hud_col_step = 640.0 / ncols;
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GLfloat hud_row_step = 480.0 / nrows;
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bool do_panel = fgPanelVisible();
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GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols;
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GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows;
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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glHint(GL_FOG_HINT, GL_NICEST);
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/* Draw tiles */
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int more = 1;
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while (more) {
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trBeginTile(tr);
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int curColumn = trGet(tr, TR_CURRENT_COLUMN);
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int curRow = trGet(tr, TR_CURRENT_ROW);
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renderer->update( false );
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if ( do_hud )
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fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step,
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(curColumn+1)*hud_col_step, (curRow+1)*hud_row_step );
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if (do_panel)
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globals->get_current_panel()->update(
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curColumn*panel_col_step, panel_col_step,
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curRow*panel_row_step, panel_row_step );
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more = trEndTile(tr);
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/* save tile into tile row buffer*/
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int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH);
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int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
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int bytesPerTileRow = (width) * 3*sizeof(GLubyte);
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int xOffset = curColumn * bytesPerTileRow;
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int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte);
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int i;
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for (i=0;i<height;i++) {
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memcpy(buffer + i*bytesPerImageRow + xOffset, /* Dest */
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tile + i*bytesPerTileRow, /* Src */
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bytesPerCurrentTileRow); /* Byte count*/
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}
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if (curColumn == trGet(tr, TR_COLUMNS)-1) {
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/* write this buffered row of tiles to the file */
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int curTileHeight = trGet(tr, TR_CURRENT_TILE_HEIGHT);
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int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte);
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int i;
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for (i=0;i<curTileHeight;i++) {
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/* Remember, OpenGL images are bottom to top. Have to reverse. */
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GLubyte *rowPtr = buffer + (curTileHeight-1-i) * bytesPerImageRow;
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fwrite(rowPtr, 1, imageWidth*3, f);
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}
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}
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}
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renderer->resize( width, height );
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trDelete(tr);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
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if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
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(!fgGetBool("/sim/rendering/shading"))) {
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// if fastest fog requested, or if flat shading force fastest
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glHint ( GL_FOG_HINT, GL_FASTEST );
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} else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) {
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glHint ( GL_FOG_HINT, GL_DONT_CARE );
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}
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fclose(f);
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message = "Snapshot saved to \"";
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message += filename;
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message += "\".";
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mkDialog (message.c_str());
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free(tile);
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free(buffer);
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delete [] filename;
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if ( show_pu_cursor ) {
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puShowCursor();
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}
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TurnCursorOn();
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fgSetBool("/sim/menubar/visibility", menu_status);
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if ( !freeze ) {
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fgSetBool("/sim/freeze/master", false);
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}
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}
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#endif // #if defined( TR_HIRES_SNAP)
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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void rotateView( double roll, double pitch, double yaw )
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{
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// rotate view
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}
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GlBitmap *b1 = NULL;
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GLubyte *hiResScreenCapture( int multiplier )
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{
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float oldfov = fgGetDouble("/sim/current-view/field-of-view");
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float fov = oldfov / multiplier;
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FGViewer *v = globals->get_current_view();
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fgSetDouble("/sim/current-view/field-of-view", fov);
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globals->get_renderer()->init();
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int cur_width = fgGetInt("/sim/startup/xsize");
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int cur_height = fgGetInt("/sim/startup/ysize");
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delete( b1 );
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// New empty (mostly) bitmap
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b1 = new GlBitmap( GL_RGB, 1, 1, (unsigned char *)"123" );
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int x,y;
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for ( y = 0; y < multiplier; y++ ) {
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for ( x = 0; x < multiplier; x++ ) {
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globals->get_renderer()->resize( cur_width, cur_height );
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// pan to tile
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rotateView( 0, (y*fov)-((multiplier-1)*fov/2), (x*fov)-((multiplier-1)*fov/2) );
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globals->get_renderer()->update( false );
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// restore view
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GlBitmap b2;
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b1->copyBitmap( &b2, cur_width*x, cur_height*y );
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}
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}
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fgSetDouble("/sim/current-view/field-of-view", oldfov);
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return b1->getBitmap();
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}
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#endif
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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// win32 print screen function
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void printScreen ( puObject *obj ) {
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bool show_pu_cursor = false;
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TurnCursorOff();
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if ( !puCursorIsHidden() ) {
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|
show_pu_cursor = true;
|
|
puHideCursor();
|
|
}
|
|
// BusyCursor( 0 );
|
|
|
|
CGlPrinter p( CGlPrinter::PRINT_BITMAP );
|
|
int cur_width = fgGetInt("/sim/startup/xsize");
|
|
int cur_height = fgGetInt("/sim/startup/ysize");
|
|
p.Begin( "FlightGear", cur_width*3, cur_height*3 );
|
|
p.End( hiResScreenCapture(3) );
|
|
|
|
// BusyCursor(1);
|
|
if ( show_pu_cursor ) {
|
|
puShowCursor();
|
|
}
|
|
TurnCursorOn();
|
|
}
|
|
#endif // #ifdef WIN32
|
|
|
|
|
|
void fgDumpSnapShotWrapper ( puObject *obj ) {
|
|
fgDumpSnapShot();
|
|
}
|
|
|
|
|
|
void fgHiResDumpWrapper ( puObject *obj ) {
|
|
fgHiResDump();
|
|
}
|
|
|
|
|
|
// do a screen snap shot
|
|
void fgDumpSnapShot () {
|
|
bool show_pu_cursor = false;
|
|
char *filename = new char [24];
|
|
string message;
|
|
static int count = 1;
|
|
|
|
static const SGPropertyNode *master_freeze
|
|
= fgGetNode("/sim/freeze/master");
|
|
|
|
bool freeze = master_freeze->getBoolValue();
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", true);
|
|
}
|
|
|
|
TurnCursorOff();
|
|
if ( !puCursorIsHidden() ) {
|
|
show_pu_cursor = true;
|
|
puHideCursor();
|
|
}
|
|
|
|
FGRenderer *renderer = globals->get_renderer();
|
|
renderer->init();
|
|
renderer->resize( fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize") );
|
|
|
|
// we need two render frames here to clear the menu and cursor
|
|
// ... not sure why but doing an extra fgRenderFrame() shouldn't
|
|
// hurt anything
|
|
renderer->update( true );
|
|
renderer->update( true );
|
|
|
|
while (count < 1000) {
|
|
FILE *fp;
|
|
snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++);
|
|
if ( (fp = fopen(filename, "r")) == NULL )
|
|
break;
|
|
fclose(fp);
|
|
}
|
|
|
|
if ( sg_glDumpWindow( filename,
|
|
fgGetInt("/sim/startup/xsize"),
|
|
fgGetInt("/sim/startup/ysize")) ) {
|
|
message = "Snapshot saved to \"";
|
|
message += filename;
|
|
message += "\".";
|
|
} else {
|
|
message = "Failed to save to \"";
|
|
message += filename;
|
|
message += "\".";
|
|
}
|
|
|
|
mkDialog (message.c_str());
|
|
|
|
delete [] filename;
|
|
|
|
if ( show_pu_cursor ) {
|
|
puShowCursor();
|
|
}
|
|
|
|
TurnCursorOn();
|
|
|
|
if ( !freeze ) {
|
|
fgSetBool("/sim/freeze/master", false);
|
|
}
|
|
}
|
|
|