f450f4a9af
members private and make required accessor functions.
696 lines
18 KiB
C++
696 lines
18 KiB
C++
// panel.cxx -- routines to draw an instrument panel
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//
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// Written by Friedemann Reinhard, started June 1998.
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//
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// Copyright(C)1998 Friedemann Reinhard-reinhard@theorie2.physik.uni-erlangen.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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// #include <GL/gl.h>
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// #include <GL/glu.h>
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <math.h>
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#include <Aircraft/aircraft.hxx>
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#include <Debug/logstream.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include "panel.hxx"
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#include "cockpit.hxx"
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#include "hud.hxx"
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#define IMAGIC 0x01da
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#define IMAGIC_SWAP 0xda01
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#define SWAP_SHORT_BYTES(x) ((((x) & 0xff) << 8) | (((x) & 0xff00) >> 8))
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#define SWAP_LONG_BYTES(x) (((((x) & 0xff) << 24) | (((x) & 0xff00) << 8)) | \
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((((x) & 0xff0000) >> 8) | (((x) & 0xff000000) >> 24)))
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typedef struct {
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unsigned short imagic;
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unsigned short type;
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unsigned short dim;
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unsigned short sizeX, sizeY, sizeZ;
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unsigned long min, max;
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unsigned long wasteBytes;
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char name[80];
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unsigned long colorMap;
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FILE *file;
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unsigned char *tmp[5];
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unsigned long rleEnd;
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unsigned long *rowStart;
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unsigned long *rowSize;
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} Image;
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IMAGE *imag;
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IMAGE *img2;
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IMAGE *img;
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static GLuint panel_tex_id;
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static GLubyte tex[32][128][3];
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static float alphahist;
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static float Xzoom, Yzoom;
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static Pointer pointer[20];
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static int NumGyro = 1;
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static int NumPoint = 4;
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static int i = 0;
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static GLdouble mvmatrix[16];
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static GLdouble matrix[16];
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static double var[20];
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static double offset;
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static float alpha;
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// image.c THIS FILE WAS COPIED FROM THE MESA GRAPHICS LIBRARY
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static Image *ImageOpen(char *fileName)
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{
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Image *image;
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unsigned long *rowStart, *rowSize, ulTmp;
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int x, i;
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image = (Image *)malloc(sizeof(Image));
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if (image == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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if ((image->file = fopen(fileName, "rb")) == NULL)
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{
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perror(fileName);
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exit(-1);
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}
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/*
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* Read the image header
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*/
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fread(image, 1, 12, image->file);
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/*
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* Check byte order
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*/
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if (image->imagic == IMAGIC_SWAP)
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{
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image->type = SWAP_SHORT_BYTES(image->type);
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image->dim = SWAP_SHORT_BYTES(image->dim);
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image->sizeX = SWAP_SHORT_BYTES(image->sizeX);
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image->sizeY = SWAP_SHORT_BYTES(image->sizeY);
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image->sizeZ = SWAP_SHORT_BYTES(image->sizeZ);
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}
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for ( i = 0 ; i <= image->sizeZ ; i++ )
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{
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image->tmp[i] = (unsigned char *)malloc(image->sizeX*256);
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if (image->tmp[i] == NULL )
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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}
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if ((image->type & 0xFF00) == 0x0100) // RLE image
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{
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x = image->sizeY * image->sizeZ * sizeof(long);
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image->rowStart = (unsigned long *)malloc(x);
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image->rowSize = (unsigned long *)malloc(x);
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if (image->rowStart == NULL || image->rowSize == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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image->rleEnd = 512 + (2 * x);
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fseek(image->file, 512, SEEK_SET);
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fread(image->rowStart, 1, x, image->file);
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fread(image->rowSize, 1, x, image->file);
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if (image->imagic == IMAGIC_SWAP)
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{
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x /= sizeof(long);
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rowStart = image->rowStart;
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rowSize = image->rowSize;
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while (x--)
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{
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ulTmp = *rowStart;
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*rowStart++ = SWAP_LONG_BYTES(ulTmp);
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ulTmp = *rowSize;
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*rowSize++ = SWAP_LONG_BYTES(ulTmp);
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}
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}
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}
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return image;
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}
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static void ImageClose( Image *image)
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{
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int i;
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fclose(image->file);
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for ( i = 0 ; i <= image->sizeZ ; i++ )
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free(image->tmp[i]);
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free(image);
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}
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static void ImageGetRow( Image *image, unsigned char *buf, int y, int z)
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{
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unsigned char *iPtr, *oPtr, pixel;
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int count;
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if ((image->type & 0xFF00) == 0x0100) // RLE image
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{
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fseek(image->file, image->rowStart[y+z*image->sizeY], SEEK_SET);
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fread(image->tmp[0], 1, (unsigned int)image->rowSize[y+z*image->sizeY],
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image->file);
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iPtr = image->tmp[0];
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oPtr = buf;
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while (1)
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{
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pixel = *iPtr++;
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count = (int)(pixel & 0x7F);
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if (!count)
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return;
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if (pixel & 0x80)
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{
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while (count--)
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{
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*oPtr++ = *iPtr++;
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}
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}
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else
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{
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pixel = *iPtr++;
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while (count--)
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{
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*oPtr++ = pixel;
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}
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}
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}
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}
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else // verbatim image
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{
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fseek(image->file, 512+(y*image->sizeX)+(z*image->sizeX*image->sizeY),
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SEEK_SET);
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fread(buf, 1, image->sizeX, image->file);
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}
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}
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static void ImageGetRawData( Image *image, char *data)
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{
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int i, j, k;
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int remain;
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switch ( image->sizeZ )
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{
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case 1:
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remain = image->sizeX % 4;
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break;
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case 2:
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remain = image->sizeX % 2;
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break;
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case 3:
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remain = (image->sizeX * 3) & 0x3;
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if (remain)
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remain = 4 - remain;
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break;
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case 4:
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remain = 0;
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break;
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}
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for (i = 0; i < image->sizeY; i++)
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{
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for ( k = 0; k < image->sizeZ ; k++ )
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ImageGetRow(image, image->tmp[k+1], i, k);
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for (j = 0; j < image->sizeX; j++)
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for ( k = 1; k <= image->sizeZ ; k++ )
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*data++ = *(image->tmp[k] + j);
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data += remain;
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}
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}
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static IMAGE *ImageLoad(char *fileName)
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{
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Image *image;
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IMAGE *final;
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int sx;
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image = ImageOpen(fileName);
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final = (IMAGE *)malloc(sizeof(IMAGE));
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if (final == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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final->imagic = image->imagic;
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final->type = image->type;
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final->dim = image->dim;
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final->sizeX = image->sizeX;
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final->sizeY = image->sizeY;
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final->sizeZ = image->sizeZ;
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/*
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* Round up so rows are long-word aligned
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*/
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sx = ( (image->sizeX) * (image->sizeZ) + 3) >> 2;
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final->data
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= (unsigned char *)malloc( sx * image->sizeY * sizeof(unsigned int));
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if (final->data == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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ImageGetRawData(image, final->data);
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ImageClose(image);
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return final;
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}
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// Beginning of the "panel-code"
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void fgPanelInit ( void ) {
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string tpath;
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int x, y;
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Xzoom = (float)((float)(current_view.get_winWidth())/1024.0);
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Yzoom = (float)((float)(current_view.get_winHeight())/768.0);
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pointer[1].XPos = 357;
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pointer[1].YPos = 167;
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pointer[1].radius = 5;
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pointer[1].length = 32;
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pointer[1].width = 3;
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pointer[1].angle = 30;
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pointer[1].value1 = 0;
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pointer[1].value2 = 3000;
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pointer[1].alpha1 = 0;
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pointer[1].alpha2 = 1080;
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pointer[1].variable = 1;
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pointer[1].teXpos = 193;
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pointer[1].texYpos = 191;
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pointer[0].XPos = 357;
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pointer[0].YPos = 167;
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pointer[0].radius = 5;
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pointer[0].length = 25;
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pointer[0].width = 4;
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pointer[0].angle = 30;
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pointer[0].value1 = 0;
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pointer[0].value2 = 10000;
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pointer[0].alpha1 = 0;
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pointer[0].alpha2 = 360;
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pointer[0].variable = 1;
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pointer[0].teXpos = 193;
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pointer[0].texYpos = 191;
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pointer[2].XPos = 358;
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pointer[2].YPos = 52;
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pointer[2].radius = 4;
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pointer[2].length = 30;
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pointer[2].width = 3;
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pointer[2].angle = 30;
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pointer[2].value1 = -3;
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pointer[2].value2 = 3;
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pointer[2].alpha1 = 100;
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pointer[2].alpha2 = 440;
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pointer[2].variable = 2;
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pointer[2].teXpos = 66.15;
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pointer[2].texYpos = 66;
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pointer[3].XPos = 462;
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pointer[3].YPos = 133;
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pointer[3].radius = 9;
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pointer[3].length = 20;
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pointer[3].width = 5;
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pointer[3].angle = 50;
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pointer[3].value1 = 0.0;
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pointer[3].value2 = 1.0;
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pointer[3].alpha1 = 280;
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pointer[3].alpha2 = 540;
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pointer[3].variable = 3;
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pointer[3].teXpos = 173.8;
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pointer[3].texYpos = 83;
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for(i=0;i<NumPoint;i++){
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CreatePointer(&pointer[i]);
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}
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#ifdef GL_VERSION_1_1
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xglGenTextures(1, &panel_tex_id);
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id);
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#elif GL_EXT_texture_object
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xglGenTexturesEXT(1, &panel_tex_id);
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id);
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#else
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# error port me
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#endif
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xglMatrixMode(GL_PROJECTION);
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xglPushMatrix();
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xglLoadIdentity();
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xglViewport(0, 0, 640, 480);
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gluOrtho2D(0, 640, 0, 480);
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// load in the texture data
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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tpath = current_options.get_fg_root() + "/Textures/gauges.rgb";
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if((img = ImageLoad( (char *)tpath.c_str() ))==NULL){
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}
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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tpath = current_options.get_fg_root() + "/Textures/Fullone.rgb";
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if ((img2 = ImageLoad( (char *)tpath.c_str() ))==NULL ){
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}
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xglPixelZoom(Xzoom, Yzoom);
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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xglRasterPos2i(0,0);
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xglPixelZoom(Xzoom, Yzoom);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,
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GL_UNSIGNED_BYTE, (GLvoid *)(img->data));
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xglMatrixMode(GL_MODELVIEW);
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xglPopMatrix();
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}
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void fgPanelReInit( int x, int y, int finx, int finy){
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fgOPTIONS *o;
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int i;
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o = ¤t_options;
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Xzoom = (float)((float)(current_view.get_winWidth())/1024);
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Yzoom = (float)((float)(current_view.get_winHeight())/768);
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xglMatrixMode(GL_PROJECTION);
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xglPushMatrix();
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xglLoadIdentity();
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xglViewport(0, 0, 640, 480);
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gluOrtho2D(0, 640, 0, 480);
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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xglPixelZoom(Xzoom, Yzoom);
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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xglPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
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xglPixelStorei(GL_UNPACK_SKIP_ROWS, y);
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xglRasterPos2i(x, y);
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xglPixelZoom(Xzoom, Yzoom);
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xglDrawPixels(finx - x, finy - y, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img2->data));
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}
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void fgPanelUpdate ( void ) {
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float alpha;
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double pitch;
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double roll;
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float alpharad;
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double speed;
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int i;
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var[0] = get_speed();
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var[1] = get_altitude();
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var[2] = get_aoa(); // A placeholder. It should be the vertical speed once.
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var[3] = get_throttleval();
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xglMatrixMode(GL_PROJECTION);
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xglPushMatrix();
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xglLoadIdentity();
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glOrtho(0, 640, 0, 480, 1, -1);
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglDisable(GL_DEPTH_TEST);
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xglDisable(GL_LIGHTING);
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xglEnable(GL_TEXTURE_2D);
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#ifdef GL_VERSION_1_1
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id);
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#elif GL_EXT_texture_object
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id);
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#else
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# error port me
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#endif
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xglMatrixMode(GL_MODELVIEW);
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xglPopMatrix();
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xglPushMatrix();
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for(i=0;i<NumPoint;i++){
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xglLoadIdentity();
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xglTranslatef(pointer[i].XPos, pointer[i].YPos, 0.0);
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xglRotatef(-pointer[i].hist, 0.0, 0.0, 1.0);
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ErasePointer(pointer[i]);
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xglLoadIdentity();
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}
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for(i=0;i<NumPoint;i++){
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pointer[i].hist = UpdatePointer( pointer[i]);
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xglPopMatrix();
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xglPushMatrix();
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}
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xglDisable(GL_TEXTURE_2D);
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xglLoadIdentity();
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xglPopMatrix();
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// xglRasterPos2i(0, 0);
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// horizont();
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xglEnable(GL_DEPTH_TEST);
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xglEnable(GL_LIGHTING);
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xglDisable(GL_TEXTURE_2D);
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xglDisable(GL_BLEND);
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xglDisable(GL_ALPHA_TEST);
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xglMatrixMode(GL_PROJECTION);
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xglPopMatrix();
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xglMatrixMode(GL_MODELVIEW);
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xglPopMatrix();
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}
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void horizont(void){
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double pitch;
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double roll;
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pitch = get_pitch() * RAD_TO_DEG;
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roll = get_roll() * RAD_TO_DEG;
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xglEnable(GL_TEXTURE_2D);
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xglMatrixMode(GL_MODELVIEW);
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xglLoadIdentity();
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xglTranslatef(200, 130, 0);
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xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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#ifdef GL_VERSION_1_1
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id);
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#elif GL_EXT_texture_object
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id);
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#else
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# error port me
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#endif
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xglMatrixMode(GL_TEXTURE);
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xglLoadIdentity();
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//xglTranslatef(0.0, 0.33, 0.0);
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xglScalef(0.5, 0.5, 0.0);
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xglTranslatef(0.0, (pitch / 45), 0.0);
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xglTranslatef(1.0, 1.0, 0.0);
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xglRotatef(-roll, 0.0, 0.0, 1.0);
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xglTranslatef(-0.5, -0.5, 0.0);
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xglBegin(GL_POLYGON);
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xglTexCoord2f(0.0, 0.1); xglVertex2f(0.0, 0.0);
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xglTexCoord2f(1.0, 0.1); xglVertex2f(70.0, 0.0);
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xglTexCoord2f(1.0, 0.9); xglVertex2f(70.0, 70.0);
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xglTexCoord2f(0.0, 0.9); xglVertex2f(0.0, 70.0);
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xglEnd();
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xglPopMatrix();
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xglMatrixMode(GL_PROJECTION);
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xglPopMatrix();
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xglDisable(GL_TEXTURE_2D);
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}
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float UpdatePointer(Pointer pointer){
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double pitch;
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double roll;
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float alpharad;
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double speed;
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, pointer.vertices);
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alpha=((((float)((var[pointer.variable]) - (pointer.value1)))/(pointer.value2 - pointer.value1))*(pointer.alpha2 - pointer.alpha1) + pointer.alpha1);
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if (alpha < pointer.alpha1)
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alpha = pointer.alpha1;
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if (alpha > pointer.alpha2)
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alpha = pointer.alpha2;
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglDisable(GL_TEXTURE_2D);
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xglTranslatef(pointer.XPos, pointer.YPos, 0);
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xglRotatef(-alpha, 0.0, 0.0, 1.0);
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xglColor4f(1.0, 1.0, 1.0, 1.0);
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glDrawArrays(GL_POLYGON, 0, 10);
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return alpha;
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xglEnable(GL_TEXTURE_2D);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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void ErasePointer(Pointer pointer){
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int i, j;
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float a;
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float ififth;
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xglEnable(GL_TEXTURE_2D);
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xglEnable(GL_TEXTURE_GEN_S);
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xglEnable(GL_TEXTURE_GEN_T);
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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//glTexGenfv(GL_S, GL_EYE_PLANE, currentCoeff);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
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//glTexGenfv(GL_T, GL_EYE_PLANE, currentCoeff);
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xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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xglMatrixMode(GL_TEXTURE);
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xglLoadIdentity();
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#ifdef GL_VERSION_1_1
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id);
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#elif GL_EXT_texture_object
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id);
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#else
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# error port me
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#endif
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xglMatrixMode(GL_TEXTURE);
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xglLoadIdentity();
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xglTranslatef(-((float)(((float)(pointer.XPos)/0.625)/256)) /* - 0.057143*/, -((float)(((float)(pointer.YPos)/0.625)/256)), 0.0);
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xglTranslatef(pointer.teXpos/256 , pointer.texYpos/256, 0.0);
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xglScalef(0.00625, 0.00625, 1.0);
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//xglTranslatef(-pointer.teXpos , -pointer.texYpos, 0.0);
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xglBegin(GL_POLYGON);
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xglVertex2f(pointer.vertices[0], pointer.vertices[1]);
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xglVertex2f(pointer.vertices[2], pointer.vertices[3]);
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xglVertex2f(pointer.vertices[4], pointer.vertices[5]);
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xglVertex2f(pointer.vertices[16], pointer.vertices[17]);
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xglVertex2f(pointer.vertices[18], pointer.vertices[19]);
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xglEnd();
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xglLoadIdentity();
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xglMatrixMode(GL_MODELVIEW);
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xglPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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xglPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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xglDisable(GL_TEXTURE_2D);
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xglDisable(GL_TEXTURE_GEN_S);
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xglDisable(GL_TEXTURE_GEN_T);
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}
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void CreatePointer(Pointer *pointer){
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int i;
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float alpha;
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float alphastep;
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float r = pointer->radius;
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float angle = pointer->angle;
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float length = pointer->length;
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float width = pointer->width;
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pointer->vertices[0] = 0;
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pointer->vertices[1] = length;
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pointer->vertices[2] = -(width/2);
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pointer->vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
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pointer->vertices[4] = -(width/2);
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pointer->vertices[5] = cos(asin((width/2)/r))*r;
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alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
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alpha = asin(-(width/2)/r);
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for(i=0;i<5;i++){
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alpha += alphastep;
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pointer->vertices[(i*2)+6] = sin(alpha)*r;
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}
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alpha = asin(-(width/2)/r);
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for(i=0;i<5;i++){
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alpha +=alphastep;
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pointer->vertices[(i*2)+7]= cos(alpha)*r;
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}
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pointer->vertices[16] = - pointer->vertices[4];
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pointer->vertices[17] = pointer->vertices[5];
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pointer->vertices[18] = - pointer->vertices[2];
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pointer->vertices[19] = pointer->vertices[3];
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}
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void PrintMatrix( void){
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glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
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printf("matrix2 = %f %f %f %f \n", mvmatrix[0], mvmatrix[1], mvmatrix[2], mvmatrix[3]);
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printf(" %f %f %f %f \n", mvmatrix[4], mvmatrix[5], mvmatrix[6], mvmatrix[7]);
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printf(" %f %f %f %f \n", mvmatrix[8], mvmatrix[9], mvmatrix[10], mvmatrix[11]);
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printf(" %f %f %f %f \n", mvmatrix[12], mvmatrix[13], mvmatrix[14], mvmatrix[15]);
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}
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// $Log$
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// Revision 1.12 1998/12/09 18:50:20 curt
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// Converted "class fgVIEW" to "class FGView" and updated to make data
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// members private and make required accessor functions.
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//
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// Revision 1.11 1998/11/11 00:19:27 curt
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// Updated comment delimeter to C++ style.
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//
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// Revision 1.10 1998/11/09 23:38:52 curt
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// Panel updates from Friedemann.
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//
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// Revision 1.9 1998/11/06 21:18:01 curt
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// Converted to new logstream debugging facility. This allows release
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// builds with no messages at all (and no performance impact) by using
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// the -DFG_NDEBUG flag.
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//
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// Revision 1.8 1998/10/16 23:27:37 curt
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// C++-ifying.
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//
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// Revision 1.7 1998/08/31 20:45:31 curt
|
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// Tweaks from Friedemann.
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//
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// Revision 1.6 1998/08/28 18:14:40 curt
|
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// Added new cockpit code from Friedemann Reinhard
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// <mpt218@faupt212.physik.uni-erlangen.de>
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//
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// Revision 1.1 1998/06/27 16:47:54 curt
|
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// Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
|
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// first pass at an isntrument panel.
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//
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