107 lines
3 KiB
C
107 lines
3 KiB
C
/**************************************************************************
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* cockpit.c -- routines to draw a cockpit (initial draft)
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*
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* Written by Michele America, started September 1997.
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*
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* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <GL/glut.h>
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#include <stdlib.h>
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#include "cockpit.h"
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#include "../Include/constants.h"
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Time/fg_timer.h"
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#include "../Math/fg_random.h"
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#include "../Weather/weather.h"
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// #define DEBUG
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/* This is a structure that contains all data related to cockpit/panel/hud system */
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static struct fgCOCKPIT *aircraft_cockpit;
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struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft )
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{
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struct fgCOCKPIT *cockpit;
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Hptr hud;
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printf("Initializing cockpit subsystem\n");
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cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
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if( cockpit == NULL )
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return( NULL );
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cockpit->code = 1234;
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cockpit->status = 0;
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/* If aircraft has HUD */
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hud = fgHUDInit( cur_aircraft, 3 );
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if( hud == NULL )
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return( NULL );
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cockpit->hud = hud;
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aircraft_cockpit = cockpit;
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printf(" Code %d Status %d\n", cockpit->hud->code,
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cockpit->hud->status );
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return( cockpit );
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}
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struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
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{
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cockpit->hud = hud;
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}
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void fgCockpitUpdate()
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{
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printf( "Cockpit: code %d status %d\n", aircraft_cockpit->code, aircraft_cockpit->status );
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if( aircraft_cockpit->hud != NULL ) // That is, if the aircraft has a HUD,
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fgUpdateHUD( aircraft_cockpit->hud ); // then draw it.
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}
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/* $Log$
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/* Revision 1.4 1997/12/30 20:47:34 curt
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/* Integrated new event manager with subsystem initializations.
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/*
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* Revision 1.3 1997/12/15 23:54:33 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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*
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* Revision 1.2 1997/12/10 22:37:38 curt
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* Prepended "fg" on the name of all global structures that didn't have it yet.
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* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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*
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* Revision 1.1 1997/08/29 18:03:20 curt
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* Initial revision.
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*
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*/
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