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flightgear/Makedir/makedir.cxx
1998-10-02 21:40:56 +00:00

120 lines
2.2 KiB
C++

#include <ctype.h> // isspace()
#include <stdlib.h> // atoi()
#include <math.h> // rint()
#include <stdio.h>
#include <string.h>
#include <sys/stat.h> // stat()
#include <unistd.h> // stat()
#include <string>
#include <Bucket/bucketutils.h>
#ifdef __CYGWIN32__
# define MKDIR(a) mkdir(a,S_IRWXU) // I am just guessing at this flag
(NHV)
#endif // __CYGWIN32__
#ifdef __CYGWIN32__
// return the file path name ( foo/bar/file.ext = foo/bar )
static void extract_path (char *in, char *base) {
int len, i;
len = strlen (in);
strcpy (base, in);
i = len - 1;
while ( (i >= 0) && (in[i] != '/') ) {
i--;
}
base[i] = '\0';
}
// Make a subdirectory
static int my_mkdir (char *dir) {
struct stat stat_buf;
int result;
printf ("mk_dir() ");
result = stat (dir, &stat_buf);
if (result != 0) {
MKDIR (dir);
result = stat (dir, &stat_buf);
if (result != 0) {
printf ("problem creating %s\n", dir);
} else {
printf ("%s created\n", dir);
}
} else {
printf ("%s already exists\n", dir);
}
return (result);
}
#endif // __CYGWIN32__
void scenery_dir( const string& dir ) {
struct stat stat_buf;
char base_path[256], file[256], exfile[256];
#ifdef __CYGWIN32__
char tmp_path[256];
#endif
string command;
FILE *fd;
fgBUCKET p;
int result;
cout << "Dir = " + dir + "\n";
// stat() directory and create if needed
result = stat(dir.c_str(), &stat_buf);
if ( result != 0 ) {
cout << "Stat error need to create directory\n";
#ifndef __CYGWIN32__
command = "mkdir -p " + dir + "\n";
system( command.c_str() );
#else // __CYGWIN32__
// Cygwin crashes when trying to output to node file
// explicitly making directory structure seems OK on Win95
extract_path (base_path, tmp_path);
dir = tmp_path;
if (my_mkdir ( dir.c_str() )) { exit (-1); }
dir = base_path;
if (my_mkdir ( dir.c_str() )) { exit (-1); }
#endif // __CYGWIN32__
} else {
// assume directory exists
cout << " Allready Exists !\n";
}
}
int main(int argc, char **argv)
{
string root;
if(argc != 2)
{
cout << "Makedir failed\n";
return(10);
}
root = argv[1];
scenery_dir(root);
return(0);
}