174 lines
4.7 KiB
C++
174 lines
4.7 KiB
C++
/*******************************************************************************
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Module: FGFDMExec.cpp
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Author: Jon S. Berndt
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Date started: 11/17/98
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Purpose: Schedules and runs the model routines.
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Called by: The GUI.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This class wraps up the simulation scheduling routines.
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HISTORY
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--------------------------------------------------------------------------------
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11/17/98 JSB Created
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********************************************************************************
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INCLUDES
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*******************************************************************************/
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#ifdef FGFS
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# include <Include/compiler.h>
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# ifdef FG_HAVE_STD_INCLUDES
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# include <iostream>
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# include <ctime>
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# else
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# include <iostream.h>
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# include <time.h>
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# endif
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#else
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# include <iostream>
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# include <ctime>
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#endif
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#include "FGFDMExec.h"
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#include "FGState.h"
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#include "FGAtmosphere.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGRotation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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/*******************************************************************************
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************************************ CODE **************************************
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*******************************************************************************/
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// Constructor
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FGFDMExec::FGFDMExec(void)
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{
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FirstModel = 0;
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Error = 0;
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State = 0;
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Atmosphere = 0;
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FCS = 0;
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Aircraft = 0;
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Translation = 0;
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Rotation = 0;
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Position = 0;
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Auxiliary = 0;
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Output = 0;
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// Instantiate this FDM Executive's Models
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Atmosphere = new FGAtmosphere(this);
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FCS = new FGFCS(this);
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Aircraft = new FGAircraft(this);
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Translation = new FGTranslation(this);
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Rotation = new FGRotation(this);
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Position = new FGPosition(this);
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Auxiliary = new FGAuxiliary(this);
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Output = new FGOutput(this);
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State = new FGState(this);
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// Initialize models so they can communicate with each other
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if (!Atmosphere->InitModel()) {cerr << "Atmosphere model init failed"; Error+=1;}
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if (!FCS->InitModel()) {cerr << "FCS model init failed"; Error+=2;}
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if (!Aircraft->InitModel()) {cerr << "Aircraft model init failed"; Error+=4;}
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if (!Translation->InitModel()){cerr << "Translation model init failed"; Error+=8;}
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if (!Rotation->InitModel()) {cerr << "Rotation model init failed"; Error+=16;}
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if (!Position->InitModel()) {cerr << "Position model init failed"; Error+=32;}
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if (!Auxiliary->InitModel()) {cerr << "Auxiliary model init failed"; Error+=64;}
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if (!Output->InitModel()) {cerr << "Output model init failed"; Error+=128;}
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Schedule(Atmosphere, 5);
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Schedule(FCS, 1);
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Schedule(Aircraft, 1);
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Schedule(Rotation, 1);
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Schedule(Translation, 1);
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Schedule(Position, 1);
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Schedule(Auxiliary, 1);
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Schedule(Output, 5);
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terminate = false;
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frozen = false;
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}
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FGFDMExec::~FGFDMExec(void)
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{
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}
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int FGFDMExec::Schedule(FGModel* model, int rate)
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{
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FGModel* model_iterator;
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model_iterator = FirstModel;
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if (model_iterator == 0L) { // this is the first model
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FirstModel = model;
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FirstModel->NextModel = 0L;
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FirstModel->SetRate(rate);
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} else { // subsequent model
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while (model_iterator->NextModel != 0L) {
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model_iterator = model_iterator->NextModel;
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}
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model_iterator->NextModel = model;
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model_iterator->NextModel->SetRate(rate);
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}
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return 0;
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}
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bool FGFDMExec::Run(void)
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{
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FGModel* model_iterator;
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if (frozen) return true;
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model_iterator = FirstModel;
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if (model_iterator == 0L) return false;
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while (!model_iterator->Run())
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{
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model_iterator = model_iterator->NextModel;
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if (model_iterator == 0L) break;
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}
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State->IncrTime();
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return true;
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}
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