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flightgear/src/Scenery/scenery.hxx
curt dbf997a2d3 Put taxiway lights in their own scene graph so we can adjust their brightness
(or fog punch through) independently from the ground or runway lighting.
2002-11-01 21:56:48 +00:00

140 lines
3.9 KiB
C++

// scenery.hxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SCENERY_HXX
#define _SCENERY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <plib/sg.h>
#include <plib/ssg.h>
#include <simgear/math/point3d.hxx>
#include <Main/fgfs.hxx>
// Define a structure containing global scenery parameters
class FGScenery : public FGSubsystem {
// center of current scenery chunk
Point3D center;
// next center of current scenery chunk
Point3D next_center;
// angle of sun relative to current local horizontal
double sun_angle;
// elevation of terrain at our current lat/lon (based on the
// actual drawn polygons)
double cur_elev;
// the distance (radius) from the center of the earth to the
// current scenery elevation point
double cur_radius;
// unit normal at point used to determine current elevation
sgdVec3 cur_normal;
// SSG scene graph
ssgRoot *scene_graph;
ssgBranch *terrain_branch;
ssgRoot *gnd_lights_root;
ssgRoot *rwy_lights_root;
ssgRoot *taxi_lights_root;
ssgBranch *models_branch;
ssgBranch *aircraft_branch;
public:
FGScenery();
~FGScenery();
// Implementation of FGSubsystem.
void init ();
void bind ();
void unbind ();
void update (double dt);
inline double get_cur_elev() const { return cur_elev; }
inline void set_cur_elev( double e ) { cur_elev = e; }
inline Point3D get_center() const { return center; }
inline void set_center( Point3D p ) { center = p; }
inline Point3D get_next_center() const { return next_center; }
inline void set_next_center( Point3D p ) { next_center = p; }
inline void set_cur_radius( double r ) { cur_radius = r; }
inline void set_cur_normal( sgdVec3 n ) { sgdCopyVec3( cur_normal, n ); }
inline ssgRoot *get_scene_graph () const { return scene_graph; }
inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
inline ssgBranch *get_terrain_branch () const { return terrain_branch; }
inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
inline ssgRoot *get_gnd_lights_root () const {
return gnd_lights_root;
}
inline void set_gnd_lights_root (ssgRoot *r) {
gnd_lights_root = r;
}
inline ssgRoot *get_rwy_lights_root () const {
return rwy_lights_root;
}
inline void set_rwy_lights_root (ssgRoot *r) {
rwy_lights_root = r;
}
inline ssgRoot *get_taxi_lights_root () const {
return taxi_lights_root;
}
inline void set_taxi_lights_root (ssgRoot *r) {
taxi_lights_root = r;
}
inline ssgBranch *get_models_branch () const {
return models_branch;
}
inline void set_models_branch (ssgBranch *t) {
models_branch = t;
}
inline ssgBranch *get_aircraft_branch () const {
return aircraft_branch;
}
inline void set_aircraft_branch (ssgBranch *t) {
aircraft_branch = t;
}
};
#endif // _SCENERY_HXX