1
0
Fork 0
flightgear/src/FDM/YASim/Glue.hpp
andy 439a9fa1e4 Minor API changes to support the new sg_geodesy implementation. A few
places now use sgCartToGeod() instead of rolling their own
approximation.  And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00

36 lines
1.2 KiB
C++

#ifndef _GLUE_HPP
#define _GLUE_HPP
#include "BodyEnvironment.hpp"
namespace yasim {
// The XYZ coordinate system has Z as the earth's axis, the Y axis
// pointing out the equator at zero longitude, and the X axis pointing
// out the middle of the western hemisphere.
class Glue {
public:
static void calcAlphaBeta(State* s, float* alpha, float* beta);
// Calculates the instantaneous rotation velocities about each
// axis.
static void calcEulerRates(State* s,
float* roll, float* pitch, float* hdg);
// Returns a global to "local" (north, east, down) matrix. Note
// that the latitude passed in is geoDETic.
static void xyz2nedMat(double lat, double lon, float* out);
// Conversion between a euler triplet and a matrix that transforms
// "local" (north/east/down) coordinates to the aircraft frame.
static void euler2orient(float roll, float pitch, float hdg,
float* out);
static void orient2euler(float* o,
float* roll, float* pitch, float* hdg);
static void geodUp(double lat, double lon, float* up);
static void geodUp(double* pos, float* up);
};
}; // namespace yasim
#endif // _GLUE_HPP