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flightgear/src/FDM/YASim/ControlMap.cpp
andy b1c964030d Refactoring in preparation to add a turbine engine to YASim. The
PistonEngine class has grown an "Engine" superclass.  Some other stuff
moved around too, and I cleaned up some property naming while I was in
there.  This hasn't been tested very thorougly, hopefully I didn't
break anything.
2004-04-30 19:06:29 +00:00

242 lines
6.5 KiB
C++

#include "Jet.hpp"
#include "Thruster.hpp"
#include "PropEngine.hpp"
#include "PistonEngine.hpp"
#include "Gear.hpp"
#include "Wing.hpp"
#include "Rotor.hpp"
#include "Math.hpp"
#include "Propeller.hpp"
#include "ControlMap.hpp"
namespace yasim {
ControlMap::~ControlMap()
{
int i;
for(i=0; i<_inputs.size(); i++) {
Vector* v = (Vector*)_inputs.get(i);
int j;
for(j=0; j<v->size(); j++)
delete (MapRec*)v->get(j);
delete v;
}
for(i=0; i<_outputs.size(); i++)
delete (OutRec*)_outputs.get(i);
}
int ControlMap::newInput()
{
Vector* v = new Vector();
return _inputs.add(v);
}
void ControlMap::addMapping(int input, int type, void* object, int options,
float src0, float src1, float dst0, float dst1)
{
addMapping(input, type, object, options);
// The one we just added is last in the list (ugly, awful hack!)
Vector* maps = (Vector*)_inputs.get(input);
MapRec* m = (MapRec*)maps->get(maps->size() - 1);
m->src0 = src0;
m->src1 = src1;
m->dst0 = dst0;
m->dst1 = dst1;
}
void ControlMap::addMapping(int input, int type, void* object, int options)
{
// See if the output object already exists
OutRec* out = 0;
int i;
for(i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
if(o->object == object && o->type == type) {
out = o;
break;
}
}
// Create one if it doesn't
if(out == 0) {
out = new OutRec();
out->type = type;
out->object = object;
out->oldL = out->oldR = out->time = 0;
_outputs.add(out);
}
// Make a new input record
MapRec* map = new MapRec();
map->out = out;
map->opt = options;
map->idx = out->maps.add(map);
// The default ranges differ depending on type!
map->src1 = map->dst1 = rangeMax(type);
map->src0 = map->dst0 = rangeMin(type);
// And add it to the approproate vectors.
Vector* maps = (Vector*)_inputs.get(input);
maps->add(map);
}
void ControlMap::reset()
{
// Set all the values to zero
for(int i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
for(int j=0; j<o->maps.size(); j++)
((MapRec*)(o->maps.get(j)))->val = 0;
}
}
void ControlMap::setInput(int input, float val)
{
Vector* maps = (Vector*)_inputs.get(input);
for(int i=0; i<maps->size(); i++) {
MapRec* m = (MapRec*)maps->get(i);
float val2 = val;
// Do the scaling operation. Clamp to [src0:src1], rescale to
// [0:1] within that range, then map to [dst0:dst1].
if(val2 < m->src0) val2 = m->src0;
if(val2 > m->src1) val2 = m->src1;
val2 = (val2 - m->src0) / (m->src1 - m->src0);
val2 = m->dst0 + val2 * (m->dst1 - m->dst0);
m->val = val2;
}
}
int ControlMap::getOutputHandle(void* obj, int type)
{
for(int i=0; i<_outputs.size(); i++) {
OutRec* o = (OutRec*)_outputs.get(i);
if(o->object == obj && o->type == type)
return i;
}
return 0;
}
void ControlMap::setTransitionTime(int handle, float time)
{
((OutRec*)_outputs.get(handle))->time = time;
}
float ControlMap::getOutput(int handle)
{
return ((OutRec*)_outputs.get(handle))->oldL;
}
float ControlMap::getOutputR(int handle)
{
return ((OutRec*)_outputs.get(handle))->oldR;
}
void ControlMap::applyControls(float dt)
{
int outrec;
for(outrec=0; outrec<_outputs.size(); outrec++) {
OutRec* o = (OutRec*)_outputs.get(outrec);
// Generate a summed value. Note the check for "split"
// control axes like ailerons.
float lval = 0, rval = 0;
int i;
for(i=0; i<o->maps.size(); i++) {
MapRec* m = (MapRec*)o->maps.get(i);
float val = m->val;
if(m->opt & OPT_SQUARE)
val = val * Math::abs(val);
if(m->opt & OPT_INVERT)
val = -val;
lval += val;
if(m->opt & OPT_SPLIT)
rval -= val;
else
rval += val;
}
// If there is a finite transition time, clamp the values to
// the maximum travel allowed in this dt.
if(o->time > 0) {
float dl = lval - o->oldL;
float dr = rval - o->oldR;
float adl = Math::abs(dl);
float adr = Math::abs(dr);
float max = (dt/o->time) * (rangeMax(o->type) - rangeMin(o->type));
if(adl > max) dl = dl*max/adl;
if(adr > max) dr = dr*max/adr;
lval = o->oldL + dl;
rval = o->oldR + dr;
}
o->oldL = lval;
o->oldR = rval;
void* obj = o->object;
switch(o->type) {
case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break;
case MIXTURE: ((Thruster*)obj)->setMixture(lval); break;
case STARTER: ((Thruster*)obj)->setStarter(lval != 0.0); break;
case MAGNETOS: ((PropEngine*)obj)->setMagnetos((int)lval); break;
case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break;
case PROPPITCH: ((PropEngine*)obj)->setPropPitch(lval); break;
case REHEAT: ((Jet*)obj)->setReheat(lval); break;
case VECTOR: ((Jet*)obj)->setRotation(lval); break;
case BRAKE: ((Gear*)obj)->setBrake(lval); break;
case STEER: ((Gear*)obj)->setRotation(lval); break;
case EXTEND: ((Gear*)obj)->setExtension(lval); break;
case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
case SLAT: ((Wing*)obj)->setSlat(lval); break;
case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break;
case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break;
case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
case CYCLICAIL: ((Rotor*)obj)->setCyclicail(lval,rval); break;
case CYCLICELE: ((Rotor*)obj)->setCyclicele(lval,rval); break;
case ROTORENGINEON: ((Rotor*)obj)->setEngineOn((int)lval); break;
case REVERSE_THRUST: ((Jet*)obj)->setReverse(lval != 0); break;
case BOOST:
((PistonEngine*)((Thruster*)obj)->getEngine())->setBoost(lval);
break;
}
}
}
float ControlMap::rangeMin(int type)
{
// The minimum of the range for each type of control
switch(type) {
case FLAP0: return -1; // [-1:1]
case FLAP1: return -1;
case STEER: return -1;
case CYCLICELE: return -1;
case CYCLICAIL: return -1;
case COLLECTIVE: return -1;
case MAGNETOS: return 0; // [0:3]
default: return 0; // [0:1]
}
}
float ControlMap::rangeMax(int type)
{
// The maximum of the range for each type of control
switch(type) {
case FLAP0: return 1; // [-1:1]
case FLAP1: return 1;
case STEER: return 1;
case MAGNETOS: return 3; // [0:3]
default: return 1; // [0:1]
}
}
} // namespace yasim