17c42deae1
Various other patches that have been lingering around for a while: * Moved trafficcontrol.[ch]xx from the Airports directory to ATC, where it really belongs. * AI aircraft will request startup clearance, and ground control will approve. * Starting AI Aircraft will be pushed back to a predefined holding point on the ground network, and wait a while before taxiing out to the runway
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
// dynamics.hxx - a class to manage the higher order airport ground activities
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// Written by Durk Talsma, started December 2004.
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//
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _AIRPORT_DYNAMICS_HXX_
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#define _AIRPORT_DYNAMICS_HXX_
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/xml/easyxml.hxx>
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#include <ATC/trafficcontrol.hxx>
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#include "parking.hxx"
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#include "groundnetwork.hxx"
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#include "runwayprefs.hxx"
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//typedef vector<float> DoubleVec;
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//typedef vector<float>::iterator DoubleVecIterator;
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class FGAirport;
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class FGAirportDynamics {
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private:
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FGAirport* _ap;
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FGParkingVec parkings;
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FGRunwayPreference rwyPrefs;
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FGStartupController startupController;
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FGGroundNetwork groundNetwork;
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FGTowerController towerController;
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time_t lastUpdate;
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string prevTrafficType;
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stringVec landing;
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stringVec takeoff;
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stringVec milActive, comActive, genActive, ulActive;
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stringVec *currentlyActive;
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intVec freqAwos; // </AWOS>
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intVec freqUnicom; // </UNICOM>
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intVec freqClearance;// </CLEARANCE>
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intVec freqGround; // </GROUND>
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intVec freqTower; // </TOWER>
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intVec freqApproach; // </APPROACH>
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// Experimental keep a running average of wind dir and speed to prevent
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// Erratic runway changes.
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// Note: I should add these to the copy constructor and assigment operator to be
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// constistent
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//double avWindHeading [10];
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//double avWindSpeed [10];
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string chooseRunwayFallback();
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public:
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FGAirportDynamics(FGAirport* ap);
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FGAirportDynamics(const FGAirportDynamics &other);
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~FGAirportDynamics();
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void addAwosFreq (int val) { freqAwos.push_back(val); };
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void addUnicomFreq (int val) { freqUnicom.push_back(val); };
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void addClearanceFreq(int val) { freqClearance.push_back(val); };
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void addGroundFreq (int val) { freqGround.push_back(val); };
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void addTowerFreq (int val) { freqTower.push_back(val); };
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void addApproachFreq (int val) { freqApproach.push_back(val); };
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void init();
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double getLongitude() const;
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// Returns degrees
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double getLatitude() const;
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// Returns ft
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double getElevation() const;
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const string& getId() const;
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void getActiveRunway(const string& trafficType, int action, string& runway);
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void addParking(FGParking& park);
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bool getAvailableParking(double *lat, double *lon,
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double *heading, int *gate, double rad, const string& fltype,
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const string& acType, const string& airline);
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void getParking (int id, double *lat, double* lon, double *heading);
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FGParking *getParking(int i);
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void releaseParking(int id);
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string getParkingName(int i);
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int getNrOfParkings() { return parkings.size(); };
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//FGAirport *getAddress() { return this; };
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//const string &getName() const { return _name;};
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// Returns degrees
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int getGroundFrequency() { return freqGround.size() ? freqGround[0] : 0; };
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FGStartupController *getStartupController() { return &startupController; };
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FGGroundNetwork *getGroundNetwork() { return &groundNetwork; };
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FGTowerController *getTowerController() { return &towerController; };
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void setRwyUse(const FGRunwayPreference& ref);
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};
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#endif
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