f4c7a35129
Trying out some different option parsing code. Some code reorganization.
1089 lines
32 KiB
C++
1089 lines
32 KiB
C++
//
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// GLUTmain.cxx -- top level sim routines
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//
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// Written by Curtis Olson for OpenGL, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <stdio.h>
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#ifdef HAVE_STDLIB_H
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# include <stdlib.h>
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#endif
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#include <Include/fg_constants.h> // for VERSION
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#include <Include/general.h>
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#include <Aircraft/aircraft.h>
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#include <Astro/moon.hxx>
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#include <Astro/planets.hxx>
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#include <Astro/sky.hxx>
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#include <Astro/stars.hxx>
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#include <Astro/sun.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <Debug/fg_debug.h>
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#include <Joystick/joystick.h>
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar.h>
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#include <Scenery/scenery.h>
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#include <Scenery/tilemgr.hxx>
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#include <Time/event.hxx>
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#include <Time/fg_time.hxx>
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#include <Time/fg_timer.hxx>
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#include <Time/sunpos.hxx>
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#include <Weather/weather.h>
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#include "GLUTkey.hxx"
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#include "fg_init.hxx"
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#include "options.hxx"
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#include "views.hxx"
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// This is a record containing global housekeeping information
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fgGENERAL general;
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// view parameters
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static GLfloat win_ratio = 1.0;
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static GLint winWidth, winHeight;
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// Another hack
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int use_signals = 0;
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// Yet another other hack. Used for my prototype instrument code. (Durk)
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int displayInstruments;
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/*
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// The following defines flight gear options. Because glutlib will also
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// want to parse its own options, those options must not be included here
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// or they will get parsed by the main program option parser. Hence case
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// is significant for any option added that might be in conflict with
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// glutlib's parser.
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//
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// glutlib parses for:
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// -display
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// -direct (invalid in Win32)
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// -geometry
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// -gldebug
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// -iconized
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// -indirect (invalid in Win32)
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// -synce
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//
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// Note that glutlib depends upon strings while this program's
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// option parser wants only initial characters followed by numbers
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// or pathnames.
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//
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const char *fg_cmdargopts = "a:c:Hhp:r:v:x:?";
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//
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// Where
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// -a aircraftfilename aircraft start over ride
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// -c0x0000 - 0xffffffff debug class setting
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// H,h.? help on command line use (does not need Option struct)
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// -p priority
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// -r flightgear root path to program support files
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// -v0 -v1 initial view mode (hud/no_hud currently)
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// -xlogpathname debug logfile name
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//
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// Defaults in arguments to indicate not set on command line.
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// Program defaults set variables from constants if neither command
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// options or environmental variables effect values.
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//
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char acArgbuf [ MAXPATH + 1] = "\0";
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int debugArgValue = -2;
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int priorityArgValue = -1;
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char rootArgbuf [ MAXPATH + 1] = "\0";
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int viewArg = -1;
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char logArgbuf [ MAXPATH + 1] = "\0";
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// There is a reason for defining the option structs by name and then
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// creating an array of pointers to options. C++ is unfriendly to
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// initializing arrays of objects that are not built in types. Always
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// look forward. (Besides, you can follow what is going on better and
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// add or modify with greater security. -ch
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//
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Option aircraftOption = { 'a',
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OPT_STRING,
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acArgbuf,
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"Startup aircraft pathname override"
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};
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Option debugOption = { 'c',
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OPT_LHEX, // Long int (32 bits)
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&debugArgValue,
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"Debug trace level"
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};
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Option priorityOption = { 'p',
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OPT_INTEGER,
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&priorityArgValue,
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"Debug priority Threshold"
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};
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Option rootOption = { 'r',
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OPT_STRING,
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rootArgbuf,
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"Root directory for execution"
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};
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Option hudOption = { 'v',
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OPT_INTEGER,
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&viewArg,
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"View mode start" // Naked,HUD,Panel,Chase,Tower...
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};
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// Only naked view and HUD are implemented at this time
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Option logfileOption = { 'x',
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OPT_STRING,
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logArgbuf,
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"Debug log file name"
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};
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#define OptsDefined 6
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Option *CmdLineOptions[ OptsDefined ] = {
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&aircraftOption,
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&debugOption,
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&hudOption,
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&priorityOption,
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&rootOption,
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&logfileOption
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};
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const char *DefaultRootDir = "\\Flightgear";
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const char *DefaultAircraft = "Navion.acf";
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const char *DefaultDebuglog = "fgdebug.log";
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const int DefaultViewMode = HUD_VIEW;
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*/
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// Debug defaults handled in fg_debug.c
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// fgInitVisuals() -- Initialize various GL/view parameters
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static void fgInitVisuals( void ) {
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struct fgLIGHT *l;
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struct fgWEATHER *w;
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l = &cur_light_params;
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w = ¤t_weather;
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// xglDisable( GL_DITHER );
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// If enabled, normal vectors specified with glNormal are scaled
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// to unit length after transformation. See glNormal.
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xglEnable( GL_NORMALIZE );
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xglEnable( GL_LIGHTING );
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xglEnable( GL_LIGHT0 );
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xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
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xglFogi (GL_FOG_MODE, GL_LINEAR);
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xglFogf (GL_FOG_START, w->visibility / 10000000.0 );
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xglFogf (GL_FOG_END, w->visibility);
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// xglFogf (GL_FOG_DENSITY, w->visibility);
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xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ );
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// draw wire frame
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// xglPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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}
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// Update the view volume, position, and orientation
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static void fgUpdateViewParams( void ) {
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fgFLIGHT *f;
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struct fgLIGHT *l;
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// struct fgTIME *t;
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struct fgVIEW *v;
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f = current_aircraft.flight;
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l = &cur_light_params;
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// t = &cur_time_params;
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v = ¤t_view;
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fgViewUpdate(f, v, l);
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if (displayInstruments) {
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xglViewport( 0, (GLint)(winHeight / 2 ) ,
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(GLint)winWidth, (GLint)winHeight / 2 );
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// Tell GL we are about to modify the projection parameters
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xglMatrixMode(GL_PROJECTION);
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xglLoadIdentity();
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gluPerspective(65.0, 2.0/win_ratio, 1.0, 100000.0);
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} else {
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xglViewport(0, 0 , (GLint)winWidth, (GLint) winHeight);
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// Tell GL we are about to modify the projection parameters
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xglMatrixMode(GL_PROJECTION);
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xglLoadIdentity();
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gluPerspective(65.0, 1.0/win_ratio, 10.0, 100000.0);
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}
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xglMatrixMode(GL_MODELVIEW);
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xglLoadIdentity();
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// set up our view volume (default)
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gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
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v->view_pos.x + v->view_forward[0],
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v->view_pos.y + v->view_forward[1],
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v->view_pos.z + v->view_forward[2],
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v->view_up[0], v->view_up[1], v->view_up[2]);
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// look almost straight up (testing and eclipse watching)
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/* gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
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v->view_pos.x + v->view_up[0] + .001,
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v->view_pos.y + v->view_up[1] + .001,
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v->view_pos.z + v->view_up[2] + .001,
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v->view_up[0], v->view_up[1], v->view_up[2]); */
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// lock view horizontally towards sun (testing)
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/* gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
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v->view_pos.x + v->surface_to_sun[0],
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v->view_pos.y + v->surface_to_sun[1],
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v->view_pos.z + v->surface_to_sun[2],
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v->view_up[0], v->view_up[1], v->view_up[2]); */
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// lock view horizontally towards south (testing)
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/* gluLookAt(v->view_pos.x, v->view_pos.y, v->view_pos.z,
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v->view_pos.x + v->surface_south[0],
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v->view_pos.y + v->surface_south[1],
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v->view_pos.z + v->surface_south[2],
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v->view_up[0], v->view_up[1], v->view_up[2]); */
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// set the sun position
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xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
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}
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// Draw a basic instrument panel
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static void fgUpdateInstrViewParams( void ) {
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xglViewport(0, 0 , (GLint)winWidth, (GLint)winHeight / 2);
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xglMatrixMode(GL_PROJECTION);
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xglPushMatrix();
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xglLoadIdentity();
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gluOrtho2D(0, 640, 0, 480);
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglColor3f(1.0, 1.0, 1.0);
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xglIndexi(7);
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xglDisable(GL_DEPTH_TEST);
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xglDisable(GL_LIGHTING);
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xglLineWidth(1);
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xglColor3f (0.5, 0.5, 0.5);
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xglBegin(GL_QUADS);
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xglVertex2f(0.0, 0.00);
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xglVertex2f(0.0, 480.0);
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xglVertex2f(640.0,480.0);
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xglVertex2f(640.0, 0.0);
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xglEnd();
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xglRectf(0.0,0.0, 640, 480);
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xglEnable(GL_DEPTH_TEST);
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xglEnable(GL_LIGHTING);
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xglMatrixMode(GL_PROJECTION);
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xglPopMatrix();
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xglMatrixMode(GL_MODELVIEW);
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xglPopMatrix();
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}
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// Update all Visuals (redraws anything graphics related)
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static void fgRenderFrame( void ) {
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struct fgLIGHT *l;
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fgOPTIONS *o;
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struct fgTIME *t;
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struct fgVIEW *v;
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double angle;
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GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
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l = &cur_light_params;
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o = ¤t_options;
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t = &cur_time_params;
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v = ¤t_view;
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// update view volume parameters
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fgUpdateViewParams();
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xglClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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// Tell GL we are switching to model view parameters
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xglMatrixMode(GL_MODELVIEW);
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// xglLoadIdentity();
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// draw sky
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xglDisable( GL_DEPTH_TEST );
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xglDisable( GL_LIGHTING );
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xglDisable( GL_CULL_FACE );
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xglDisable( GL_FOG );
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xglShadeModel( GL_SMOOTH );
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fgSkyRender();
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// setup transformation for drawing astronomical objects
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xglPushMatrix();
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// Translate to view position
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xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
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// Rotate based on gst (sidereal time)
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angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/
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// printf("Rotating astro objects by %.2f degrees\n",angle);
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xglRotatef( angle, 0.0, 0.0, -1.0 );
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// draw stars and planets
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fgStarsRender();
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fgPlanetsRender();
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// draw the sun
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fgSunRender();
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// render the moon
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xglEnable( GL_LIGHTING );
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// set lighting parameters
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xglLightfv(GL_LIGHT0, GL_AMBIENT, white );
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xglLightfv(GL_LIGHT0, GL_DIFFUSE, white );
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xglEnable( GL_CULL_FACE );
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// Let's try some blending technique's (Durk)
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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fgMoonRender();
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glDisable(GL_BLEND);
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xglPopMatrix();
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// draw scenery
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xglShadeModel( /* GL_FLAT */ GL_SMOOTH );
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xglEnable( GL_DEPTH_TEST );
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xglEnable( GL_FOG );
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xglFogfv (GL_FOG_COLOR, l->fog_color);
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// set lighting parameters
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xglLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_ambient );
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xglLightfv(GL_LIGHT0, GL_DIFFUSE, l->scene_diffuse );
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// texture parameters
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xglEnable( GL_TEXTURE_2D ); /* xglDisable( GL_TEXTURE_2D ); */
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ) ;
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) ;
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ) ;
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xglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR /* GL_LINEAR_MIPMAP_LINEAR */ ) ;
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xglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) ;
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xglHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ) ;
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// set base color (I don't think this is doing anything here)
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xglMaterialfv (GL_FRONT, GL_AMBIENT, white);
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xglMaterialfv (GL_FRONT, GL_DIFFUSE, white);
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fgTileMgrRender();
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xglDisable( GL_TEXTURE_2D );
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// display HUD
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if( o->hud_status ) {
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fgCockpitUpdate();
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}
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// display instruments
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if (displayInstruments) {
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fgUpdateInstrViewParams();
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}
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xglutSwapBuffers();
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}
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// Update internal time dependent calculations (i.e. flight model)
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void fgUpdateTimeDepCalcs(int multi_loop) {
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fgFLIGHT *f;
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struct fgTIME *t;
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struct fgVIEW *v;
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int i;
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f = current_aircraft.flight;
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t = &cur_time_params;
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v = ¤t_view;
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// update the flight model
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if ( multi_loop < 0 ) {
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multi_loop = DEFAULT_MULTILOOP;
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}
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// printf("updating flight model x %d\n", multi_loop);
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fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
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// update the view angle
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for ( i = 0; i < multi_loop; i++ ) {
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if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
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v->view_offset = v->goal_view_offset;
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break;
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} else {
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// move v->view_offset towards v->goal_view_offset
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if ( v->goal_view_offset > v->view_offset ) {
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if ( v->goal_view_offset - v->view_offset < FG_PI ) {
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v->view_offset += 0.01;
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} else {
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v->view_offset -= 0.01;
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}
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} else {
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if ( v->view_offset - v->goal_view_offset < FG_PI ) {
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v->view_offset -= 0.01;
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} else {
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v->view_offset += 0.01;
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}
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}
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if ( v->view_offset > FG_2PI ) {
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v->view_offset -= FG_2PI;
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} else if ( v->view_offset < 0 ) {
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v->view_offset += FG_2PI;
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}
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}
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}
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}
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void fgInitTimeDepCalcs( void ) {
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// initialize timer
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#ifdef HAVE_SETITIMER
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fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
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#endif HAVE_SETITIMER
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}
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// What should we do when we have nothing else to do? Let's get ready
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// for the next move and update the display?
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static void fgMainLoop( void ) {
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static int remainder = 0;
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int elapsed, multi_loop;
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double cur_elev;
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// double joy_x, joy_y;
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// int joy_b1, joy_b2;
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fgAIRCRAFT *a;
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fgFLIGHT *f;
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struct fgTIME *t;
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fgPrintf( FG_ALL, FG_DEBUG, "Running Main Loop\n");
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fgPrintf( FG_ALL, FG_DEBUG, "======= ==== ====\n");
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a = ¤t_aircraft;
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f = a->flight;
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t = &cur_time_params;
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// update "time"
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fgTimeUpdate(f, t);
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// Read joystick
|
|
/* fgJoystickRead( &joy_x, &joy_y, &joy_b1, &joy_b2 );
|
|
printf( "Joystick X %f Y %f B1 %d B2 %d\n",
|
|
joy_x, joy_y, joy_b1, joy_b2 );
|
|
fgElevSet( -joy_y );
|
|
fgAileronSet( joy_x ); */
|
|
|
|
// Calculate model iterations needed
|
|
elapsed = fgGetTimeInterval();
|
|
fgPrintf( FG_ALL, FG_BULK,
|
|
"Time interval is = %d, previous remainder is = %d\n",
|
|
elapsed, remainder);
|
|
fgPrintf( FG_ALL, FG_BULK,
|
|
"--> Frame rate is = %.2f\n", 1000.0 / (float)elapsed);
|
|
elapsed += remainder;
|
|
|
|
multi_loop = (int)(((float)elapsed * 0.001) * DEFAULT_MODEL_HZ);
|
|
remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
|
|
fgPrintf( FG_ALL, FG_BULK,
|
|
"Model iterations needed = %d, new remainder = %d\n",
|
|
multi_loop, remainder);
|
|
|
|
// Run flight model
|
|
if ( ! use_signals ) {
|
|
// flight model
|
|
fgUpdateTimeDepCalcs(multi_loop);
|
|
}
|
|
|
|
// I'm just sticking this here for now, it should probably move
|
|
// eventually
|
|
/* cur_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
|
|
FG_Latitude * RAD_TO_ARCSEC); */
|
|
// there is no ground collision detection really, so for now I
|
|
// just hard code the ground elevation to be 0 */
|
|
cur_elev = 0;
|
|
|
|
// printf("Ground elevation is %.2f meters here.\n", cur_elev);
|
|
// FG_Runway_altitude = cur_elev * METER_TO_FEET;
|
|
|
|
if ( FG_Altitude * FEET_TO_METER < cur_elev + 3.758099) {
|
|
// set this here, otherwise if we set runway height above our
|
|
// current height we get a really nasty bounce.
|
|
FG_Runway_altitude = FG_Altitude - 3.758099;
|
|
|
|
// now set aircraft altitude above ground
|
|
FG_Altitude = cur_elev * METER_TO_FEET + 3.758099;
|
|
fgPrintf( FG_ALL, FG_BULK, "<*> resetting altitude to %.0f meters\n",
|
|
FG_Altitude * FEET_TO_METER);
|
|
}
|
|
|
|
fgAircraftOutputCurrent(a);
|
|
|
|
// see if we need to load any new scenery tiles
|
|
fgTileMgrUpdate();
|
|
|
|
// Process/manage pending events
|
|
fgEventProcess();
|
|
|
|
// redraw display
|
|
fgRenderFrame();
|
|
|
|
fgPrintf( FG_ALL, FG_DEBUG, "\n");
|
|
}
|
|
|
|
|
|
// Handle new window size or exposure
|
|
static void fgReshape( int width, int height ) {
|
|
// Do this so we can call fgReshape(0,0) ourselves without having
|
|
// to know what the values of width & height are.
|
|
if ( (height > 0) && (width > 0) ) {
|
|
win_ratio = (GLfloat) height / (GLfloat) width;
|
|
}
|
|
|
|
winWidth = width;
|
|
winHeight = height;
|
|
|
|
// Inform gl of our view window size (now handled elsewhere)
|
|
// xglViewport(0, 0, (GLint)width, (GLint)height);
|
|
fgUpdateViewParams();
|
|
|
|
// xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
|
}
|
|
|
|
|
|
// Initialize GLUT and define a main window
|
|
int fgGlutInit( int argc, char **argv ) {
|
|
// GLUT will extract all glut specific options so later on we only
|
|
// need wory about our own.
|
|
xglutInit(&argc, argv);
|
|
|
|
// Define Display Parameters
|
|
xglutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
|
|
|
// Define initial window size
|
|
xglutInitWindowSize(640, 480);
|
|
|
|
// Initialize windows
|
|
xglutCreateWindow("Flight Gear");
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
// Initialize GLUT event handlers
|
|
int fgGlutInitEvents( void ) {
|
|
// call fgReshape() on window resizes
|
|
xglutReshapeFunc( fgReshape );
|
|
|
|
// call GLUTkey() on keyboard event
|
|
xglutKeyboardFunc( GLUTkey );
|
|
glutSpecialFunc( GLUTspecialkey );
|
|
|
|
// call fgMainLoop() whenever there is
|
|
// nothing else to do
|
|
xglutIdleFunc( fgMainLoop );
|
|
|
|
// draw the scene
|
|
xglutDisplayFunc( fgRenderFrame );
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
// Main ...
|
|
int main( int argc, char **argv ) {
|
|
fgFLIGHT *f;
|
|
int result; // Used in command line argument.
|
|
|
|
f = current_aircraft.flight;
|
|
|
|
// Initialize the debugging output system
|
|
fgInitDebug();
|
|
|
|
fgPrintf(FG_GENERAL, FG_INFO, "Flight Gear: Version %s\n\n", VERSION);
|
|
|
|
// Initialize the Window/Graphics environment.
|
|
if( !fgGlutInit(argc, argv) ) {
|
|
fgPrintf( FG_GENERAL, FG_EXIT, "GLUT initialization failed ...\n" );
|
|
}
|
|
|
|
// Parse remaining command line options
|
|
result = current_options.parse(argc, argv);
|
|
|
|
if ( result != FG_OPTIONS_OK ) {
|
|
// Something must have gone horribly wrong with the command
|
|
// line parsing or maybe the user just requested help ... :-)
|
|
current_options.usage();
|
|
fgPrintf( FG_GENERAL, FG_EXIT, "\nShutting down ...\n");
|
|
}
|
|
|
|
// This is the general house keeping init routine. It initializes the
|
|
// debug trail scheme and then any other stuff.
|
|
|
|
if( !fgInitGeneral()) {
|
|
fgPrintf( FG_GENERAL, FG_EXIT, "General initializations failed ...\n" );
|
|
}
|
|
|
|
// This is the top level init routine which calls all the other
|
|
// subsystem initialization routines. If you are adding a
|
|
// subsystem to flight gear, its initialization call should
|
|
// located in this routine.
|
|
if( !fgInitSubsystems()) {
|
|
fgPrintf( FG_GENERAL, FG_EXIT,
|
|
"Subsystem initializations failed ...\n" );
|
|
}
|
|
|
|
// setup view parameters, only makes GL calls
|
|
fgInitVisuals();
|
|
|
|
if ( use_signals ) {
|
|
// init timer routines, signals, etc. Arrange for an
|
|
// alarm signal to be generated, etc.
|
|
fgInitTimeDepCalcs();
|
|
}
|
|
|
|
// Initialize the GLUT Event Handlers.
|
|
if( !fgGlutInitEvents() ) {
|
|
fgPrintf( FG_GENERAL, FG_EXIT,
|
|
"GLUT event handler initialization failed ...\n" );
|
|
}
|
|
|
|
// pass control off to the GLUT event handler
|
|
glutMainLoop();
|
|
|
|
// we never actually get here ... but just in case ... :-)
|
|
return(0);
|
|
}
|
|
|
|
|
|
#ifdef __SUNPRO_CC
|
|
extern "C" {
|
|
void __eprintf( void ) {
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.3 1998/04/24 00:49:18 curt
|
|
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
|
|
// Trying out some different option parsing code.
|
|
// Some code reorganization.
|
|
//
|
|
// Revision 1.2 1998/04/22 13:25:41 curt
|
|
// C++ - ifing the code.
|
|
// Starting a bit of reorganization of lighting code.
|
|
//
|
|
// Revision 1.1 1998/04/21 17:02:39 curt
|
|
// Prepairing for C++ integration.
|
|
//
|
|
// Revision 1.71 1998/04/18 04:11:26 curt
|
|
// Moved fg_debug to it's own library, added zlib support.
|
|
//
|
|
// Revision 1.70 1998/04/14 02:21:02 curt
|
|
// Incorporated autopilot heading hold contributed by: Jeff Goeke-Smith
|
|
// <jgoeke@voyager.net>
|
|
//
|
|
// Revision 1.69 1998/04/08 23:35:34 curt
|
|
// Tweaks to Gnu automake/autoconf system.
|
|
//
|
|
// Revision 1.68 1998/04/03 22:09:03 curt
|
|
// Converting to Gnu autoconf system.
|
|
//
|
|
// Revision 1.67 1998/03/23 21:24:37 curt
|
|
// Source code formating tweaks.
|
|
//
|
|
// Revision 1.66 1998/03/14 00:31:20 curt
|
|
// Beginning initial terrain texturing experiments.
|
|
//
|
|
// Revision 1.65 1998/03/09 22:45:57 curt
|
|
// Minor tweaks for building on sparc platform.
|
|
//
|
|
// Revision 1.64 1998/02/20 00:16:23 curt
|
|
// Thursday's tweaks.
|
|
//
|
|
// Revision 1.63 1998/02/16 16:17:39 curt
|
|
// Minor tweaks.
|
|
//
|
|
// Revision 1.62 1998/02/16 13:39:42 curt
|
|
// Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
|
|
// tiles to occasionally be missing.
|
|
//
|
|
// Revision 1.61 1998/02/12 21:59:46 curt
|
|
// Incorporated code changes contributed by Charlie Hotchkiss
|
|
// <chotchkiss@namg.us.anritsu.com>
|
|
//
|
|
// Revision 1.60 1998/02/11 02:50:40 curt
|
|
// Minor changes.
|
|
//
|
|
// Revision 1.59 1998/02/09 22:56:54 curt
|
|
// Removed "depend" files from cvs control. Other minor make tweaks.
|
|
//
|
|
// Revision 1.58 1998/02/09 15:07:49 curt
|
|
// Minor tweaks.
|
|
//
|
|
// Revision 1.57 1998/02/07 15:29:40 curt
|
|
// Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
|
|
// <chotchkiss@namg.us.anritsu.com>
|
|
//
|
|
// Revision 1.56 1998/02/03 23:20:23 curt
|
|
// Lots of little tweaks to fix various consistency problems discovered by
|
|
// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
|
|
// passed arguments along to the real printf(). Also incorporated HUD changes
|
|
// by Michele America.
|
|
//
|
|
// Revision 1.55 1998/02/02 20:53:58 curt
|
|
// Incorporated Durk's changes.
|
|
//
|
|
// Revision 1.54 1998/01/31 00:43:10 curt
|
|
// Added MetroWorks patches from Carmen Volpe.
|
|
//
|
|
// Revision 1.53 1998/01/27 18:35:54 curt
|
|
// Minor tweaks.
|
|
//
|
|
// Revision 1.52 1998/01/27 00:47:56 curt
|
|
// Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
|
|
// system and commandline/config file processing code.
|
|
//
|
|
// Revision 1.51 1998/01/26 15:57:05 curt
|
|
// Tweaks for dynamic scenery development.
|
|
//
|
|
// Revision 1.50 1998/01/19 19:27:07 curt
|
|
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
|
// This should simplify things tremendously.
|
|
//
|
|
// Revision 1.49 1998/01/19 18:40:31 curt
|
|
// Tons of little changes to clean up the code and to remove fatal errors
|
|
// when building with the c++ compiler.
|
|
//
|
|
// Revision 1.48 1998/01/19 18:35:46 curt
|
|
// Minor tweaks and fixes for cygwin32.
|
|
//
|
|
// Revision 1.47 1998/01/13 00:23:08 curt
|
|
// Initial changes to support loading and management of scenery tiles. Note,
|
|
// there's still a fair amount of work left to be done.
|
|
//
|
|
// Revision 1.46 1998/01/08 02:22:06 curt
|
|
// Beginning to integrate Tile management subsystem.
|
|
//
|
|
// Revision 1.45 1998/01/07 03:18:55 curt
|
|
// Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
|
|
//
|
|
// Revision 1.44 1997/12/30 22:22:31 curt
|
|
// Further integration of event manager.
|
|
//
|
|
// Revision 1.43 1997/12/30 20:47:43 curt
|
|
// Integrated new event manager with subsystem initializations.
|
|
//
|
|
// Revision 1.42 1997/12/30 16:36:47 curt
|
|
// Merged in Durk's changes ...
|
|
//
|
|
// Revision 1.41 1997/12/30 13:06:56 curt
|
|
// A couple lighting tweaks ...
|
|
//
|
|
// Revision 1.40 1997/12/30 01:38:37 curt
|
|
// Switched back to per vertex normals and smooth shading for terrain.
|
|
//
|
|
// Revision 1.39 1997/12/22 23:45:45 curt
|
|
// First stab at sunset/sunrise sky glow effects.
|
|
//
|
|
// Revision 1.38 1997/12/22 04:14:28 curt
|
|
// Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
|
|
//
|
|
// Revision 1.37 1997/12/19 23:34:03 curt
|
|
// Lot's of tweaking with sky rendering and lighting.
|
|
//
|
|
// Revision 1.36 1997/12/19 16:44:57 curt
|
|
// Working on scene rendering order and options.
|
|
//
|
|
// Revision 1.35 1997/12/18 23:32:32 curt
|
|
// First stab at sky dome actually starting to look reasonable. :-)
|
|
//
|
|
// Revision 1.34 1997/12/17 23:13:34 curt
|
|
// Began working on rendering a sky.
|
|
//
|
|
// Revision 1.33 1997/12/15 23:54:45 curt
|
|
// Add xgl wrappers for debugging.
|
|
// Generate terrain normals on the fly.
|
|
//
|
|
// Revision 1.32 1997/12/15 20:59:08 curt
|
|
// Misc. tweaks.
|
|
//
|
|
// Revision 1.31 1997/12/12 21:41:25 curt
|
|
// More light/material property tweaking ... still a ways off.
|
|
//
|
|
// Revision 1.30 1997/12/12 19:52:47 curt
|
|
// Working on lightling and material properties.
|
|
//
|
|
// Revision 1.29 1997/12/11 04:43:54 curt
|
|
// Fixed sun vector and lighting problems. I thing the moon is now lit
|
|
// correctly.
|
|
//
|
|
// Revision 1.28 1997/12/10 22:37:45 curt
|
|
// Prepended "fg" on the name of all global structures that didn't have it yet.
|
|
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
|
//
|
|
// Revision 1.27 1997/12/09 05:11:54 curt
|
|
// Working on tweaking lighting.
|
|
//
|
|
// Revision 1.26 1997/12/09 04:25:29 curt
|
|
// Working on adding a global lighting params structure.
|
|
//
|
|
// Revision 1.25 1997/12/08 22:54:09 curt
|
|
// Enabled GL_CULL_FACE.
|
|
//
|
|
// Revision 1.24 1997/11/25 19:25:32 curt
|
|
// Changes to integrate Durk's moon/sun code updates + clean up.
|
|
//
|
|
// Revision 1.23 1997/11/15 18:16:34 curt
|
|
// minor tweaks.
|
|
//
|
|
// Revision 1.22 1997/10/30 12:38:41 curt
|
|
// Working on new scenery subsystem.
|
|
//
|
|
// Revision 1.21 1997/09/23 00:29:38 curt
|
|
// Tweaks to get things to compile with gcc-win32.
|
|
//
|
|
// Revision 1.20 1997/09/22 14:44:19 curt
|
|
// Continuing to try to align stars correctly.
|
|
//
|
|
// Revision 1.19 1997/09/18 16:20:08 curt
|
|
// At dusk/dawn add/remove stars in stages.
|
|
//
|
|
// Revision 1.18 1997/09/16 22:14:51 curt
|
|
// Tweaked time of day lighting equations. Don't draw stars during the day.
|
|
//
|
|
// Revision 1.17 1997/09/16 15:50:29 curt
|
|
// Working on star alignment and time issues.
|
|
//
|
|
// Revision 1.16 1997/09/13 02:00:06 curt
|
|
// Mostly working on stars and generating sidereal time for accurate star
|
|
// placement.
|
|
//
|
|
// Revision 1.15 1997/09/05 14:17:27 curt
|
|
// More tweaking with stars.
|
|
//
|
|
// Revision 1.14 1997/09/05 01:35:53 curt
|
|
// Working on getting stars right.
|
|
//
|
|
// Revision 1.13 1997/09/04 02:17:34 curt
|
|
// Shufflin' stuff.
|
|
//
|
|
// Revision 1.12 1997/08/27 21:32:24 curt
|
|
// Restructured view calculation code. Added stars.
|
|
//
|
|
// Revision 1.11 1997/08/27 03:30:16 curt
|
|
// Changed naming scheme of basic shared structures.
|
|
//
|
|
// Revision 1.10 1997/08/25 20:27:22 curt
|
|
// Merged in initial HUD and Joystick code.
|
|
//
|
|
// Revision 1.9 1997/08/22 21:34:39 curt
|
|
// Doing a bit of reorganizing and house cleaning.
|
|
//
|
|
// Revision 1.8 1997/08/19 23:55:03 curt
|
|
// Worked on better simulating real lighting.
|
|
//
|
|
// Revision 1.7 1997/08/16 12:22:38 curt
|
|
// Working on improving the lighting/shading.
|
|
//
|
|
// Revision 1.6 1997/08/13 20:24:56 curt
|
|
// Changes due to changing sunpos interface.
|
|
//
|
|
// Revision 1.5 1997/08/06 21:08:32 curt
|
|
// Sun position now really* works (I think) ... I still have sun time warping
|
|
// code in place, probably should remove it soon.
|
|
//
|
|
// Revision 1.4 1997/08/06 15:41:26 curt
|
|
// Working on correct sun position.
|
|
//
|
|
// Revision 1.3 1997/08/06 00:24:22 curt
|
|
// Working on correct real time sun lighting.
|
|
//
|
|
// Revision 1.2 1997/08/04 20:25:15 curt
|
|
// Organizational tweaking.
|
|
//
|
|
// Revision 1.1 1997/08/02 18:45:00 curt
|
|
// Renamed GLmain.c GLUTmain.c
|
|
//
|
|
// Revision 1.43 1997/08/02 16:23:47 curt
|
|
// Misc. tweaks.
|
|
//
|
|
// Revision 1.42 1997/08/01 19:43:33 curt
|
|
// Making progress with coordinate system overhaul.
|
|
//
|
|
// Revision 1.41 1997/07/31 22:52:37 curt
|
|
// Working on redoing internal coordinate systems & scenery transformations.
|
|
//
|
|
// Revision 1.40 1997/07/30 16:12:42 curt
|
|
// Moved fg_random routines from Util/ to Math/
|
|
//
|
|
// Revision 1.39 1997/07/21 14:45:01 curt
|
|
// Minor tweaks.
|
|
//
|
|
// Revision 1.38 1997/07/19 23:04:47 curt
|
|
// Added an initial weather section.
|
|
//
|
|
// Revision 1.37 1997/07/19 22:34:02 curt
|
|
// Moved PI definitions to ../constants.h
|
|
// Moved random() stuff to ../Utils/ and renamed fg_random()
|
|
//
|
|
// Revision 1.36 1997/07/18 23:41:25 curt
|
|
// Tweaks for building with Cygnus Win32 compiler.
|
|
//
|
|
// Revision 1.35 1997/07/18 14:28:34 curt
|
|
// Hacked in some support for wind/turbulence.
|
|
//
|
|
// Revision 1.34 1997/07/16 20:04:48 curt
|
|
// Minor tweaks to aid Win32 port.
|
|
//
|
|
// Revision 1.33 1997/07/12 03:50:20 curt
|
|
// Added an #include <Windows32/Base.h> to help compiling for Win32
|
|
//
|
|
// Revision 1.32 1997/07/11 03:23:18 curt
|
|
// Solved some scenery display/orientation problems. Still have a positioning
|
|
// (or transformation?) problem.
|
|
//
|
|
// Revision 1.31 1997/07/11 01:29:58 curt
|
|
// More tweaking of terrian floor.
|
|
//
|
|
// Revision 1.30 1997/07/10 04:26:37 curt
|
|
// We now can interpolated ground elevation for any position in the grid. We
|
|
// can use this to enforce a "hard" ground. We still need to enforce some
|
|
// bounds checking so that we don't try to lookup data points outside the
|
|
// grid data set.
|
|
//
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// Revision 1.29 1997/07/09 21:31:12 curt
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// Working on making the ground "hard."
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//
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// Revision 1.28 1997/07/08 18:20:12 curt
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// Working on establishing a hard ground.
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//
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// Revision 1.27 1997/07/07 20:59:49 curt
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// Working on scenery transformations to enable us to fly fluidly over the
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// poles with no discontinuity/distortion in scenery.
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//
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// Revision 1.26 1997/07/05 20:43:34 curt
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// renamed mat3 directory to Math so we could add other math related routines.
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//
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// Revision 1.25 1997/06/29 21:19:17 curt
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// Working on scenery management system.
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//
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// Revision 1.24 1997/06/26 22:14:53 curt
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// Beginning work on a scenery management system.
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//
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// Revision 1.23 1997/06/26 19:08:33 curt
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// Restructuring make, adding automatic "make dep" support.
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//
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// Revision 1.22 1997/06/25 15:39:47 curt
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// Minor changes to compile with rsxnt/win32.
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//
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// Revision 1.21 1997/06/22 21:44:41 curt
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// Working on intergrating the VRML (subset) parser.
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//
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// Revision 1.20 1997/06/21 17:12:53 curt
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// Capitalized subdirectory names.
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//
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// Revision 1.19 1997/06/18 04:10:31 curt
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// A couple more runway tweaks ...
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//
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// Revision 1.18 1997/06/18 02:21:24 curt
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// Hacked in a runway
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//
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// Revision 1.17 1997/06/17 16:51:58 curt
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// Timer interval stuff now uses gettimeofday() instead of ftime()
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//
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// Revision 1.16 1997/06/17 04:19:16 curt
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// More timer related tweaks with respect to view direction changes.
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//
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// Revision 1.15 1997/06/17 03:41:10 curt
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// Nonsignal based interval timing is now working.
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// This would be a good time to look at cleaning up the code structure a bit.
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//
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// Revision 1.14 1997/06/16 19:32:51 curt
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// Starting to add general timer support.
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//
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// Revision 1.13 1997/06/02 03:40:06 curt
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// A tiny bit more view tweaking.
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//
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// Revision 1.12 1997/06/02 03:01:38 curt
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// Working on views (side, front, back, transitions, etc.)
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//
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// Revision 1.11 1997/05/31 19:16:25 curt
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// Elevator trim added.
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//
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// Revision 1.10 1997/05/31 04:13:52 curt
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// WE CAN NOW FLY!!!
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//
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// Continuing work on the LaRCsim flight model integration.
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|
// Added some MSFS-like keyboard input handling.
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|
//
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|
// Revision 1.9 1997/05/30 19:27:01 curt
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// The LaRCsim flight model is starting to look like it is working.
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|
//
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|
// Revision 1.8 1997/05/30 03:54:10 curt
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// Made a bit more progress towards integrating the LaRCsim flight model.
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|
//
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|
// Revision 1.7 1997/05/29 22:39:49 curt
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// Working on incorporating the LaRCsim flight model.
|
|
//
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|
// Revision 1.6 1997/05/29 12:31:39 curt
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// Minor tweaks, moving towards general flight model integration.
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|
//
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// Revision 1.5 1997/05/29 02:33:23 curt
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// Updated to reflect changing interfaces in other "modules."
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|
//
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|
// Revision 1.4 1997/05/27 17:44:31 curt
|
|
// Renamed & rearranged variables and routines. Added some initial simple
|
|
// timer/alarm routines so the flight model can be updated on a regular
|
|
// interval.
|
|
//
|
|
// Revision 1.3 1997/05/23 15:40:25 curt
|
|
// Added GNU copyright headers.
|
|
// Fog now works!
|
|
//
|
|
// Revision 1.2 1997/05/23 00:35:12 curt
|
|
// Trying to get fog to work ...
|
|
//
|
|
// Revision 1.1 1997/05/21 15:57:51 curt
|
|
// Renamed due to added GLUT support.
|
|
//
|
|
// Revision 1.3 1997/05/19 18:22:42 curt
|
|
// Parameter tweaking ... starting to stub in fog support.
|
|
//
|
|
// Revision 1.2 1997/05/17 00:17:34 curt
|
|
// Trying to stub in support for standard OpenGL.
|
|
//
|
|
// Revision 1.1 1997/05/16 16:05:52 curt
|
|
// Initial revision.
|
|
//
|