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flightgear/Simulator/FDM/JSBsim/FGUtility.h
1999-04-05 21:32:32 +00:00

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2.2 KiB
C++

/*******************************************************************************
Header: FGUtility.h
Author: Jon Berndt
Date started: 01/09/99
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
01/09/99 JSB Created
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGUTILITY_H
#define FGUTILITY_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
/*******************************************************************************
DEFINES
*******************************************************************************/
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGFDMExec;
class FGState;
class FGUtility
{
public:
FGUtility(void);
~FGUtility(void);
float ToGeodetic(void);
float FromGeodetic(void);
protected:
private:
float SeaLevelR;
FGState* State;
FGFDMExec* FDMExec;
};
/******************************************************************************/
#endif