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flightgear/Simulator/FDM/JSBsim/FGEngine.h
1999-04-05 21:32:32 +00:00

133 lines
3.7 KiB
C++

/*******************************************************************************
Header: FGEngine.h
Author: Jon S. Berndt
Date started: 01/21/99
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
Based on Flightgear code, which is based on LaRCSim. This class simulates
a generic engine.
HISTORY
--------------------------------------------------------------------------------
01/21/99 JSB Created
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGEngine_H
#define FGEngine_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
# include <Include/compiler.h>
# include STL_STRING
FG_USING_STD(string);
#else
# include <string>
#endif
/*******************************************************************************
DEFINES
*******************************************************************************/
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGFDMExec;
class FGState;
class FGAtmosphere;
class FGFCS;
class FGAircraft;
class FGTranslation;
class FGRotation;
class FGPosition;
class FGAuxiliary;
class FGOutput;
class FGEngine
{
public:
FGEngine(FGFDMExec*, string, string, int);
~FGEngine(void);
enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet};
float GetThrottle(void) {return Throttle;}
float GetThrust(void) {return Thrust;}
bool GetStarved(void) {return Starved;}
bool GetFlameout(void) {return Flameout;}
int GetType(void) {return Type;}
string GetName() {return Name;}
void SetStarved(bool tt) {Starved = tt;}
void SetStarved(void) {Starved = true;}
float CalcThrust(void);
float CalcFuelNeed(void);
float CalcOxidizerNeed(void);
private:
string Name;
EngineType Type;
float X, Y, Z;
float SLThrustMax;
float VacThrustMax;
float SLFuelFlowMax;
float SLOxiFlowMax;
float MaxThrottle;
float MinThrottle;
float Thrust;
float Throttle;
float FuelNeed, OxidizerNeed;
bool Starved;
bool Flameout;
float PctPower;
int EngineNumber;
FGFDMExec* FDMExec;
FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGAircraft* Aircraft;
FGTranslation* Translation;
FGRotation* Rotation;
FGPosition* Position;
FGAuxiliary* Auxiliary;
FGOutput* Output;
protected:
float CalcRocketThrust(void);
float CalcPistonThrust(void);
};
/******************************************************************************/
#endif