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david 29268401b2 Randomly-place object overhaul and enhancements
-----------------------------------------------

Fixed a segfault on exit.

Changed the radius of the dummy bounding sphere from 10m to 1000m to
ensure that FOV culling doesn't leave anything out.

Allow an object to have more than one variant model, which will be
chosen randomly.  Simply repeat the <path>...</path> property.

Removed the <billboard> property and replaced it with <heading-type>,
which can be set to "fixed" (leave the model oriented as it is),
"random" (give the model a random heading between 0 and 359 deg), or
"billboard" (always turn the model to face the camera).  The default
is "fixed".  Models look much better when they are not all facing the
same direction.

Allow the user to group models with the same visual range, so that
there can be *many* fewer nodes in the scene graph when the models are
not visible.  This causes an XML-format change, so that instead of

  <object>
   <range-m>...</range-m>
   ...
  </object>
  <object>
   <range-m>...</range-m>
   ...
  </object>
  ...

we now have

  <object-group>
   <range-m>...</range-m>
   <object>
    ...
   </object>
   <object>
    ...
   </object>
   ...
  </object-group>

Every object in a group can still have its own model(s), coverage, and
heading-type, but they all share the same range selector.

This change should already help users with tight memory constraints,
but it will matter much more when we add more object types -- for
example, we can now add dozens of different urban building types
without bloating the scene graph or slowing down the LOD tests for
tris that are out of range (i.e. most of them).
2002-07-20 14:56:37 +00:00
docs-mini Erik Hofman: 2002-06-04 16:27:20 +00:00
man Fixed description of the --time-offset option. 2002-02-14 03:57:22 +00:00
package/mandrake Initial revision. 2001-09-17 21:12:24 +00:00
scripts Patch from Melchior Franz: 2002-06-28 17:43:11 +00:00
src Randomly-place object overhaul and enhancements 2002-07-20 14:56:37 +00:00
tests Patch from Julian Foad: 2002-06-28 18:01:08 +00:00
.cvsignore Added files that only I use locally; it shouldn't hurt anyone else. 2002-06-28 14:15:37 +00:00
acconfig.h Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro. 2002-05-12 00:12:19 +00:00
acsite.m4 Packaging fixes. 1999-06-04 20:35:47 +00:00
am2dsp.cfg Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
autogen.sh Same autogen.sh tweak as for simgear to better handle irix vs. 2002-01-19 14:58:49 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
config.guess Initial revision 1999-06-17 20:07:19 +00:00
config.sub Initial revision 1999-06-17 20:07:19 +00:00
FlightGear.dsp Added a scripts subdirectory with support for running external python 2002-05-15 21:45:39 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
irix-hack.sh Detect Irix/CC compiler and substitute AR="CC -ar". 2001-06-01 17:13:03 +00:00
Makefile.am Include autogen.sh in the distribution. 2002-05-23 15:47:11 +00:00
NEWS Tweaks. 2002-04-21 04:42:02 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Jim Wilson: 2002-04-19 15:36:51 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!