fad67bda10
There was a patch from Manuel Masing a few months ago which cleaned up SGLocation's way depending on input values. That means that with that patch SGLocation does no longer have calls with unneeded input arguments. I took his patch and integrated that into flightgear and made maximum use of that changes. Erik Hofman: Remove some duplicate code that was moved to simgear/compiler.h
124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
// net_ctrls.hxx -- defines a common net I/O interface to the flight
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// sim controls
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//
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// Written by Curtis Olson - http://www.flightgear.org/~curt
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// Started July 2001.
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//
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// This file is in the Public Domain, and comes with no warranty.
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//
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// $Id$
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#ifndef _NET_CTRLS_HXX
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#define _NET_CTRLS_HXX
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#include <simgear/compiler.h>
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// NOTE: this file defines an external interface structure. Due to
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// variability between platforms and architectures, we only used fixed
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// length types here. Specifically, integer types can vary in length.
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// I am not aware of any platforms that don't use 4 bytes for float
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// and 8 bytes for double.
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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#endif
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const uint32_t FG_NET_CTRLS_VERSION = 26;
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// Define a structure containing the control parameters
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class FGNetCtrls {
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public:
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enum {
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FG_MAX_ENGINES = 4,
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FG_MAX_WHEELS = 16,
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FG_MAX_TANKS = 6
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};
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uint32_t version; // increment when data values change
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// Aero controls
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double aileron; // -1 ... 1
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double elevator; // -1 ... 1
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double rudder; // -1 ... 1
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double aileron_trim; // -1 ... 1
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double elevator_trim; // -1 ... 1
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double rudder_trim; // -1 ... 1
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double flaps; // 0 ... 1
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// Aero control faults
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uint32_t flaps_power; // true = power available
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uint32_t flap_motor_ok;
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// Engine controls
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uint32_t num_engines; // number of valid engines
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uint32_t master_bat[FG_MAX_ENGINES];
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uint32_t master_alt[FG_MAX_ENGINES];
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uint32_t magnetos[FG_MAX_ENGINES];
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uint32_t starter_power[FG_MAX_ENGINES];// true = starter power
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double throttle[FG_MAX_ENGINES]; // 0 ... 1
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double mixture[FG_MAX_ENGINES]; // 0 ... 1
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double condition[FG_MAX_ENGINES]; // 0 ... 1
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uint32_t fuel_pump_power[FG_MAX_ENGINES];// true = on
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double prop_advance[FG_MAX_ENGINES]; // 0 ... 1
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// Engine faults
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uint32_t engine_ok[FG_MAX_ENGINES];
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uint32_t mag_left_ok[FG_MAX_ENGINES];
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uint32_t mag_right_ok[FG_MAX_ENGINES];
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uint32_t spark_plugs_ok[FG_MAX_ENGINES]; // false = fouled plugs
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uint32_t oil_press_status[FG_MAX_ENGINES];// 0 = normal, 1 = low, 2 = full fail
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uint32_t fuel_pump_ok[FG_MAX_ENGINES];
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// Fuel management
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uint32_t num_tanks; // number of valid tanks
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uint32_t fuel_selector[FG_MAX_TANKS]; // false = off, true = on
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uint32_t cross_feed; // false = off, true = on
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// Brake controls
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double brake_left;
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double brake_right;
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double copilot_brake_left;
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double copilot_brake_right;
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double brake_parking;
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// Landing Gear
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uint32_t gear_handle; // true=gear handle down; false= gear handle up
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// Switches
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uint32_t master_avionics;
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// wind and turbulance
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double wind_speed_kt;
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double wind_dir_deg;
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double turbulence_norm;
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// temp and pressure
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double temp_c;
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double press_inhg;
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// other information about environment
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double hground; // ground elevation (meters)
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double magvar; // local magnetic variation in degs.
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// hazards
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uint32_t icing; // icing status could me much
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// more complex but I'm
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// starting simple here.
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// simulation control
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uint32_t speedup; // integer speedup multiplier
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uint32_t freeze; // 0=normal
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// 0x01=master
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// 0x02=position
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// 0x04=fuel
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};
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#endif // _NET_CTRLS_HXX
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