33726fc21b
Here's a few changes I made to fg-0.58 this weekend. Included are the following features: - Sun and moon have a halo - The moon has a light vector, moon_angle, etc. etc. so that we can have some moonlight during the night. - Lot's of small changes tweakes, including some stuff Norman Vine sent me earlier.
524 lines
17 KiB
C++
524 lines
17 KiB
C++
// sunpos.cxx (adapted from XEarth)
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// kirk johnson
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// july 1993
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//
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// code for calculating the position on the earth's surface for which
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// the sun is directly overhead (adapted from _practical astronomy
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// with your calculator, third edition_, peter duffett-smith,
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// cambridge university press, 1988.)
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//
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// Copyright (C) 1989, 1990, 1993, 1994, 1995 Kirk Lauritz Johnson
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//
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// Parts of the source code (as marked) are:
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// Copyright (C) 1989, 1990, 1991 by Jim Frost
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// Copyright (C) 1992 by Jamie Zawinski <jwz@lucid.com>
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//
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// Permission to use, copy, modify and freely distribute xearth for
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// non-commercial and not-for-profit purposes is hereby granted
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// without fee, provided that both the above copyright notice and this
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// permission notice appear in all copies and in supporting
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// documentation.
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//
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// The author makes no representations about the suitability of this
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// software for any purpose. It is provided "as is" without express or
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// implied warranty.
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//
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// THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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// INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS,
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// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, INDIRECT
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// OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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// LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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// NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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// CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Include/compiler.h>
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#ifdef FG_HAVE_STD_INCLUDES
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# include <cmath>
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# include <cstdio>
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# include <ctime>
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#else
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# include <math.h>
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# include <stdio.h>
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# include <time.h>
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#endif
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#include <Debug/logstream.hxx>
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#include <Astro/solarsystem.hxx>
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#include <Include/fg_constants.h>
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#include <Main/views.hxx>
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#include <Math/fg_geodesy.hxx>
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#include <Math/mat3.h>
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#include <Math/point3d.hxx>
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#include <Math/polar3d.hxx>
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#include <Math/vector.hxx>
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#include <Scenery/scenery.hxx>
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#include "fg_time.hxx"
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#include "sunpos.hxx"
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extern SolarSystem *solarSystem;
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#undef E
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#define MeanObliquity (23.440592*(FG_2PI/360))
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static void ecliptic_to_equatorial(double, double, double *, double *);
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static double julian_date(int, int, int);
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static double GST(time_t);
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static void ecliptic_to_equatorial(double lambda, double beta,
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double *alpha, double *delta) {
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/* double lambda; ecliptic longitude */
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/* double beta; ecliptic latitude */
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/* double *alpha; (return) right ascension */
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/* double *delta; (return) declination */
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double sin_e, cos_e;
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double sin_l, cos_l;
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sin_e = sin(MeanObliquity);
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cos_e = cos(MeanObliquity);
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sin_l = sin(lambda);
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cos_l = cos(lambda);
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*alpha = atan2(sin_l*cos_e - tan(beta)*sin_e, cos_l);
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*delta = asin(sin(beta)*cos_e + cos(beta)*sin_e*sin_l);
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}
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/* computing julian dates (assuming gregorian calendar, thus this is
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* only valid for dates of 1582 oct 15 or later) (after duffett-smith,
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* section 4) */
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static double julian_date(int y, int m, int d) {
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/* int y; year (e.g. 19xx) */
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/* int m; month (jan=1, feb=2, ...) */
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/* int d; day of month */
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int A, B, C, D;
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double JD;
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/* lazy test to ensure gregorian calendar */
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if (y < 1583) {
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FG_LOG( FG_EVENT, FG_ALERT,
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"WHOOPS! Julian dates only valid for 1582 oct 15 or later" );
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}
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if ((m == 1) || (m == 2)) {
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y -= 1;
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m += 12;
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}
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A = y / 100;
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B = 2 - A + (A / 4);
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C = (int)(365.25 * y);
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D = (int)(30.6001 * (m + 1));
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JD = B + C + D + d + 1720994.5;
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return JD;
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}
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/* compute greenwich mean sidereal time (GST) corresponding to a given
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* number of seconds since the unix epoch (after duffett-smith,
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* section 12) */
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static double GST(time_t ssue) {
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/* time_t ssue; seconds since unix epoch */
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double JD;
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double T, T0;
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double UT;
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struct tm *tm;
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tm = gmtime(&ssue);
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JD = julian_date(tm->tm_year+1900, tm->tm_mon+1, tm->tm_mday);
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T = (JD - 2451545) / 36525;
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T0 = ((T + 2.5862e-5) * T + 2400.051336) * T + 6.697374558;
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T0 = fmod(T0, 24.0);
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if (T0 < 0) T0 += 24;
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UT = tm->tm_hour + (tm->tm_min + tm->tm_sec / 60.0) / 60.0;
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T0 += UT * 1.002737909;
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T0 = fmod(T0, 24.0);
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if (T0 < 0) T0 += 24;
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return T0;
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}
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/* given a particular time (expressed in seconds since the unix
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* epoch), compute position on the earth (lat, lon) such that sun is
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* directly overhead. (lat, lon are reported in radians */
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void fgSunPosition(time_t ssue, double *lon, double *lat) {
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/* time_t ssue; seconds since unix epoch */
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/* double *lat; (return) latitude */
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/* double *lon; (return) longitude */
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/* double lambda; */
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double alpha, delta;
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double tmp;
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/* lambda = sun_ecliptic_longitude(ssue); */
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/* ecliptic_to_equatorial(lambda, 0.0, &alpha, &delta); */
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//ecliptic_to_equatorial (solarPosition.lonSun, 0.0, &alpha, &delta);
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/* **********************************************************************
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* NOTE: in the next function, each time the sun's position is updated, the
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* the sun's longitude is returned from solarSystem->sun. Note that the
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* sun's position is updated at a much higher frequency than the rate at
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* which the solar system's rebuilds occur. This is not a problem, however,
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* because the fgSunPosition we're talking about here concerns the changing
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* position of the sun due to the daily rotation of the earth.
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* The ecliptic longitude, however, represents the position of the sun with
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* respect to the stars, and completes just one cycle over the course of a
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* year. Its therefore pretty safe to update the sun's longitude only once
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* every ten minutes. (Comment added by Durk Talsma).
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************************************************************************/
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ecliptic_to_equatorial( SolarSystem::theSolarSystem->getSun()->getLon(),
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0.0, &alpha, &delta );
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tmp = alpha - (FG_2PI/24)*GST(ssue);
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if (tmp < -FG_PI) {
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do tmp += FG_2PI;
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while (tmp < -FG_PI);
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} else if (tmp > FG_PI) {
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do tmp -= FG_2PI;
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while (tmp < -FG_PI);
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}
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*lon = tmp;
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*lat = delta;
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}
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/* given a particular time expressed in side real time at prime
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* meridian (GST), compute position on the earth (lat, lon) such that
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* sun is directly overhead. (lat, lon are reported in radians */
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static void fgSunPositionGST(double gst, double *lon, double *lat) {
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/* time_t ssue; seconds since unix epoch */
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/* double *lat; (return) latitude */
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/* double *lon; (return) longitude */
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/* double lambda; */
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double alpha, delta;
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double tmp;
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/* lambda = sun_ecliptic_longitude(ssue); */
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/* ecliptic_to_equatorial(lambda, 0.0, &alpha, &delta); */
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//ecliptic_to_equatorial (solarPosition.lonSun, 0.0, &alpha, &delta);
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ecliptic_to_equatorial( SolarSystem::theSolarSystem->getSun()->getLon(),
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SolarSystem::theSolarSystem->getSun()->getLat(),
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&alpha, &delta );
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// tmp = alpha - (FG_2PI/24)*GST(ssue);
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tmp = alpha - (FG_2PI/24)*gst;
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if (tmp < -FG_PI) {
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do tmp += FG_2PI;
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while (tmp < -FG_PI);
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} else if (tmp > FG_PI) {
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do tmp -= FG_2PI;
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while (tmp < -FG_PI);
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}
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*lon = tmp;
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*lat = delta;
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}
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// update the cur_time_params structure with the current sun position
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void fgUpdateSunPos( void ) {
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fgLIGHT *l;
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fgTIME *t;
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FGView *v;
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MAT3vec nup, nsun, v0, surface_to_sun;
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Point3D p, rel_sunpos;
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double dot, east_dot;
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double sun_gd_lat, sl_radius;
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double ntmp;
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l = &cur_light_params;
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t = &cur_time_params;
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v = ¤t_view;
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FG_LOG( FG_EVENT, FG_INFO, " Updating Sun position" );
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// (not sure why there was two)
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// fgSunPosition(t->cur_time, &l->sun_lon, &sun_gd_lat);
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fgSunPositionGST(t->gst, &l->sun_lon, &sun_gd_lat);
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fgGeodToGeoc(sun_gd_lat, 0.0, &sl_radius, &l->sun_gc_lat);
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p = Point3D( l->sun_lon, l->sun_gc_lat, sl_radius );
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l->fg_sunpos = fgPolarToCart3d(p);
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FG_LOG( FG_EVENT, FG_INFO, " t->cur_time = " << t->cur_time );
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FG_LOG( FG_EVENT, FG_INFO,
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geocentric lat = " << l->sun_gc_lat );
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// I think this will work better for generating the sun light vector
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l->sun_vec[0] = l->fg_sunpos.x();
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l->sun_vec[1] = l->fg_sunpos.y();
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l->sun_vec[2] = l->fg_sunpos.z();
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MAT3_NORMALIZE_VEC(l->sun_vec, ntmp);
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MAT3_SCALE_VEC(l->sun_vec_inv, l->sun_vec, -1.0);
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// make sure these are directional light sources only
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l->sun_vec[3] = 0.0;
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l->sun_vec_inv[3] = 0.0;
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// printf(" l->sun_vec = %.2f %.2f %.2f\n", l->sun_vec[0], l->sun_vec[1],
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// l->sun_vec[2]);
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// calculate the sun's relative angle to local up
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MAT3_COPY_VEC(nup, v->get_local_up());
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nsun[0] = l->fg_sunpos.x();
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nsun[1] = l->fg_sunpos.y();
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nsun[2] = l->fg_sunpos.z();
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MAT3_NORMALIZE_VEC(nup, ntmp);
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MAT3_NORMALIZE_VEC(nsun, ntmp);
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l->sun_angle = acos(MAT3_DOT_PRODUCT(nup, nsun));
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// printf(" SUN ANGLE relative to current location = %.3f rads.\n",
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// l->sun_angle);
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// calculate vector to sun's position on the earth's surface
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rel_sunpos = l->fg_sunpos - (v->get_view_pos() + scenery.center);
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v->set_to_sun( rel_sunpos.x(), rel_sunpos.y(), rel_sunpos.z() );
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// printf( "Vector to sun = %.2f %.2f %.2f\n",
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// v->to_sun[0], v->to_sun[1], v->to_sun[2]);
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// make a vector to the current view position
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Point3D view_pos = v->get_view_pos();
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MAT3_SET_VEC(v0, view_pos.x(), view_pos.y(), view_pos.z());
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// Given a vector from the view position to the point on the
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// earth's surface the sun is directly over, map into onto the
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// local plane representing "horizontal".
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map_vec_onto_cur_surface_plane( v->get_local_up(), v0, v->get_to_sun(),
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surface_to_sun );
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MAT3_NORMALIZE_VEC(surface_to_sun, ntmp);
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v->set_surface_to_sun( surface_to_sun[0], surface_to_sun[1],
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surface_to_sun[2] );
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// printf("Surface direction to sun is %.2f %.2f %.2f\n",
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// v->surface_to_sun[0], v->surface_to_sun[1], v->surface_to_sun[2]);
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// printf("Should be close to zero = %.2f\n",
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// MAT3_DOT_PRODUCT(v->local_up, v->surface_to_sun));
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// calculate the angle between v->surface_to_sun and
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// v->surface_east. We do this so we can sort out the acos()
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// ambiguity. I wish I could think of a more efficient way ... :-(
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east_dot = MAT3_DOT_PRODUCT( surface_to_sun, v->get_surface_east() );
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// printf(" East dot product = %.2f\n", east_dot);
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// calculate the angle between v->surface_to_sun and
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// v->surface_south. this is how much we have to rotate the sky
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// for it to align with the sun
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dot = MAT3_DOT_PRODUCT( surface_to_sun, v->get_surface_south() );
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// printf(" Dot product = %.2f\n", dot);
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if ( east_dot >= 0 ) {
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l->sun_rotation = acos(dot);
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} else {
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l->sun_rotation = -acos(dot);
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}
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// printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
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// angle, angle * RAD_TO_DEG); */
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}
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// $Log$
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// Revision 1.21 1999/03/22 02:08:18 curt
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// Changes contributed by Durk Talsma:
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//
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// Here's a few changes I made to fg-0.58 this weekend. Included are the
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// following features:
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// - Sun and moon have a halo
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// - The moon has a light vector, moon_angle, etc. etc. so that we can have
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// some moonlight during the night.
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// - Lot's of small changes tweakes, including some stuff Norman Vine sent
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// me earlier.
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//
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// Revision 1.20 1999/02/26 22:10:11 curt
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// Added initial support for native SGI compilers.
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//
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// Revision 1.19 1999/01/07 20:25:37 curt
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// Portability changes and updates from Bernie Bright.
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//
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// Revision 1.18 1998/12/09 18:50:36 curt
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// Converted "class fgVIEW" to "class FGView" and updated to make data
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// members private and make required accessor functions.
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//
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// Revision 1.17 1998/11/09 23:41:53 curt
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// Log message clean ups.
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//
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// Revision 1.16 1998/11/07 19:07:14 curt
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// Enable release builds using the --without-logging option to the configure
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// script. Also a couple log message cleanups, plus some C to C++ comment
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// conversion.
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//
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// Revision 1.15 1998/10/18 01:17:24 curt
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// Point3D tweaks.
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//
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// Revision 1.14 1998/10/17 01:34:32 curt
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// C++ ifying ...
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//
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// Revision 1.13 1998/10/16 00:56:12 curt
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// Converted to Point3D class.
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//
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// Revision 1.12 1998/09/15 04:27:50 curt
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// Changes for new astro code.
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//
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// Revision 1.11 1998/08/12 21:13:22 curt
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// Optimizations by Norman Vine.
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//
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// Revision 1.10 1998/07/22 21:45:39 curt
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// fg_time.cxx: Removed call to ctime() in a printf() which should be harmless
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// but seems to be triggering a bug.
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// light.cxx: Added code to adjust fog color based on sunrise/sunset effects
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// and view orientation. This is an attempt to match the fog color to the
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// sky color in the center of the screen. You see discrepancies at the
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// edges, but what else can be done?
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// sunpos.cxx: Caculate local direction to sun here. (what compass direction
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// do we need to face to point directly at sun)
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//
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// Revision 1.9 1998/07/08 14:48:39 curt
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// polar3d.h renamed to polar3d.hxx
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//
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// Revision 1.8 1998/05/02 01:53:18 curt
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// Fine tuning mktime() support because of varying behavior on different
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// platforms.
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//
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// Revision 1.7 1998/04/30 12:36:05 curt
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// C++-ifying a couple source files.
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//
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// Revision 1.6 1998/04/28 01:22:18 curt
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// Type-ified fgTIME and fgVIEW.
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//
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// Revision 1.5 1998/04/26 05:10:05 curt
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// "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
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//
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// Revision 1.4 1998/04/25 22:06:34 curt
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// Edited cvs log messages in source files ... bad bad bad!
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//
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// Revision 1.3 1998/04/25 20:24:03 curt
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// Cleaned up initialization sequence to eliminate interdependencies
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// between sun position, lighting, and view position. This creates a
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// valid single pass initialization path.
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//
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// Revision 1.2 1998/04/24 00:52:31 curt
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// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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// Fog color fixes.
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// Separated out lighting calcs into their own file.
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//
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// Revision 1.1 1998/04/22 13:24:07 curt
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// C++ - ifiing the code a bit.
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// Starting to reorginize some of the lighting calcs to use a table lookup.
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//
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// Revision 1.27 1998/04/03 22:12:57 curt
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// Converting to Gnu autoconf system.
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// Centralized time handling differences.
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//
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// Revision 1.26 1998/02/23 19:08:00 curt
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// Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
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// calculation code between sun display, and other FG sections that use this
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// for things like lighting.
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//
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// Revision 1.25 1998/02/09 15:07:53 curt
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// Minor tweaks.
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//
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// Revision 1.24 1998/01/27 00:48:07 curt
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// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
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// system and commandline/config file processing code.
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//
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// Revision 1.23 1998/01/19 19:27:21 curt
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// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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// This should simplify things tremendously.
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//
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// Revision 1.22 1998/01/19 18:40:40 curt
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// Tons of little changes to clean up the code and to remove fatal errors
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// when building with the c++ compiler.
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//
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// Revision 1.21 1997/12/30 23:10:19 curt
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// Calculate lighting parameters here.
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//
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// Revision 1.20 1997/12/30 22:22:43 curt
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// Further integration of event manager.
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//
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// Revision 1.19 1997/12/30 20:47:59 curt
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// Integrated new event manager with subsystem initializations.
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//
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// Revision 1.18 1997/12/23 04:58:40 curt
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// Tweaked the sky coloring a bit to build in structures to allow finer rgb
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// control.
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//
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// Revision 1.17 1997/12/15 23:55:08 curt
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// Add xgl wrappers for debugging.
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// Generate terrain normals on the fly.
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//
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// Revision 1.16 1997/12/11 04:43:57 curt
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// Fixed sun vector and lighting problems. I thing the moon is now lit
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// correctly.
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//
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// Revision 1.15 1997/12/10 22:37:55 curt
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// Prepended "fg" on the name of all global structures that didn't have it yet.
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// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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//
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// Revision 1.14 1997/12/09 04:25:39 curt
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// Working on adding a global lighting params structure.
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//
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// Revision 1.13 1997/11/25 19:25:42 curt
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// Changes to integrate Durk's moon/sun code updates + clean up.
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//
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// Revision 1.12 1997/11/15 18:15:39 curt
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// Reverse direction of sun vector, so object normals can be more normal.
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//
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// Revision 1.11 1997/10/28 21:07:21 curt
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// Changed GLUT/ -> Main/
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//
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// Revision 1.10 1997/09/13 02:00:09 curt
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// Mostly working on stars and generating sidereal time for accurate star
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// placement.
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//
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// Revision 1.9 1997/09/05 14:17:31 curt
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// More tweaking with stars.
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//
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// Revision 1.8 1997/09/05 01:36:04 curt
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// Working on getting stars right.
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//
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// Revision 1.7 1997/09/04 02:17:40 curt
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// Shufflin' stuff.
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//
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// Revision 1.6 1997/08/27 03:30:37 curt
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// Changed naming scheme of basic shared structures.
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//
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// Revision 1.5 1997/08/22 21:34:41 curt
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// Doing a bit of reorganizing and house cleaning.
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//
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// Revision 1.4 1997/08/19 23:55:09 curt
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// Worked on better simulating real lighting.
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//
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// Revision 1.3 1997/08/13 20:23:49 curt
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// The interface to sunpos now updates a global structure rather than returning
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// current sun position.
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//
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// Revision 1.2 1997/08/06 00:24:32 curt
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// Working on correct real time sun lighting.
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//
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// Revision 1.1 1997/08/01 15:27:56 curt
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// Initial revision.
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//
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