25bf3793bd
Had to add this to FGGlobals, since it needs to be cleaned up alongside the sound manager (which ideally it would be owned by, but that's a change for another day)
1028 lines
36 KiB
C++
1028 lines
36 KiB
C++
// fg_init.cxx -- Flight Gear top level initialization routines
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//
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// Written by Curtis Olson, started August 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h> // strcmp()
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#if defined(SG_WINDOWS)
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# include <io.h> // isatty()
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# include <process.h> // _getpid()
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# include <Windows.h>
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# define isatty _isatty
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#else
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// for open() and options
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <fcntl.h>
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#endif
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#include <string>
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#include <boost/algorithm/string/compare.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <osgViewer/Viewer>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/structure/SGPerfMon.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/sg_dir.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/model/particles.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <Aircraft/controls.hxx>
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#include <Aircraft/replay.hxx>
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#include <Aircraft/FlightHistory.hxx>
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#include <Airports/runways.hxx>
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#include <Airports/airport.hxx>
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#include <Airports/dynamics.hxx>
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#include <AIModel/AIManager.hxx>
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#include <ATCDCL/ATISmgr.hxx>
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#include <ATC/atc_mgr.hxx>
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#include <Autopilot/route_mgr.hxx>
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#include <Autopilot/autopilotgroup.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/panel_io.hxx>
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#include <Canvas/canvas_mgr.hxx>
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#include <Canvas/gui_mgr.hxx>
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#include <GUI/new_gui.hxx>
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#include <GUI/MessageBox.hxx>
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#include <Input/input.hxx>
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#include <Instrumentation/instrument_mgr.hxx>
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#include <Model/acmodel.hxx>
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#include <Model/modelmgr.hxx>
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#include <AIModel/submodel.hxx>
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#include <AIModel/AIManager.hxx>
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#include <Navaids/navdb.hxx>
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#include <Navaids/navlist.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/voice.hxx>
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#include <Sound/soundmanager.hxx>
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#include <Systems/system_mgr.hxx>
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#include <Time/light.hxx>
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#include <Time/TimeManager.hxx>
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#include <Traffic/TrafficMgr.hxx>
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#include <MultiPlayer/multiplaymgr.hxx>
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#include <FDM/fdm_shell.hxx>
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#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/FGEventHandler.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <Instrumentation/HUD/HUD.hxx>
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#include <Cockpit/cockpitDisplayManager.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Network/fgcom.hxx>
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#include <Viewer/CameraGroup.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_commands.hxx"
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#include "fg_props.hxx"
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#include "FGInterpolator.hxx"
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#include "options.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
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#include "main.hxx"
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#include "positioninit.hxx"
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#include "util.hxx"
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#include "AircraftDirVisitorBase.hxx"
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#if defined(SG_MAC)
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#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
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#endif
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//#define NEW_RESET 1
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using std::string;
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using std::endl;
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using std::cerr;
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using std::cout;
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using namespace boost::algorithm;
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extern osg::ref_ptr<osgViewer::Viewer> viewer;
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// Return the current base package version
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string fgBasePackageVersion() {
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SGPath base_path( globals->get_fg_root() );
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base_path.append("version");
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if (!base_path.exists()) {
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return string();
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}
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sg_gzifstream in( base_path.str() );
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if (!in.is_open()) {
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return string();
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}
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string version;
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in >> version;
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return version;
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}
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class FindAndCacheAircraft : public AircraftDirVistorBase
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{
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public:
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FindAndCacheAircraft(SGPropertyNode* autoSave)
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{
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_cache = autoSave->getNode("sim/startup/path-cache", true);
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}
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bool loadAircraft()
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{
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std::string aircraft = fgGetString( "/sim/aircraft", "");
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if (aircraft.empty()) {
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flightgear::fatalMessageBox("No aircraft", "No aircraft was specified");
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SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
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return false;
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}
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_searchAircraft = aircraft + "-set.xml";
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std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
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if (!aircraftDir.empty()) {
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// aircraft-dir was set, skip any searching at all, if it's valid
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simgear::Dir acPath(aircraftDir);
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SGPath setFile = acPath.file(_searchAircraft);
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if (setFile.exists()) {
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SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
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try {
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readProperties(setFile.str(), globals->get_props());
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} catch ( const sg_exception &e ) {
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SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
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flightgear::fatalMessageBox("Error reading aircraft",
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"An error occured reading the requested aircraft (" + aircraft + ")",
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e.getFormattedMessage());
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return false;
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}
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return true;
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
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"' not found in specified dir:" << aircraftDir);
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flightgear::fatalMessageBox("Aircraft not found",
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"The requested aircraft '" + aircraft + "' could not be found in the specified location.",
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aircraftDir);
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return false;
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}
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}
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if (!checkCache()) {
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// prepare cache for re-scan
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SGPropertyNode *n = _cache->getNode("fg-root", true);
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n->setStringValue(globals->get_fg_root().c_str());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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n = _cache->getNode("fg-aircraft", true);
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n->setStringValue(getAircraftPaths().c_str());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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_cache->removeChildren("aircraft");
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visitAircraftPaths();
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}
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if (_foundPath.str().empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find specified aircraft: " << aircraft );
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flightgear::fatalMessageBox("Aircraft not found",
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"The requested aircraft '" + aircraft + "' could not be found in any of the search paths");
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return false;
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}
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SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath.str());
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fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
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if (!_foundPath.exists()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath.str());
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return false;
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}
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try {
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readProperties(_foundPath.str(), globals->get_props());
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} catch ( const sg_exception &e ) {
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SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
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flightgear::fatalMessageBox("Error reading aircraft",
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"An error occured reading the requested aircraft (" + aircraft + ")",
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e.getFormattedMessage());
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return false;
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}
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return true;
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}
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private:
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SGPath getAircraftPaths() {
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string_list pathList = globals->get_aircraft_paths();
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SGPath aircraftPaths;
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string_list::const_iterator it = pathList.begin();
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if (it != pathList.end()) {
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aircraftPaths.set(*it);
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it++;
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}
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for (; it != pathList.end(); ++it) {
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aircraftPaths.add(*it);
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}
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return aircraftPaths;
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}
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bool checkCache()
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{
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if (globals->get_fg_root() != _cache->getStringValue("fg-root", "")) {
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return false; // cache mismatch
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}
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if (getAircraftPaths().str() != _cache->getStringValue("fg-aircraft", "")) {
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return false; // cache mismatch
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}
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vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
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for (unsigned int i = 0; i < cache.size(); i++) {
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const char *name = cache[i]->getStringValue("file", "");
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if (!boost::equals(_searchAircraft, name, is_iequal())) {
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continue;
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}
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SGPath xml(cache[i]->getStringValue("path", ""));
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xml.append(name);
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if (xml.exists()) {
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_foundPath = xml;
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return true;
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}
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return false;
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} // of aircraft in cache iteration
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return false;
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}
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virtual VisitResult visit(const SGPath& p)
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{
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// create cache node
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int i = 0;
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while (1) {
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if (!_cache->getChild("aircraft", i++, false))
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break;
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}
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SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
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std::string fileName(p.file());
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n = entry->getNode("file", true);
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n->setStringValue(fileName);
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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n = entry->getNode("path", true);
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n->setStringValue(p.dir());
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n->setAttribute(SGPropertyNode::USERARCHIVE, true);
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if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
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_foundPath = p;
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return VISIT_DONE;
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}
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return VISIT_CONTINUE;
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}
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std::string _searchAircraft;
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SGPath _foundPath;
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SGPropertyNode* _cache;
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};
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#ifdef _WIN32
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static SGPath platformDefaultDataPath()
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{
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char *envp = ::getenv( "APPDATA" );
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SGPath config( envp );
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config.append( "flightgear.org" );
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return config;
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}
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#elif defined(SG_MAC)
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// platformDefaultDataPath defined in GUI/CocoaHelpers.h
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#else
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static SGPath platformDefaultDataPath()
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{
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return SGPath::home() / ".fgfs";
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}
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#endif
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bool fgInitHome()
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{
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SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
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globals->set_fg_home(dataPath.c_str());
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simgear::Dir fgHome(dataPath);
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if (!fgHome.exists()) {
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fgHome.create(0755);
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}
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if (!fgHome.exists()) {
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flightgear::fatalMessageBox("Problem setting up user data",
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"Unable to create the user-data storage folder at: '"
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+ dataPath.str() + "'");
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return false;
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}
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if (fgGetBool("/sim/fghome-readonly", false)) {
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// user / config forced us into readonly mode, fine
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SG_LOG(SG_GENERAL, SG_INFO, "Running with FG_HOME readonly");
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return true;
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}
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// write our PID, and check writeability
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SGPath pidPath(dataPath, "fgfs.pid");
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if (pidPath.exists()) {
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SG_LOG(SG_GENERAL, SG_INFO, "flightgear instance already running, switching to FG_HOME read-only.");
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// set a marker property so terrasync/navcache don't try to write
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// from secondary instances
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fgSetBool("/sim/fghome-readonly", true);
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return true;
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}
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char buf[16];
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bool result = false;
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#if defined(SG_WINDOWS)
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size_t len = snprintf(buf, 16, "%d", _getpid());
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HANDLE f = CreateFileA(pidPath.c_str(), GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ, /* sharing */
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NULL, /* security attributes */
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CREATE_NEW, /* error if already exists */
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FILE_FLAG_DELETE_ON_CLOSE,
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NULL /* template */);
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result = (f != INVALID_HANDLE_VALUE);
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if (result) {
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DWORD written;
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WriteFile(f, buf, len, &written, NULL /* overlapped */);
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}
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#else
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// POSIX, do open+unlink trick to the file is deleted on exit, even if we
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// crash or exit(-1)
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size_t len = snprintf(buf, 16, "%d", getpid());
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int fd = ::open(pidPath.c_str(), O_WRONLY | O_CREAT | O_TRUNC | O_EXCL, 0644);
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if (fd >= 0) {
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::write(fd, buf, len);
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::unlink(pidPath.c_str()); // delete file when app quits
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result = true;
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}
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fgSetBool("/sim/fghome-readonly", false);
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#endif
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if (!result) {
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flightgear::fatalMessageBox("File permissions problem",
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"Can't write to user-data storage folder, check file permissions and FG_HOME.",
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"User-data at:" + dataPath.str());
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}
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return result;
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}
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// Read in configuration (file and command line)
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int fgInitConfig ( int argc, char **argv, bool reinit )
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{
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SGPath dataPath = globals->get_fg_home();
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simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
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if (!exportDir.exists()) {
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exportDir.create(0777);
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}
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// Set /sim/fg-home and don't allow malign code to override it until
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// Nasal security is set up. Use FG_HOME if necessary.
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SGPropertyNode *home = fgGetNode("/sim", true);
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home->removeChild("fg-home", 0, false);
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home = home->getChild("fg-home", 0, true);
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home->setStringValue(dataPath.c_str());
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home->setAttribute(SGPropertyNode::WRITE, false);
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fgSetDefaults();
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flightgear::Options* options = flightgear::Options::sharedInstance();
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if (!reinit) {
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options->init(argc, argv, dataPath);
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}
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bool loadDefaults = options->shouldLoadDefaultConfig();
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if (loadDefaults) {
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// Read global preferences from $FG_ROOT/preferences.xml
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SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
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fgLoadProps("preferences.xml", globals->get_props());
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SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
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// do not load user settings when reset to default is requested, or if
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// told to explicitly ignore
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if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
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{
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SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
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}
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else
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{
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globals->loadUserSettings(dataPath);
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}
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} else {
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SG_LOG(SG_GENERAL, SG_INFO, "not reading default configuration files");
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}// of no-default-config selected
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return flightgear::FG_OPTIONS_OK;
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}
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int fgInitAircraft(bool reinit)
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{
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// Scan user config files and command line for a specified aircraft.
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if (!reinit) {
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flightgear::Options::sharedInstance()->initAircraft();
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}
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FindAndCacheAircraft f(globals->get_props());
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if (!f.loadAircraft()) {
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return flightgear::FG_OPTIONS_ERROR;
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}
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return flightgear::FG_OPTIONS_OK;
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}
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/**
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* Initialize vor/ndb/ils/fix list management and query systems (as
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* well as simple airport db list)
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* This is called multiple times in the case of a cache rebuild,
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* to allow lengthy caching to take place in the background, without
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* blocking the main/UI thread.
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*/
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bool
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fgInitNav ()
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{
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flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
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static bool doingRebuild = false;
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if (doingRebuild || cache->isRebuildRequired()) {
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doingRebuild = true;
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bool finished = cache->rebuild();
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if (!finished) {
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// sleep to give the rebuild thread more time
|
|
SGTimeStamp::sleepForMSec(50);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
FGTACANList *channellist = new FGTACANList;
|
|
globals->set_channellist( channellist );
|
|
|
|
SGPath path(globals->get_fg_root());
|
|
path.append( "Navaids/TACAN_freq.dat" );
|
|
flightgear::loadTacan(path, channellist);
|
|
|
|
return true;
|
|
}
|
|
|
|
// General house keeping initializations
|
|
bool fgInitGeneral() {
|
|
string root;
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
|
|
|
|
root = globals->get_fg_root();
|
|
if ( ! root.length() ) {
|
|
// No root path set? Then bail ...
|
|
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
"Cannot continue without a path to the base package "
|
|
<< "being defined." );
|
|
return false;
|
|
}
|
|
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
|
|
|
|
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
|
|
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
|
|
fgSetString("/sim/startup/browser-app", globals->get_browser());
|
|
|
|
simgear::Dir cwd(simgear::Dir::current());
|
|
SGPropertyNode *curr = fgGetNode("/sim", true);
|
|
curr->removeChild("fg-current", 0, false);
|
|
curr = curr->getChild("fg-current", 0, true);
|
|
curr->setStringValue(cwd.path().str());
|
|
curr->setAttribute(SGPropertyNode::WRITE, false);
|
|
|
|
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
|
|
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
|
|
return true;
|
|
}
|
|
|
|
// Write various configuraton values out to the logs
|
|
void fgOutputSettings()
|
|
{
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
|
|
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
|
|
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
|
|
}
|
|
|
|
// This is the top level init routine which calls all the other
|
|
// initialization routines. If you are adding a subsystem to flight
|
|
// gear, its initialization call should located in this routine.
|
|
// Returns non-zero if a problem encountered.
|
|
void fgCreateSubsystems(bool duringReset) {
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
|
|
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the sound subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
// Sound manager uses an own subsystem group "SOUND" which is the last
|
|
// to be updated in every loop.
|
|
// Sound manager is updated last so it can use the CPU while the GPU
|
|
// is processing the scenery (doubled the frame-rate for me) -EMH-
|
|
globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the event manager subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->get_event_mgr()->init();
|
|
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the property interpolator subsystem. Put into the INIT
|
|
// group because the "nasal" subsystem may need it at GENERAL take-down.
|
|
////////////////////////////////////////////////////////////////////
|
|
FGInterpolator* interp = new FGInterpolator;
|
|
interp->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
|
|
globals->add_subsystem("prop-interpolator", interp, SGSubsystemMgr::INIT);
|
|
SGPropertyNode::setInterpolationMgr(interp);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add the FlightGear property utilities.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("properties", new FGProperties);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add the performance monitoring system.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("performance-mon",
|
|
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
|
|
fgGetNode("/sim/performance-monitor", true)));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the material property subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
SGPath mpath( globals->get_fg_root() );
|
|
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
|
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
|
|
globals->get_props()) ) {
|
|
throw sg_io_exception("Error loading materials file", mpath);
|
|
}
|
|
|
|
globals->add_subsystem( "http", new FGHTTPClient );
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the scenery management subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->get_scenery()->get_scene_graph()
|
|
->addChild(simgear::Particles::getCommonRoot());
|
|
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the flight model subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the weather subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
// Initialize the weather modeling subsystem
|
|
globals->add_subsystem("environment", new FGEnvironmentMgr);
|
|
globals->add_subsystem("ephemeris", new Ephemeris);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the aircraft systems and instrumentation (before the
|
|
// autopilot.)
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
|
|
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
|
|
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the XML Autopilot subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
|
|
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
|
|
globals->add_subsystem( "route-manager", new FGRouteMgr );
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the Input-Output subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem( "io", new FGIO );
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Create and register the logger.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("logger", new FGLogger);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Create and register the XML GUI.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Initialize the 2D cloud subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
fgGetBool("/sim/rendering/bump-mapping", false);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the canvas 2d drawing subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialise the ATIS Manager
|
|
// Note that this is old stuff, but is necessary for the
|
|
// current ATIS implementation. Therefore, leave it in here
|
|
// until the ATIS system is ported over to make use of the ATIS
|
|
// sub system infrastructure.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("ATIS", new FGATISMgr, SGSubsystemMgr::INIT, 0.4);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the ATC subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize multiplayer subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialise the AI Model Manager
|
|
////////////////////////////////////////////////////////////////////
|
|
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
|
|
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
|
|
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
|
|
|
|
|
|
// It's probably a good idea to initialize the top level traffic manager
|
|
// After the AI and ATC systems have been initialized properly.
|
|
// AI Traffic manager
|
|
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Add a new 2D panel.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
fgSetArchivable("/sim/panel/visibility");
|
|
fgSetArchivable("/sim/panel/x-offset");
|
|
fgSetArchivable("/sim/panel/y-offset");
|
|
fgSetArchivable("/sim/panel/jitter");
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the controls subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("controls", new FGControls, SGSubsystemMgr::GENERAL);
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the input subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
globals->add_subsystem("input", new FGInput, SGSubsystemMgr::GENERAL);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the replay subsystem
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("replay", new FGReplay);
|
|
globals->add_subsystem("history", new FGFlightHistory);
|
|
|
|
#ifdef ENABLE_AUDIO_SUPPORT
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the sound-effects subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
|
|
#endif
|
|
|
|
#ifdef ENABLE_IAX
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the FGCom subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
globals->add_subsystem("fgcom", new FGCom);
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Initialize the lighting subsystem.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
// ordering here is important : Nasal (via events), then models, then views
|
|
if (!duringReset) {
|
|
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
|
|
}
|
|
|
|
globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
|
|
globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
globals->add_subsystem("view-manager", new FGViewMgr, SGSubsystemMgr::DISPLAY);
|
|
|
|
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
|
|
SGSubsystemMgr::DISPLAY);
|
|
}
|
|
|
|
void fgPostInitSubsystems()
|
|
{
|
|
SGTimeStamp st;
|
|
st.stamp();
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Initialize the Nasal interpreter.
|
|
// Do this last, so that the loaded scripts see initialized state
|
|
////////////////////////////////////////////////////////////////////////
|
|
FGNasalSys* nasal = new FGNasalSys();
|
|
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
|
|
nasal->init();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
|
|
|
|
// Ensure IOrules and path validation are working properly by trying to
|
|
// access a folder/file which should never be accessible.
|
|
const char* no_access_path =
|
|
#ifdef _WIN32
|
|
"Z:"
|
|
#endif
|
|
"/do-not-access";
|
|
|
|
if( fgValidatePath(no_access_path, true) )
|
|
SG_LOG
|
|
(
|
|
SG_GENERAL,
|
|
SG_ALERT,
|
|
"Check your IOrules! (write to '" << no_access_path << "' is allowed)"
|
|
);
|
|
if( fgValidatePath(no_access_path, false) )
|
|
SG_LOG
|
|
(
|
|
SG_GENERAL,
|
|
SG_ALERT,
|
|
"Check your IOrules! (read from '" << no_access_path << "' is allowed)"
|
|
);
|
|
|
|
// initialize methods that depend on other subsystems.
|
|
st.stamp();
|
|
globals->get_subsystem_mgr()->postinit();
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// End of subsystem initialization.
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
fgSetBool("/sim/crashed", false);
|
|
fgSetBool("/sim/initialized", true);
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, endl);
|
|
|
|
// Save the initial state for future
|
|
// reference.
|
|
globals->saveInitialState();
|
|
}
|
|
|
|
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
|
|
void fgReInitSubsystems()
|
|
{
|
|
#ifdef NEW_RESET
|
|
fgResetIdleState();
|
|
return;
|
|
#endif
|
|
|
|
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
|
|
|
|
// setup state to begin re-init
|
|
bool freeze = master_freeze->getBoolValue();
|
|
if ( !freeze ) {
|
|
master_freeze->setBoolValue(true);
|
|
}
|
|
|
|
fgSetBool("/sim/signals/reinit", true);
|
|
fgSetBool("/sim/crashed", false);
|
|
|
|
// do actual re-init steps
|
|
globals->get_subsystem("flight")->unbind();
|
|
|
|
// reset control state, before restoring initial state; -set or config files
|
|
// may specify values for flaps, trim tabs, magnetos, etc
|
|
globals->get_controls()->reset_all();
|
|
|
|
globals->restoreInitialState();
|
|
|
|
// update our position based on current presets
|
|
// this will mark position as needed finalized which we'll do in the
|
|
// main-loop
|
|
flightgear::initPosition();
|
|
|
|
simgear::SGTerraSync* terraSync =
|
|
static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
|
|
if (terraSync) {
|
|
terraSync->reposition();
|
|
}
|
|
|
|
// Force reupdating the positions of the ai 3d models. They are used for
|
|
// initializing ground level for the FDM.
|
|
globals->get_subsystem("ai-model")->reinit();
|
|
|
|
// Initialize the FDM
|
|
globals->get_subsystem("flight")->reinit();
|
|
|
|
// reset replay buffers
|
|
globals->get_subsystem("replay")->reinit();
|
|
|
|
// reload offsets from config defaults
|
|
globals->get_viewmgr()->reinit();
|
|
|
|
// ugly: finalizePosition waits for METAR to arrive for the new airport.
|
|
// we don't re-init the environment manager here, since historically we did
|
|
// not, and doing so seems to have other issues. All that's needed is to
|
|
// schedule METAR fetch immediately, so it's available for finalizePosition.
|
|
// So we manually extract the METAR-fetching component inside the environment
|
|
// manager, and re-init that.
|
|
SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
|
|
if (envMgr) {
|
|
envMgr->get_subsystem("realwx")->reinit();
|
|
}
|
|
|
|
globals->get_subsystem("time")->reinit();
|
|
|
|
// need to bind FDMshell again, since we manually unbound it above...
|
|
globals->get_subsystem("flight")->bind();
|
|
|
|
// need to reset aircraft (systems/instruments) so they can adapt to current environment
|
|
globals->get_subsystem("systems")->reinit();
|
|
globals->get_subsystem("instrumentation")->reinit();
|
|
|
|
globals->get_subsystem("ATIS")->reinit();
|
|
|
|
// setup state to end re-init
|
|
fgSetBool("/sim/signals/reinit", false);
|
|
if ( !freeze ) {
|
|
master_freeze->setBoolValue(false);
|
|
}
|
|
fgSetBool("/sim/sceneryloaded",false);
|
|
}
|
|
|
|
void fgStartNewReset()
|
|
{
|
|
globals->saveInitialState();
|
|
|
|
fgSetBool("/sim/signals/reinit", true);
|
|
fgSetBool("/sim/freeze/master", true);
|
|
|
|
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
|
|
subsystemManger->shutdown();
|
|
subsystemManger->unbind();
|
|
|
|
// remove them all (with some exceptions?)
|
|
for (int g=0; g<SGSubsystemMgr::MAX_GROUPS; ++g) {
|
|
SGSubsystemGroup* grp = subsystemManger->get_group(static_cast<SGSubsystemMgr::GroupType>(g));
|
|
const string_list& names(grp->member_names());
|
|
string_list::const_iterator it;
|
|
for (it = names.begin(); it != names.end(); ++it) {
|
|
if ((*it == "time") || (*it == "terrasync") || (*it == "events")
|
|
|| (*it == "lighting"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
try {
|
|
subsystemManger->remove(it->c_str());
|
|
} catch (std::exception& e) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "caught std::exception shutting down:" << *it);
|
|
} catch (...) {
|
|
SG_LOG(SG_GENERAL, SG_INFO, "caught generic exception shutting down:" << *it);
|
|
}
|
|
|
|
// don't delete here, dropping the ref should be sufficient
|
|
}
|
|
} // of top-level groups iteration
|
|
|
|
// order is important here since tile-manager shutdown needs to
|
|
// access the scenery object
|
|
globals->set_tile_mgr(NULL);
|
|
globals->set_scenery(NULL);
|
|
flightgear::CameraGroup::setDefault(NULL);
|
|
|
|
FGRenderer* render = globals->get_renderer();
|
|
// don't cancel the pager until after shutdown, since AIModels (and
|
|
// potentially others) can queue delete requests on the pager.
|
|
render->getViewer()->getDatabasePager()->cancel();
|
|
|
|
// preserve the event handler; re-creating it would entail fixing the
|
|
// idle handler
|
|
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
|
|
|
|
globals->set_renderer(NULL);
|
|
globals->set_matlib(NULL);
|
|
globals->set_chatter_queue(NULL);
|
|
|
|
simgear::SGModelLib::resetPropertyRoot();
|
|
|
|
globals->resetPropertyRoot();
|
|
globals->restoreInitialState();
|
|
|
|
fgInitConfig(0, NULL, true);
|
|
fgInitGeneral(); // all of this?
|
|
|
|
fgGetNode("/sim")->removeChild("aircraft-dir");
|
|
fgInitAircraft(true);
|
|
flightgear::Options::sharedInstance()->processOptions();
|
|
|
|
render = new FGRenderer;
|
|
render->setEventHandler(eventHandler);
|
|
globals->set_renderer(render);
|
|
render->init();
|
|
render->setViewer(viewer.get());
|
|
viewer->getDatabasePager()->setUpThreads(1, 1);
|
|
render->splashinit();
|
|
|
|
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
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fgOSResetProperties();
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// init some things manually
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// which do not follow the regular init pattern
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globals->get_event_mgr()->init();
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globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
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globals->set_matlib( new SGMaterialLib );
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// terra-sync needs the property tree root, pass it back in
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simgear::SGTerraSync* terra_sync = static_cast<simgear::SGTerraSync*>(subsystemManger->get_subsystem("terrasync"));
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terra_sync->setRoot(globals->get_props());
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fgSetBool("/sim/signals/reinit", false);
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fgSetBool("/sim/freeze/master", false);
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fgSetBool("/sim/sceneryloaded",false);
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}
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