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flightgear/src/Main/fg_init.cxx
James Turner 25bf3793bd Reset: fix a static in play-audio-sample
Had to add this to FGGlobals, since it needs to be cleaned up
alongside the sound manager (which ideally it would be owned by, 
but that's a change for another day)
2013-11-25 23:53:58 +00:00

1028 lines
36 KiB
C++

// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // strcmp()
#if defined(SG_WINDOWS)
# include <io.h> // isatty()
# include <process.h> // _getpid()
# include <Windows.h>
# define isatty _isatty
#else
// for open() and options
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
#endif
#include <string>
#include <boost/algorithm/string/compare.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <osgViewer/Viewer>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/particles.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Aircraft/FlightHistory.hxx>
#include <Airports/runways.hxx>
#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <AIModel/AIManager.hxx>
#include <ATCDCL/ATISmgr.hxx>
#include <ATC/atc_mgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <GUI/new_gui.hxx>
#include <GUI/MessageBox.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/voice.hxx>
#include <Sound/soundmanager.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
#include <Time/TimeManager.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/ephemeris.hxx>
#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/FGEventHandler.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Cockpit/cockpitDisplayManager.hxx>
#include <Network/HTTPClient.hxx>
#include <Network/fgcom.hxx>
#include <Viewer/CameraGroup.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "FGInterpolator.hxx"
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include "util.hxx"
#include "AircraftDirVisitorBase.hxx"
#if defined(SG_MAC)
#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
#endif
//#define NEW_RESET 1
using std::string;
using std::endl;
using std::cerr;
using std::cout;
using namespace boost::algorithm;
extern osg::ref_ptr<osgViewer::Viewer> viewer;
// Return the current base package version
string fgBasePackageVersion() {
SGPath base_path( globals->get_fg_root() );
base_path.append("version");
if (!base_path.exists()) {
return string();
}
sg_gzifstream in( base_path.str() );
if (!in.is_open()) {
return string();
}
string version;
in >> version;
return version;
}
class FindAndCacheAircraft : public AircraftDirVistorBase
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
flightgear::fatalMessageBox("No aircraft", "No aircraft was specified");
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBox("Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
flightgear::fatalMessageBox("Aircraft not found",
"The requested aircraft '" + aircraft + "' could not be found in the specified location.",
aircraftDir);
return false;
}
}
if (!checkCache()) {
// prepare cache for re-scan
SGPropertyNode *n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
visitAircraftPaths();
}
if (_foundPath.str().empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find specified aircraft: " << aircraft );
flightgear::fatalMessageBox("Aircraft not found",
"The requested aircraft '" + aircraft + "' could not be found in any of the search paths");
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath.str());
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath.str());
return false;
}
try {
readProperties(_foundPath.str(), globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT, "Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBox("Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
return true;
}
private:
SGPath getAircraftPaths() {
string_list pathList = globals->get_aircraft_paths();
SGPath aircraftPaths;
string_list::const_iterator it = pathList.begin();
if (it != pathList.end()) {
aircraftPaths.set(*it);
it++;
}
for (; it != pathList.end(); ++it) {
aircraftPaths.add(*it);
}
return aircraftPaths;
}
bool checkCache()
{
if (globals->get_fg_root() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
if (getAircraftPaths().str() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!boost::equals(_searchAircraft, name, is_iequal())) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
virtual VisitResult visit(const SGPath& p)
{
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(p.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(p.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
_foundPath = p;
return VISIT_DONE;
}
return VISIT_CONTINUE;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
char *envp = ::getenv( "APPDATA" );
SGPath config( envp );
config.append( "flightgear.org" );
return config;
}
#elif defined(SG_MAC)
// platformDefaultDataPath defined in GUI/CocoaHelpers.h
#else
static SGPath platformDefaultDataPath()
{
return SGPath::home() / ".fgfs";
}
#endif
bool fgInitHome()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
globals->set_fg_home(dataPath.c_str());
simgear::Dir fgHome(dataPath);
if (!fgHome.exists()) {
fgHome.create(0755);
}
if (!fgHome.exists()) {
flightgear::fatalMessageBox("Problem setting up user data",
"Unable to create the user-data storage folder at: '"
+ dataPath.str() + "'");
return false;
}
if (fgGetBool("/sim/fghome-readonly", false)) {
// user / config forced us into readonly mode, fine
SG_LOG(SG_GENERAL, SG_INFO, "Running with FG_HOME readonly");
return true;
}
// write our PID, and check writeability
SGPath pidPath(dataPath, "fgfs.pid");
if (pidPath.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "flightgear instance already running, switching to FG_HOME read-only.");
// set a marker property so terrasync/navcache don't try to write
// from secondary instances
fgSetBool("/sim/fghome-readonly", true);
return true;
}
char buf[16];
bool result = false;
#if defined(SG_WINDOWS)
size_t len = snprintf(buf, 16, "%d", _getpid());
HANDLE f = CreateFileA(pidPath.c_str(), GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ, /* sharing */
NULL, /* security attributes */
CREATE_NEW, /* error if already exists */
FILE_FLAG_DELETE_ON_CLOSE,
NULL /* template */);
result = (f != INVALID_HANDLE_VALUE);
if (result) {
DWORD written;
WriteFile(f, buf, len, &written, NULL /* overlapped */);
}
#else
// POSIX, do open+unlink trick to the file is deleted on exit, even if we
// crash or exit(-1)
size_t len = snprintf(buf, 16, "%d", getpid());
int fd = ::open(pidPath.c_str(), O_WRONLY | O_CREAT | O_TRUNC | O_EXCL, 0644);
if (fd >= 0) {
::write(fd, buf, len);
::unlink(pidPath.c_str()); // delete file when app quits
result = true;
}
fgSetBool("/sim/fghome-readonly", false);
#endif
if (!result) {
flightgear::fatalMessageBox("File permissions problem",
"Can't write to user-data storage folder, check file permissions and FG_HOME.",
"User-data at:" + dataPath.str());
}
return result;
}
// Read in configuration (file and command line)
int fgInitConfig ( int argc, char **argv, bool reinit )
{
SGPath dataPath = globals->get_fg_home();
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0777);
}
// Set /sim/fg-home and don't allow malign code to override it until
// Nasal security is set up. Use FG_HOME if necessary.
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0, false);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.c_str());
home->setAttribute(SGPropertyNode::WRITE, false);
fgSetDefaults();
flightgear::Options* options = flightgear::Options::sharedInstance();
if (!reinit) {
options->init(argc, argv, dataPath);
}
bool loadDefaults = options->shouldLoadDefaultConfig();
if (loadDefaults) {
// Read global preferences from $FG_ROOT/preferences.xml
SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences");
fgLoadProps("preferences.xml", globals->get_props());
SG_LOG(SG_INPUT, SG_INFO, "Finished Reading global preferences");
// do not load user settings when reset to default is requested, or if
// told to explicitly ignore
if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
SG_LOG(SG_ALL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
}
else
{
globals->loadUserSettings(dataPath);
}
} else {
SG_LOG(SG_GENERAL, SG_INFO, "not reading default configuration files");
}// of no-default-config selected
return flightgear::FG_OPTIONS_OK;
}
int fgInitAircraft(bool reinit)
{
// Scan user config files and command line for a specified aircraft.
if (!reinit) {
flightgear::Options::sharedInstance()->initAircraft();
}
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return flightgear::FG_OPTIONS_ERROR;
}
return flightgear::FG_OPTIONS_OK;
}
/**
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
* This is called multiple times in the case of a cache rebuild,
* to allow lengthy caching to take place in the background, without
* blocking the main/UI thread.
*/
bool
fgInitNav ()
{
flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
static bool doingRebuild = false;
if (doingRebuild || cache->isRebuildRequired()) {
doingRebuild = true;
bool finished = cache->rebuild();
if (!finished) {
// sleep to give the rebuild thread more time
SGTimeStamp::sleepForMSec(50);
return false;
}
}
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
SGPath path(globals->get_fg_root());
path.append( "Navaids/TACAN_freq.dat" );
flightgear::loadTacan(path, channellist);
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
string root;
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
root = globals->get_fg_root();
if ( ! root.length() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
return false;
}
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << root << '"' << endl );
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
fgSetString("/sim/startup/browser-app", globals->get_browser());
simgear::Dir cwd(simgear::Dir::current());
SGPropertyNode *curr = fgGetNode("/sim", true);
curr->removeChild("fg-current", 0, false);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd.path().str());
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
return true;
}
// Write various configuraton values out to the logs
void fgOutputSettings()
{
SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"');
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << simgear::strutils::join(globals->get_aircraft_paths(), "\n\t") );
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << simgear::strutils::join(globals->get_fg_scenery(), "\n\t") );
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
void fgCreateSubsystems(bool duringReset) {
SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.
////////////////////////////////////////////////////////////////////
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_subsystem("sound", new FGSoundManager, SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
FGInterpolator* interp = new FGInterpolator;
interp->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
globals->add_subsystem("prop-interpolator", interp, SGSubsystemMgr::INIT);
SGPropertyNode::setInterpolationMgr(interp);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)));
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(),
globals->get_props()) ) {
throw sg_io_exception("Error loading materials file", mpath);
}
globals->add_subsystem( "http", new FGHTTPClient );
////////////////////////////////////////////////////////////////////
// Initialize the scenery management subsystem.
////////////////////////////////////////////////////////////////////
globals->get_scenery()->get_scene_graph()
->addChild(simgear::Particles::getCommonRoot());
simgear::GlobalParticleCallback::setSwitch(fgGetNode("/sim/rendering/particles", true));
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
////////////////////////////////////////////////////////////////////
// Initialize the weather subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
globals->add_subsystem("ephemeris", new Ephemeris);
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
////////////////////////////////////////////////////////////////////
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
globals->add_subsystem( "route-manager", new FGRouteMgr );
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
////////////////////////////////////////////////////////////////////
// Create and register the logger.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("logger", new FGLogger);
////////////////////////////////////////////////////////////////////
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
////////////////////////////////////////////////////////////////////
// Initialize the canvas 2d drawing subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialise the ATIS Manager
// Note that this is old stuff, but is necessary for the
// current ATIS implementation. Therefore, leave it in here
// until the ATIS system is ported over to make use of the ATIS
// sub system infrastructure.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATIS", new FGATISMgr, SGSubsystemMgr::INIT, 0.4);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
SG_LOG(SG_GENERAL, SG_INFO, " AI Model Manager");
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("controls", new FGControls, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("input", new FGInput, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
globals->add_subsystem("history", new FGFlightHistory);
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
#ifdef ENABLE_IAX
////////////////////////////////////////////////////////////////////
// Initialize the FGCom subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("fgcom", new FGCom);
#endif
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
// ordering here is important : Nasal (via events), then models, then views
if (!duringReset) {
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
}
globals->add_subsystem("aircraft-model", new FGAircraftModel, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("model-manager", new FGModelMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("view-manager", new FGViewMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("tile-manager", globals->get_tile_mgr(),
SGSubsystemMgr::DISPLAY);
}
void fgPostInitSubsystems()
{
SGTimeStamp st;
st.stamp();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
FGNasalSys* nasal = new FGNasalSys();
globals->add_subsystem("nasal", nasal, SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
// Ensure IOrules and path validation are working properly by trying to
// access a folder/file which should never be accessible.
const char* no_access_path =
#ifdef _WIN32
"Z:"
#endif
"/do-not-access";
if( fgValidatePath(no_access_path, true) )
SG_LOG
(
SG_GENERAL,
SG_ALERT,
"Check your IOrules! (write to '" << no_access_path << "' is allowed)"
);
if( fgValidatePath(no_access_path, false) )
SG_LOG
(
SG_GENERAL,
SG_ALERT,
"Check your IOrules! (read from '" << no_access_path << "' is allowed)"
);
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
SG_LOG( SG_GENERAL, SG_INFO, endl);
// Save the initial state for future
// reference.
globals->saveInitialState();
}
// Reset: this is what the 'reset' command (and hence, GUI) is attached to
void fgReInitSubsystems()
{
#ifdef NEW_RESET
fgResetIdleState();
return;
#endif
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
// setup state to begin re-init
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/crashed", false);
// do actual re-init steps
globals->get_subsystem("flight")->unbind();
// reset control state, before restoring initial state; -set or config files
// may specify values for flaps, trim tabs, magnetos, etc
globals->get_controls()->reset_all();
globals->restoreInitialState();
// update our position based on current presets
// this will mark position as needed finalized which we'll do in the
// main-loop
flightgear::initPosition();
simgear::SGTerraSync* terraSync =
static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
if (terraSync) {
terraSync->reposition();
}
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai-model")->reinit();
// Initialize the FDM
globals->get_subsystem("flight")->reinit();
// reset replay buffers
globals->get_subsystem("replay")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
// ugly: finalizePosition waits for METAR to arrive for the new airport.
// we don't re-init the environment manager here, since historically we did
// not, and doing so seems to have other issues. All that's needed is to
// schedule METAR fetch immediately, so it's available for finalizePosition.
// So we manually extract the METAR-fetching component inside the environment
// manager, and re-init that.
SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
if (envMgr) {
envMgr->get_subsystem("realwx")->reinit();
}
globals->get_subsystem("time")->reinit();
// need to bind FDMshell again, since we manually unbound it above...
globals->get_subsystem("flight")->bind();
// need to reset aircraft (systems/instruments) so they can adapt to current environment
globals->get_subsystem("systems")->reinit();
globals->get_subsystem("instrumentation")->reinit();
globals->get_subsystem("ATIS")->reinit();
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
fgSetBool("/sim/sceneryloaded",false);
}
void fgStartNewReset()
{
globals->saveInitialState();
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/freeze/master", true);
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
subsystemManger->shutdown();
subsystemManger->unbind();
// remove them all (with some exceptions?)
for (int g=0; g<SGSubsystemMgr::MAX_GROUPS; ++g) {
SGSubsystemGroup* grp = subsystemManger->get_group(static_cast<SGSubsystemMgr::GroupType>(g));
const string_list& names(grp->member_names());
string_list::const_iterator it;
for (it = names.begin(); it != names.end(); ++it) {
if ((*it == "time") || (*it == "terrasync") || (*it == "events")
|| (*it == "lighting"))
{
continue;
}
try {
subsystemManger->remove(it->c_str());
} catch (std::exception& e) {
SG_LOG(SG_GENERAL, SG_INFO, "caught std::exception shutting down:" << *it);
} catch (...) {
SG_LOG(SG_GENERAL, SG_INFO, "caught generic exception shutting down:" << *it);
}
// don't delete here, dropping the ref should be sufficient
}
} // of top-level groups iteration
// order is important here since tile-manager shutdown needs to
// access the scenery object
globals->set_tile_mgr(NULL);
globals->set_scenery(NULL);
flightgear::CameraGroup::setDefault(NULL);
FGRenderer* render = globals->get_renderer();
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
render->getViewer()->getDatabasePager()->cancel();
// preserve the event handler; re-creating it would entail fixing the
// idle handler
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
globals->set_renderer(NULL);
globals->set_matlib(NULL);
globals->set_chatter_queue(NULL);
simgear::SGModelLib::resetPropertyRoot();
globals->resetPropertyRoot();
globals->restoreInitialState();
fgInitConfig(0, NULL, true);
fgInitGeneral(); // all of this?
fgGetNode("/sim")->removeChild("aircraft-dir");
fgInitAircraft(true);
flightgear::Options::sharedInstance()->processOptions();
render = new FGRenderer;
render->setEventHandler(eventHandler);
globals->set_renderer(render);
render->init();
render->setViewer(viewer.get());
viewer->getDatabasePager()->setUpThreads(1, 1);
render->splashinit();
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
fgOSResetProperties();
// init some things manually
// which do not follow the regular init pattern
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
globals->set_matlib( new SGMaterialLib );
// terra-sync needs the property tree root, pass it back in
simgear::SGTerraSync* terra_sync = static_cast<simgear::SGTerraSync*>(subsystemManger->get_subsystem("terrasync"));
terra_sync->setRoot(globals->get_props());
fgSetBool("/sim/signals/reinit", false);
fgSetBool("/sim/freeze/master", false);
fgSetBool("/sim/sceneryloaded",false);
}