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sea tile, and finally process the objects. This guarantees that all objects are placed relative to a valid tile center, rather than to the origin (0/0/0). This is important for objects in sea tiles, and allows to display objects of *.stg files that came sooner in FG_SCENERY. |
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.. | ||
.cvsignore | ||
design | ||
FGTileLoader.cxx | ||
FGTileLoader.hxx | ||
hitlist.cxx | ||
hitlist.hxx | ||
Makefile.am | ||
maptest.cxx | ||
newcache.cxx | ||
newcache.hxx | ||
scenery.cxx | ||
scenery.hxx | ||
test.cxx | ||
tileentry.cxx | ||
tileentry.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |