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flightgear/utils/fgviewer/Frustum.hxx
2012-12-16 16:52:28 +01:00

156 lines
5.5 KiB
C++

// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef Frustum_hxx
#define Frustum_hxx
#include <cmath>
#include <osg/Matrix>
#include <osg/Vec2>
#include <osg/Vec3>
#include <simgear/math/SGMath.hxx>
namespace fgviewer {
struct Frustum {
Frustum(const double& aspectRatio = 1) :
_left(-aspectRatio),
_right(aspectRatio),
_bottom(-1),
_top(1),
_near(2)
{ }
Frustum(const double& left, const double& right, const double& bottom, const double& top, const double& near) :
_left(left),
_right(right),
_bottom(bottom),
_top(top),
_near(near)
{ }
Frustum(const Frustum& frustum) :
_left(frustum._left),
_right(frustum._right),
_bottom(frustum._bottom),
_top(frustum._top),
_near(frustum._near)
{ }
bool setMatrix(const osg::Matrix& matrix)
{
double zFar;
return matrix.getFrustum(_left, _right, _bottom, _top, _near, zFar);
}
osg::Matrix getMatrix() const
{
return getMatrix(osg::Vec2(_near, 2*_near));
}
/// Finite projection matrix
osg::Matrix getMatrix(const osg::Vec2& depthRange) const
{
double near = depthRange[0];
double far = depthRange[1];
/// left, right, bottom and top are rescaled by near/_near and the result is
/// inserted into the final equations. This rescaling factor just cancels out mostly.
double a00 = 2*_near/(_right - _left);
double a11 = 2*_near/(_top - _bottom);
double a20 = (_right + _left)/(_right - _left);
double a21 = (_top + _bottom)/(_top - _bottom);
double a22 = (near + far)/(near - far);
double a23 = -1;
double a32 = 2*near*far/(near - far);
return osg::Matrix(a00, 0, 0, 0,
0, a11, 0, 0,
a20, a21, a22, a23,
0, 0, a32, 0);
}
/// Infinite projection matrix with a given near plane
osg::Matrix getMatrix(const double& near, const double& eps = 0) const
{
/// left, right, bottom and top are rescaled by near/_near and the result is
/// inserted into the final equations. This rescaling factor just cancels out mostly.
double a00 = 2*_near/(_right - _left);
double a11 = 2*_near/(_top - _bottom);
double a20 = (_right + _left)/(_right - _left);
double a21 = (_top + _bottom)/(_top - _bottom);
double a22 = eps - 1;
double a23 = -1;
double a32 = near*(eps - 2);
return osg::Matrix(a00, 0, 0, 0,
0, a11, 0, 0,
a20, a21, a22, a23,
0, 0, a32, 0);
}
/// Return the aspect ratio of the frustum
double getAspectRatio() const
{ return (_right - _left)/(_top - _bottom); }
void setAspectRatio(double aspectRatio)
{
double aspectScale = aspectRatio/getAspectRatio();
_left *= aspectScale;
_right *= aspectScale;
}
void setFieldOfViewRad(double fieldOfViewRad)
{
double fieldOfView = tan(fieldOfViewRad);
double aspectRatio = getAspectRatio();
_left = -fieldOfView*aspectRatio*0.5*_near;
_right = fieldOfView*aspectRatio*0.5*_near;
_bottom = -fieldOfView*0.5*_near;
_top = fieldOfView*0.5*_near;
}
void setFieldOfViewDeg(double fieldOfViewDeg)
{ setFieldOfViewRad(SGMiscd::deg2rad(fieldOfViewDeg)); }
/// Translate this frustum by the given eye point offset
Frustum translate(const osg::Vec3& eyeOffset) const
{
double left = _left - eyeOffset[0];
double right = _right - eyeOffset[0];
double bottom = _bottom - eyeOffset[1];
double top = _top - eyeOffset[1];
double near = _near + eyeOffset[2];
return Frustum(left, right, bottom, top, near);
}
/// Scale this frustum around the scale center.
/// Gives something similar like zooming into the view.
Frustum scale(double scaleFactor, const osg::Vec3& scaleCenter) const
{
Frustum frustum;
frustum._left = scaleFactor*(_left - scaleCenter[0]) + scaleCenter[0];
frustum._right = scaleFactor*(_right - scaleCenter[0]) + scaleCenter[0];
frustum._bottom = scaleFactor*(_bottom - scaleCenter[1]) + scaleCenter[1];
frustum._top = scaleFactor*(_top - scaleCenter[1]) + scaleCenter[1];
frustum._near = scaleFactor*(_near + scaleCenter[2]) - scaleCenter[2];
return frustum;
}
// Parameters for the reference view frustum.
double _left;
double _right;
double _bottom;
double _top;
// Is not the real near plane. Just used to reference the other frustum parameters.
double _near;
};
} // namespace fgviewer
#endif