198b88ca9b
scene management code and organizing it within simgear. My strategy is to identify the code I want to move, and break it's direct flightgear dependencies. Then it will be free to move over into the simgear package. - Moved some property specific code into simgear/props/ - Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors. - This need to pass data as function parameters had a dramatic cascading effect throughout the FlightGear code.
112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
// fg_fx.cxx -- Sound effect management class implementation
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//
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// Started by David Megginson, October 2001
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// (Reuses some code from main.cxx, probably by Curtis Olson)
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//
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// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef _MSC_VER
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#pragma warning (disable: 4786)
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#endif
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/exception.hxx>
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#ifdef __BORLANDC__
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# define exception c_exception
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#endif
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <Main/fg_props.hxx>
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#include "fg_fx.hxx"
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#include "fg_sound.hxx"
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FGFX::FGFX ()
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{
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}
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FGFX::~FGFX ()
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{
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_sound.clear();
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}
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void
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FGFX::init()
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{
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SGPropertyNode * node = fgGetNode("/sim/sound", true);
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int i;
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string path_str = node->getStringValue("path");
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SGPath path( globals->get_fg_root() );
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if (path_str.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
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return;
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}
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path.append(path_str.c_str());
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SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName()
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<< " from " << path.str());
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SGPropertyNode root;
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try {
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readProperties(path.str(), &root);
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} catch (const sg_exception &e) {
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SG_LOG(SG_GENERAL, SG_ALERT,
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"Incorrect path specified in configuration file");
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return;
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}
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node = root.getNode("fx");
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for (i = 0; i < node->nChildren(); i++) {
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FGSound *sound = new FGSound();
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sound->init(node->getChild(i));
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_sound.push_back(sound);
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}
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}
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void
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FGFX::reinit()
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{
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_sound.clear();
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init();
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};
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void
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FGFX::bind ()
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{
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}
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void
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FGFX::unbind ()
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{
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}
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void
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FGFX::update (double dt)
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{
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if (fgGetBool("/sim/sound/audible")) {
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for (unsigned int i = 0; i < _sound.size(); i++ )
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_sound[i]->update(dt);
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}
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}
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// end of fg_fx.cxx
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