- Modify global_mouseInput in init() and in shutdown(), because *these* are the places where FGMouseInput is enabled or disabled. - reinit() does shutdown() followed by init(). Note: the commented-out block starting with "FIXME: memory leak" that is removed here was just an outdated comment, because SGBindingList is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart pointer type (SGSharedPtr<SGBinding>). In other words, there was no leak in this place---at least, not recently.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
// FGMouseInput.hxx -- handle user input from mouse devices
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//
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// Written by Torsten Dreyer, started August 2009
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// Based on work from David Megginson, started May 2001.
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//
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// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _FGMOUSEINPUT_HXX
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#define _FGMOUSEINPUT_HXX
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#include "FGCommonInput.hxx"
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#include <memory>
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#include <simgear/structure/subsystem_mgr.hxx>
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// forward decls
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namespace osgGA { class GUIEventAdapter; }
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////////////////////////////////////////////////////////////////////////
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// The Mouse Input Class
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////////////////////////////////////////////////////////////////////////
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class FGMouseInput : public SGSubsystem, FGCommonInput {
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public:
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FGMouseInput();
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virtual ~FGMouseInput() = default;
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void init() override;
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void shutdown() override;
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void reinit() override;
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void update( double dt ) override;
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static const char* subsystemName() { return "input-mouse"; }
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void doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea);
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void doMouseMotion (int x, int y, const osgGA::GUIEventAdapter*);
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/**
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* @brief isRightDragToLookEnabled - test if we're in right-mouse-drag
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* to adjust the view direction/position mode.
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* @return
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*/
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bool isRightDragToLookEnabled() const;
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private:
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void processMotion(int x, int y, const osgGA::GUIEventAdapter* ea);
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class FGMouseInputPrivate;
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std::unique_ptr<FGMouseInputPrivate> d;
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};
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#endif
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