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flightgear/src/Input/FGMouseInput.hxx
Florent Rougon 99c809dda0 FGMouseInput: add shutdown() and reinit() overrides
- Modify global_mouseInput in init() and in shutdown(), because *these*
  are the places where FGMouseInput is enabled or disabled.

- reinit() does shutdown() followed by init().

Note: the commented-out block starting with "FIXME: memory leak" that is
      removed here was just an outdated comment, because SGBindingList
      is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart
      pointer type (SGSharedPtr<SGBinding>). In other words, there was
      no leak in this place---at least, not recently.
2018-01-27 11:25:10 +01:00

70 lines
2.2 KiB
C++

// FGMouseInput.hxx -- handle user input from mouse devices
//
// Written by Torsten Dreyer, started August 2009
// Based on work from David Megginson, started May 2001.
//
// Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de
// Copyright (C) 2001 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FGMOUSEINPUT_HXX
#define _FGMOUSEINPUT_HXX
#include "FGCommonInput.hxx"
#include <memory>
#include <simgear/structure/subsystem_mgr.hxx>
// forward decls
namespace osgGA { class GUIEventAdapter; }
////////////////////////////////////////////////////////////////////////
// The Mouse Input Class
////////////////////////////////////////////////////////////////////////
class FGMouseInput : public SGSubsystem, FGCommonInput {
public:
FGMouseInput();
virtual ~FGMouseInput() = default;
void init() override;
void shutdown() override;
void reinit() override;
void update( double dt ) override;
static const char* subsystemName() { return "input-mouse"; }
void doMouseClick (int b, int updown, int x, int y, bool mainWindow, const osgGA::GUIEventAdapter* ea);
void doMouseMotion (int x, int y, const osgGA::GUIEventAdapter*);
/**
* @brief isRightDragToLookEnabled - test if we're in right-mouse-drag
* to adjust the view direction/position mode.
* @return
*/
bool isRightDragToLookEnabled() const;
private:
void processMotion(int x, int y, const osgGA::GUIEventAdapter* ea);
class FGMouseInputPrivate;
std::unique_ptr<FGMouseInputPrivate> d;
};
#endif