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flightgear/src/FDM/JSBSim/FGLGear.h
2000-10-02 23:07:30 +00:00

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/*******************************************************************************
Header: FGLGear.h
Author: Jon S. Berndt
Date started: 11/18/99
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
11/18/99 JSB Created
********************************************************************************
SENTRY
*******************************************************************************/
#ifndef FGLGEAR_H
#define FGLGEAR_H
/*******************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
[1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
[2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
[3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
[4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
Wiley & Sons, 1979 ISBN 0-471-03032-5
[5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
1982 ISBN 0-471-08936-2
********************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
# include <simgear/compiler.h>
#endif
#include <string>
#include "FGConfigFile.h"
#include "FGMatrix.h"
#include "FGFDMExec.h"
#include "FGState.h"
/*******************************************************************************
DEFINITIONS
*******************************************************************************/
/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGAircraft;
class FGPosition;
class FGRotation;
class FGLGear
{
public:
FGLGear(FGConfigFile*, FGFDMExec*);
~FGLGear(void);
FGColumnVector Force(void);
FGColumnVector Moment(void) {return vMoment;}
FGColumnVector GetBodyLocation(void) { return vWhlBodyVec; }
inline string GetName(void) {return name; }
inline bool GetWOW(void) {return WOW; }
inline float GetCompLen(void) {return compressLength;}
inline float GetCompVel(void) {return compressSpeed; }
inline float GetCompForce(void) {return Force()(3); }
inline void SetReport(bool bb) { ReportEnable=bb; }
inline bool GetReport(void) { return ReportEnable; }
private:
enum {eX=1, eY, eZ};
FGColumnVector vXYZ;
FGColumnVector vMoment;
FGColumnVector vWhlBodyVec;
float kSpring, bDamp, compressLength, compressSpeed;
float statFCoeff, rollFCoeff, skidFCoeff;
float frictionForce, compForce;
float brakePct, brakeForce, brakeCoeff;
float maxCompLen;
double SinkRate;
double GroundSpeed;
double DistanceTraveled;
double MaximumStrutForce;
double MaximumStrutTravel;
bool WOW;
bool FirstContact;
bool Reported;
bool ReportEnable;
string name;
FGFDMExec* Exec;
FGState* State;
FGAircraft* Aircraft;
FGPosition* Position;
FGRotation* Rotation;
void Report(void);
};
#include "FGAircraft.h"
#include "FGPosition.h"
#include "FGRotation.h"
/******************************************************************************/
#endif