1423 lines
48 KiB
C++
1423 lines
48 KiB
C++
// FGAIAircraft - FGAIBase-derived class creates an AI airplane
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//
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// Written by David Culp, started October 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <Airports/dynamics.hxx>
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#include <Airports/airport.hxx>
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#include <Main/util.hxx>
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#include <simgear/structure/exception.hxx>
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#include <string>
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#include <cmath>
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#include <ctime>
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// defined in AIShip.cxx
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extern double fgIsFinite(double x);
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#include "AIAircraft.hxx"
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#include "performancedata.hxx"
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#include "performancedb.hxx"
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#include <signal.h>
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using std::string;
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using std::cerr;
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using std::endl;
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//#include <Airports/trafficcontroller.hxx>
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FGAIAircraft::FGAIAircraft(FGAISchedule *ref) :
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/* HOT must be disabled for AI Aircraft,
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* otherwise traffic detection isn't working as expected.*/
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FGAIBase(otAircraft, false)
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{
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trafficRef = ref;
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if (trafficRef) {
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groundOffset = trafficRef->getGroundOffset();
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setCallSign(trafficRef->getCallSign());
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}
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else
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groundOffset = 0;
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fp = 0;
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controller = 0;
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prevController = 0;
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towerController = 0;
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dt_count = 0;
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dt_elev_count = 0;
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use_perf_vs = true;
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no_roll = false;
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tgt_speed = 0;
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speed = 0;
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groundTargetSpeed = 0;
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// set heading and altitude locks
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hdg_lock = false;
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alt_lock = false;
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roll = 0;
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headingChangeRate = 0.0;
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headingError = 0;
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minBearing = 360;
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speedFraction =1.0;
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prev_dist_to_go = 0.0;
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holdPos = false;
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needsTaxiClearance = false;
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_needsGroundElevation = true;
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_performance = 0; //TODO initialize to JET_TRANSPORT from PerformanceDB
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dt = 0;
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takeOffStatus = 0;
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trackCache.remainingLength = 0;
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trackCache.startWptName = "-";
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}
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FGAIAircraft::~FGAIAircraft() {
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//delete fp;
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if (controller)
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controller->signOff(getID());
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}
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void FGAIAircraft::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode)
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return;
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FGAIBase::readFromScenario(scFileNode);
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setPerformance("", scFileNode->getStringValue("class", "jet_transport"));
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setFlightPlan(scFileNode->getStringValue("flightplan"),
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scFileNode->getBoolValue("repeat", false));
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setCallSign(scFileNode->getStringValue("callsign"));
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}
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void FGAIAircraft::bind() {
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FGAIBase::bind();
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tie("transponder-id",
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SGRawValueMethods<FGAIAircraft,const char*>(*this,
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&FGAIAircraft::_getTransponderCode));
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}
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void FGAIAircraft::update(double dt) {
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FGAIBase::update(dt);
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Run(dt);
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Transform();
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}
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void FGAIAircraft::setPerformance(const std::string& acType, const std::string& acclass)
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{
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static PerformanceDB perfdb; //TODO make it a global service
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_performance = perfdb.getDataFor(acType, acclass);
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}
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#if 0
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void FGAIAircraft::setPerformance(PerformanceData *ps) {
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_performance = ps;
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}
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#endif
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void FGAIAircraft::Run(double dt) {
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FGAIAircraft::dt = dt;
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bool outOfSight = false,
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flightplanActive = true;
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updatePrimaryTargetValues(flightplanActive, outOfSight); // target hdg, alt, speed
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if (outOfSight) {
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return;
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}
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if (!flightplanActive) {
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groundTargetSpeed = 0;
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}
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handleATCRequests(); // ATC also has a word to say
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updateSecondaryTargetValues(); // target roll, vertical speed, pitch
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updateActualState();
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#if 0
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// 25/11/12 - added but disabled, since setting properties isn't
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// affecting the AI-model as expected.
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updateModelProperties(dt);
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#endif
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// We currently have one situation in which an AIAircraft object is used that is not attached to the
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// AI manager. In this particular case, the AIAircraft is used to shadow the user's aircraft's behavior in the AI world.
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// Since we perhaps don't want a radar entry of our own aircraft, the following conditional should probably be adequate
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// enough
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if (manager){
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UpdateRadar(manager);
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invisible = !manager->isVisible(pos);
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}
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}
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void FGAIAircraft::AccelTo(double speed) {
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tgt_speed = speed;
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//assertSpeed(speed);
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if (!isStationary())
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_needsGroundElevation = true;
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}
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void FGAIAircraft::PitchTo(double angle) {
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tgt_pitch = angle;
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alt_lock = false;
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}
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void FGAIAircraft::RollTo(double angle) {
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tgt_roll = angle;
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hdg_lock = false;
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}
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void FGAIAircraft::YawTo(double angle) {
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tgt_yaw = angle;
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}
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void FGAIAircraft::ClimbTo(double alt_ft ) {
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tgt_altitude_ft = alt_ft;
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alt_lock = true;
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}
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void FGAIAircraft::TurnTo(double heading) {
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tgt_heading = heading;
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hdg_lock = true;
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}
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double FGAIAircraft::sign(double x) {
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if (x == 0.0)
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return x;
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else
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return x/fabs(x);
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}
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void FGAIAircraft::setFlightPlan(const std::string& flightplan, bool repeat)
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{
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if (flightplan.empty()) {
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// this is the case for Nasal-scripted aircraft
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return;
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}
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FGAIFlightPlan* fp = new FGAIFlightPlan(flightplan);
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if (fp->isValidPlan()) {
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fp->setRepeat(repeat);
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SetFlightPlan(fp);
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} else {
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SG_LOG(SG_AI, SG_WARN, "setFlightPlan: invalid flightplan specified:" << flightplan);
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delete fp;
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}
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}
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void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f)
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{
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delete fp;
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fp = f;
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}
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void FGAIAircraft::ProcessFlightPlan( double dt, time_t now ) {
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// the one behind you
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FGAIWaypoint* prev = 0;
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// the one ahead
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FGAIWaypoint* curr = 0;
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// the next plus 1
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FGAIWaypoint* next = 0;
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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dt_count += dt;
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///////////////////////////////////////////////////////////////////////////
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// Initialize the flightplan
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//////////////////////////////////////////////////////////////////////////
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if (!prev) {
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handleFirstWaypoint();
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return;
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} // end of initialization
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if (! fpExecutable(now))
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return;
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dt_count = 0;
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double distanceToDescent;
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if(reachedEndOfCruise(distanceToDescent)) {
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if (!loadNextLeg(distanceToDescent)) {
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setDie(true);
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return;
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}
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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}
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if (!curr)
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{
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// Oops! FIXME
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return;
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}
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if (! leadPointReached(curr)) {
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controlHeading(curr);
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controlSpeed(curr, next);
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/*
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if (speed < 0) {
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cerr << getCallSign()
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<< ": verifying lead distance to waypoint : "
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<< fp->getCurrentWaypoint()->name << " "
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<< fp->getLeadDistance() << ". Distance to go "
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<< (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr))
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<< ". Target speed = "
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<< tgt_speed
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<< ". Current speed = "
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<< speed
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<< ". Minimum Bearing " << minBearing
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<< endl;
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} */
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} else {
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if (curr->isFinished()) //end of the flight plan
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{
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if (fp->getRepeat())
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fp->restart();
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else
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setDie(true);
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return;
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}
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if (next) {
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//TODO more intelligent method in AIFlightPlan, no need to send data it already has :-)
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tgt_heading = fp->getBearing(curr, next);
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spinCounter = 0;
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}
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//TODO let the fp handle this (loading of next leg)
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fp->IncrementWaypoint( trafficRef != 0 );
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if ( ((!(fp->getNextWaypoint()))) && (trafficRef != 0) )
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if (!loadNextLeg()) {
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setDie(true);
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return;
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}
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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// Now that we have incremented the waypoints, excute some traffic manager specific code
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if (trafficRef) {
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//TODO isn't this best executed right at the beginning?
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if (! aiTrafficVisible()) {
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setDie(true);
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return;
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}
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if (! handleAirportEndPoints(prev, now)) {
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setDie(true);
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return;
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}
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announcePositionToController();
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}
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if (next) {
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fp->setLeadDistance(tgt_speed, tgt_heading, curr, next);
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}
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if (!(prev->getOn_ground())) // only update the tgt altitude from flightplan if not on the ground
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{
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tgt_altitude_ft = prev->getAltitude();
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if (curr->getCrossat() > -1000.0) {
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use_perf_vs = false;
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// Distance to go in meters
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double vert_dist_ft = curr->getCrossat() - altitude_ft;
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double err_dist = prev->getCrossat() - altitude_ft;
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double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
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tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist);
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checkTcas();
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tgt_altitude_ft = curr->getCrossat();
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} else {
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use_perf_vs = true;
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}
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}
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AccelTo(prev->getSpeed());
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hdg_lock = alt_lock = true;
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no_roll = prev->getOn_ground();
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}
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}
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double FGAIAircraft::calcVerticalSpeed(double vert_ft, double dist_m, double speed, double err)
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{
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// err is negative when we passed too high
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double vert_m = vert_ft * SG_FEET_TO_METER;
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//double err_m = err * SG_FEET_TO_METER;
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//double angle = atan2(vert_m, dist_m);
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double speedMs = (speed * SG_NM_TO_METER) / 3600;
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//double vs = cos(angle) * speedMs; // Now in m/s
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double vs = 0;
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//cerr << "Error term = " << err_m << endl;
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if (dist_m) {
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vs = ((vert_m) / dist_m) * speedMs;
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}
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// Convert to feet per minute
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vs *= (SG_METER_TO_FEET * 60);
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//if (getCallSign() == "LUFTHANSA2002")
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//if (fabs(vs) > 100000) {
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// if (getCallSign() == "LUFTHANSA2057") {
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// cerr << getCallSign() << " " << fp->getPreviousWaypoint()->getName() << ". Alt = " << altitude_ft << " vertical dist = " << vert_m << " horiz dist = " << dist_m << " << angle = " << angle * SG_RADIANS_TO_DEGREES << " vs " << vs << " horizontal speed " << speed << "Previous crossAT " << fp->getPreviousWaypoint()->getCrossat() << endl;
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// //= (curr->getCrossat() - altitude_ft) / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)
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// // / 6076.0 / speed*60.0);
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// //raise(SIGSEGV);
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// }
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return vs;
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}
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void FGAIAircraft::assertSpeed(double speed)
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{
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if ((speed < -50) || (speed > 1000)) {
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cerr << getCallSign() << " "
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<< "Previous waypoint " << fp->getPreviousWaypoint()->getName() << " "
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<< "Departure airport " << trafficRef->getDepartureAirport() << " "
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<< "Leg " << fp->getLeg() << " "
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<< "target_speed << " << tgt_speed << " "
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<< "speedFraction << " << speedFraction << " "
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<< "Currecnt speed << " << speed << " "
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<< endl;
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//raise(SIGSEGV);
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}
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}
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void FGAIAircraft::checkTcas(void)
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{
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if (props->getIntValue("tcas/threat-level",0)==3)
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{
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int RASense = props->getIntValue("tcas/ra-sense",0);
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if ((RASense>0)&&(tgt_vs<4000))
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// upward RA: climb!
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tgt_vs = 4000;
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else
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if (RASense<0)
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{
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// downward RA: descend!
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if (altitude_ft < 1000)
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{
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// too low: level off
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if (tgt_vs>0)
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tgt_vs = 0;
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}
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else
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{
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if (tgt_vs >- 4000)
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tgt_vs = -4000;
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}
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}
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}
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}
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void FGAIAircraft::initializeFlightPlan() {
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}
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const char * FGAIAircraft::_getTransponderCode() const {
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return transponderCode.c_str();
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}
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// NOTE: Check whether the new (delayed leg increment code has any effect on this code.
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// Probably not, because it should only be executed after we have already passed the leg incrementing waypoint.
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bool FGAIAircraft::loadNextLeg(double distance) {
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int leg;
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if ((leg = fp->getLeg()) == 9) {
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if (!trafficRef->next()) {
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return false;
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}
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setCallSign(trafficRef->getCallSign());
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leg = 0;
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fp->setLeg(leg);
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}
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FGAirport *dep = trafficRef->getDepartureAirport();
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FGAirport *arr = trafficRef->getArrivalAirport();
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if (!(dep && arr)) {
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setDie(true);
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} else {
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double cruiseAlt = trafficRef->getCruiseAlt() * 100;
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fp->create (this,
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dep,
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arr,
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leg+1,
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cruiseAlt,
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trafficRef->getSpeed(),
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_getLatitude(),
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_getLongitude(),
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false,
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trafficRef->getRadius(),
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trafficRef->getFlightType(),
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acType,
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company,
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distance);
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//cerr << "created leg " << leg << " for " << trafficRef->getCallSign() << endl;
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}
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return true;
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}
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// Note: This code is copied from David Luff's AILocalTraffic
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// Warning - ground elev determination is CPU intensive
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// Either this function or the logic of how often it is called
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// will almost certainly change.
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void FGAIAircraft::getGroundElev(double dt) {
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dt_elev_count += dt;
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if (!needGroundElevation())
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return;
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// Update minimally every three secs, but add some randomness
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// to prevent all AI objects doing this in synchrony
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if (dt_elev_count < (3.0) + (rand() % 10))
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return;
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dt_elev_count = 0;
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// Only do the proper hitlist stuff if we are within visible range of the viewer.
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if (!invisible) {
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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if (SGGeodesy::distanceM(globals->get_view_position(), pos) > visibility_meters) {
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return;
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}
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double range = 500.0;
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if (globals->get_tile_mgr()->schedule_scenery(pos, range, 5.0))
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{
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double alt;
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if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
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{
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tgt_altitude_ft = alt * SG_METER_TO_FEET;
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if (isStationary())
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{
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// aircraft is stationary and we obtained altitude for this spot - we're done.
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_needsGroundElevation = false;
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}
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}
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}
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}
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}
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void FGAIAircraft::doGroundAltitude() {
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if ((fp->getLeg() == 7) && ((altitude_ft - tgt_altitude_ft) > 5)) {
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tgt_vs = -500;
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} else {
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if ((fabs(altitude_ft - (tgt_altitude_ft+groundOffset)) > 1000.0)||
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(isStationary()))
|
|
altitude_ft = (tgt_altitude_ft + groundOffset);
|
|
else
|
|
altitude_ft += 0.1 * ((tgt_altitude_ft+groundOffset) - altitude_ft);
|
|
tgt_vs = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIAircraft::announcePositionToController() {
|
|
if (!trafficRef) {
|
|
return;
|
|
}
|
|
|
|
int leg = fp->getLeg();
|
|
if (!fp->getCurrentWaypoint()) {
|
|
// http://code.google.com/p/flightgear-bugs/issues/detail?id=1153
|
|
// throw an exception so this aircraft gets killed by the AIManager.
|
|
throw sg_exception("bad AI flight plan");
|
|
}
|
|
|
|
// Note that leg has been incremented after creating the current leg, so we should use
|
|
// leg numbers here that are one higher than the number that is used to create the leg
|
|
// NOTE: As of July, 30, 2011, the post-creation leg updating is no longer happening.
|
|
// Leg numbers are updated only once the aircraft passes the last waypoint created for that legm so I should probably just use
|
|
// the original leg numbers here!
|
|
switch (leg) {
|
|
case 1: // Startup and Push back
|
|
if (trafficRef->getDepartureAirport()->getDynamics())
|
|
controller = trafficRef->getDepartureAirport()->getDynamics()->getStartupController();
|
|
break;
|
|
case 2: // Taxiing to runway
|
|
if (trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork()->exists())
|
|
controller = trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork();
|
|
break;
|
|
case 3: //Take off tower controller
|
|
if (trafficRef->getDepartureAirport()->getDynamics()) {
|
|
controller = trafficRef->getDepartureAirport()->getDynamics()->getTowerController();
|
|
towerController = 0;
|
|
} else {
|
|
cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl;
|
|
}
|
|
break;
|
|
case 6:
|
|
if (trafficRef->getDepartureAirport()->getDynamics()) {
|
|
controller = trafficRef->getArrivalAirport()->getDynamics()->getApproachController();
|
|
}
|
|
break;
|
|
case 8: // Taxiing for parking
|
|
if (trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork()->exists())
|
|
controller = trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork();
|
|
break;
|
|
default:
|
|
controller = 0;
|
|
break;
|
|
}
|
|
|
|
if ((controller != prevController) && (prevController != 0)) {
|
|
prevController->signOff(getID());
|
|
}
|
|
prevController = controller;
|
|
if (controller) {
|
|
controller->announcePosition(getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(),
|
|
_getLatitude(), _getLongitude(), hdg, speed, altitude_ft,
|
|
trafficRef->getRadius(), leg, this);
|
|
}
|
|
}
|
|
|
|
void FGAIAircraft::scheduleForATCTowerDepartureControl(int state) {
|
|
if (!takeOffStatus) {
|
|
int leg = fp->getLeg();
|
|
if (trafficRef) {
|
|
if (trafficRef->getDepartureAirport()->getDynamics()) {
|
|
towerController = trafficRef->getDepartureAirport()->getDynamics()->getTowerController();
|
|
} else {
|
|
cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl;
|
|
}
|
|
if (towerController) {
|
|
towerController->announcePosition(getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(),
|
|
_getLatitude(), _getLongitude(), hdg, speed, altitude_ft,
|
|
trafficRef->getRadius(), leg, this);
|
|
//cerr << "Scheduling " << trafficRef->getCallSign() << " for takeoff " << endl;
|
|
}
|
|
}
|
|
}
|
|
takeOffStatus = state;
|
|
}
|
|
|
|
// Process ATC instructions and report back
|
|
|
|
void FGAIAircraft::processATC(const FGATCInstruction& instruction) {
|
|
if (instruction.getCheckForCircularWait()) {
|
|
// This is not exactly an elegant solution,
|
|
// but at least it gives me a chance to check
|
|
// if circular waits are resolved.
|
|
// For now, just take the offending aircraft
|
|
// out of the scene
|
|
setDie(true);
|
|
// a more proper way should be - of course - to
|
|
// let an offending aircraft take an evasive action
|
|
// for instance taxi back a little bit.
|
|
}
|
|
//cerr << "Processing ATC instruction (not Implimented yet)" << endl;
|
|
if (instruction.getHoldPattern ()) {}
|
|
|
|
// Hold Position
|
|
if (instruction.getHoldPosition ()) {
|
|
if (!holdPos) {
|
|
holdPos = true;
|
|
}
|
|
AccelTo(0.0);
|
|
} else {
|
|
if (holdPos) {
|
|
//if (trafficRef)
|
|
// cerr << trafficRef->getCallSign() << " Resuming Taxi." << endl;
|
|
holdPos = false;
|
|
}
|
|
// Change speed Instruction. This can only be excecuted when there is no
|
|
// Hold position instruction.
|
|
if (instruction.getChangeSpeed ()) {
|
|
// if (trafficRef)
|
|
//cerr << trafficRef->getCallSign() << " Changing Speed " << endl;
|
|
AccelTo(instruction.getSpeed());
|
|
} else {
|
|
if (fp) AccelTo(fp->getPreviousWaypoint()->getSpeed());
|
|
}
|
|
}
|
|
if (instruction.getChangeHeading ()) {
|
|
hdg_lock = false;
|
|
TurnTo(instruction.getHeading());
|
|
} else {
|
|
if (fp) {
|
|
hdg_lock = true;
|
|
}
|
|
}
|
|
if (instruction.getChangeAltitude()) {}
|
|
|
|
}
|
|
|
|
|
|
void FGAIAircraft::handleFirstWaypoint() {
|
|
bool eraseWaypoints; //TODO YAGNI
|
|
headingError = 0;
|
|
if (trafficRef) {
|
|
eraseWaypoints = true;
|
|
} else {
|
|
eraseWaypoints = false;
|
|
}
|
|
|
|
FGAIWaypoint* prev = 0; // the one behind you
|
|
FGAIWaypoint* curr = 0; // the one ahead
|
|
FGAIWaypoint* next = 0;// the next plus 1
|
|
|
|
spinCounter = 0;
|
|
|
|
//TODO fp should handle this
|
|
fp->IncrementWaypoint(eraseWaypoints);
|
|
if (!(fp->getNextWaypoint()) && trafficRef)
|
|
if (!loadNextLeg()) {
|
|
setDie(true);
|
|
return;
|
|
}
|
|
|
|
prev = fp->getPreviousWaypoint(); //first waypoint
|
|
curr = fp->getCurrentWaypoint(); //second waypoint
|
|
next = fp->getNextWaypoint(); //third waypoint (might not exist!)
|
|
|
|
setLatitude(prev->getLatitude());
|
|
setLongitude(prev->getLongitude());
|
|
setSpeed(prev->getSpeed());
|
|
setAltitude(prev->getAltitude());
|
|
|
|
if (prev->getSpeed() > 0.0)
|
|
setHeading(fp->getBearing(prev, curr));
|
|
else
|
|
setHeading(fp->getBearing(curr, prev));
|
|
|
|
// If next doesn't exist, as in incrementally created flightplans for
|
|
// AI/Trafficmanager created plans,
|
|
// Make sure lead distance is initialized otherwise
|
|
if (next)
|
|
fp->setLeadDistance(speed, hdg, curr, next);
|
|
|
|
if (curr->getCrossat() > -1000.0) //use a calculated descent/climb rate
|
|
{
|
|
use_perf_vs = false;
|
|
//tgt_vs = (curr->getCrossat() - prev->getAltitude())
|
|
// / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)
|
|
// / 6076.0 / prev->getSpeed()*60.0);
|
|
double vert_dist_ft = curr->getCrossat() - altitude_ft;
|
|
double err_dist = prev->getCrossat() - altitude_ft;
|
|
double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
|
|
tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist);
|
|
checkTcas();
|
|
tgt_altitude_ft = curr->getCrossat();
|
|
} else {
|
|
use_perf_vs = true;
|
|
tgt_altitude_ft = prev->getAltitude();
|
|
}
|
|
alt_lock = hdg_lock = true;
|
|
no_roll = prev->getOn_ground();
|
|
if (no_roll) {
|
|
Transform(); // make sure aip is initialized.
|
|
getGroundElev(60.1); // make sure it's executed first time around, so force a large dt value
|
|
doGroundAltitude();
|
|
_needsGroundElevation = true; // check ground elevation again (maybe scenery wasn't available yet)
|
|
}
|
|
// Make sure to announce the aircraft's position
|
|
announcePositionToController();
|
|
prevSpeed = 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check Execution time (currently once every 100 ms)
|
|
* Add a bit of randomization to prevent the execution of all flight plans
|
|
* in synchrony, which can add significant periodic framerate flutter.
|
|
*
|
|
* @param now
|
|
* @return
|
|
*/
|
|
bool FGAIAircraft::fpExecutable(time_t now) {
|
|
double rand_exec_time = (rand() % 100) / 100;
|
|
return (dt_count > (0.1+rand_exec_time)) && (fp->isActive(now));
|
|
}
|
|
|
|
|
|
/**
|
|
* Check to see if we've reached the lead point for our next turn
|
|
*
|
|
* @param curr
|
|
* @return
|
|
*/
|
|
bool FGAIAircraft::leadPointReached(FGAIWaypoint* curr) {
|
|
double dist_to_go = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
|
|
|
|
//cerr << "2" << endl;
|
|
double lead_dist = fp->getLeadDistance();
|
|
// experimental: Use fabs, because speed can be negative (I hope) during push_back.
|
|
if ((dist_to_go < fabs(10.0* speed)) && (speed < 0) && (tgt_speed < 0) && fp->getCurrentWaypoint()->contains("PushBackPoint")) {
|
|
tgt_speed = -(dist_to_go / 10.0);
|
|
if (tgt_speed > -0.5) {
|
|
tgt_speed = -0.5;
|
|
}
|
|
//assertSpeed(tgt_speed);
|
|
if (fp->getPreviousWaypoint()->getSpeed() < tgt_speed) {
|
|
fp->getPreviousWaypoint()->setSpeed(tgt_speed);
|
|
}
|
|
}
|
|
if (lead_dist < fabs(2*speed)) {
|
|
//don't skip over the waypoint
|
|
lead_dist = fabs(2*speed);
|
|
//cerr << "Extending lead distance to " << lead_dist << endl;
|
|
}
|
|
|
|
//prev_dist_to_go = dist_to_go;
|
|
//if (dist_to_go < lead_dist)
|
|
// cerr << trafficRef->getCallSign() << " Distance : "
|
|
// << dist_to_go << ": Lead distance "
|
|
// << lead_dist << " " << curr->name
|
|
// << " Ground target speed " << groundTargetSpeed << endl;
|
|
double bearing = 0;
|
|
// don't do bearing calculations for ground traffic
|
|
bearing = getBearing(fp->getBearing(pos, curr));
|
|
if (bearing < minBearing) {
|
|
minBearing = bearing;
|
|
if (minBearing < 10) {
|
|
minBearing = 10;
|
|
}
|
|
if ((minBearing < 360.0) && (minBearing > 10.0)) {
|
|
speedFraction = 0.5 + (cos(minBearing *SG_DEGREES_TO_RADIANS) * 0.5);
|
|
} else {
|
|
speedFraction = 1.0;
|
|
}
|
|
}
|
|
if (trafficRef) {
|
|
//cerr << "Tracking callsign : \"" << fgGetString("/ai/track-callsign") << "\"" << endl;
|
|
//if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) {
|
|
//cerr << trafficRef->getCallSign() << " " << tgt_altitude_ft << " " << _getSpeed() << " "
|
|
// << _getAltitude() << " "<< _getLatitude() << " " << _getLongitude() << " " << dist_to_go << " " << lead_dist << " " << curr->getName() << " " << vs << " " << //tgt_vs << " " << bearing << " " << minBearing << " " << speedFraction << endl;
|
|
//}
|
|
}
|
|
if ((dist_to_go < lead_dist) ||
|
|
((dist_to_go > prev_dist_to_go) && (bearing > (minBearing * 1.1))) ) {
|
|
minBearing = 360;
|
|
speedFraction = 1.0;
|
|
prev_dist_to_go = HUGE_VAL;
|
|
return true;
|
|
} else {
|
|
prev_dist_to_go = dist_to_go;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
bool FGAIAircraft::aiTrafficVisible()
|
|
{
|
|
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
|
const double d2 = (TRAFFICTOAIDISTTODIE * SG_NM_TO_METER) *
|
|
(TRAFFICTOAIDISTTODIE * SG_NM_TO_METER);
|
|
return (distSqr(cartPos, globals->get_aircraft_position_cart()) < d2);
|
|
}
|
|
|
|
|
|
/**
|
|
* Handle release of parking gate, once were taxiing. Also ensure service time at the gate
|
|
* in the case of an arrival.
|
|
*
|
|
* @param prev
|
|
* @return
|
|
*/
|
|
|
|
//TODO the trafficRef is the right place for the method
|
|
bool FGAIAircraft::handleAirportEndPoints(FGAIWaypoint* prev, time_t now) {
|
|
// prepare routing from one airport to another
|
|
FGAirport * dep = trafficRef->getDepartureAirport();
|
|
FGAirport * arr = trafficRef->getArrivalAirport();
|
|
|
|
if (!( dep && arr))
|
|
return false;
|
|
|
|
// This waypoint marks the fact that the aircraft has passed the initial taxi
|
|
// departure waypoint, so it can release the parking.
|
|
//cerr << trafficRef->getCallSign() << " has passed waypoint " << prev->name << " at speed " << speed << endl;
|
|
//cerr << "Passing waypoint : " << prev->getName() << endl;
|
|
if (prev->contains("PushBackPoint")) {
|
|
// clearing the parking assignment will release the gate
|
|
fp->setGate(ParkingAssignment());
|
|
AccelTo(0.0);
|
|
//setTaxiClearanceRequest(true);
|
|
}
|
|
if (prev->contains("legend")) {
|
|
fp->incrementLeg();
|
|
}
|
|
if (prev->contains(string("DepartureHold"))) {
|
|
//cerr << "Passing point DepartureHold" << endl;
|
|
scheduleForATCTowerDepartureControl(1);
|
|
}
|
|
if (prev->contains(string("Accel"))) {
|
|
takeOffStatus = 3;
|
|
}
|
|
//if (prev->contains(string("landing"))) {
|
|
// if (speed < _performance->vTaxi() * 2) {
|
|
// fp->shortenToFirst(2, "legend");
|
|
// }
|
|
//}
|
|
//if (prev->contains(string("final"))) {
|
|
//
|
|
// cerr << getCallSign() << " "
|
|
// << fp->getPreviousWaypoint()->getName()
|
|
// << ". Alt = " << altitude_ft
|
|
// << " vs " << vs
|
|
// << " horizontal speed " << speed
|
|
// << "Previous crossAT " << fp->getPreviousWaypoint()->getCrossat()
|
|
// << "Airport elevation" << getTrafficRef()->getArrivalAirport()->getElevation()
|
|
// << "Altitude difference " << (altitude_ft - fp->getPreviousWaypoint()->getCrossat()) << endl;
|
|
//q}
|
|
// This is the last taxi waypoint, and marks the the end of the flight plan
|
|
// so, the schedule should update and wait for the next departure time.
|
|
if (prev->contains("END")) {
|
|
time_t nextDeparture = trafficRef->getDepartureTime();
|
|
// make sure to wait at least 20 minutes at parking to prevent "nervous" taxi behavior
|
|
if (nextDeparture < (now+1200)) {
|
|
nextDeparture = now + 1200;
|
|
}
|
|
fp->setTime(nextDeparture);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check difference between target bearing and current heading and correct if necessary.
|
|
*
|
|
* @param curr
|
|
*/
|
|
void FGAIAircraft::controlHeading(FGAIWaypoint* curr) {
|
|
double calc_bearing = fp->getBearing(pos, curr);
|
|
//cerr << "Bearing = " << calc_bearing << endl;
|
|
if (speed < 0) {
|
|
calc_bearing +=180;
|
|
SG_NORMALIZE_RANGE(calc_bearing, 0.0, 360.0);
|
|
}
|
|
|
|
if (fgIsFinite(calc_bearing)) {
|
|
double hdg_error = calc_bearing - tgt_heading;
|
|
if (fabs(hdg_error) > 0.01) {
|
|
TurnTo( calc_bearing );
|
|
}
|
|
|
|
} else {
|
|
cerr << "calc_bearing is not a finite number : "
|
|
<< "Speed " << speed
|
|
<< "pos : " << pos.getLatitudeDeg() << ", " << pos.getLongitudeDeg()
|
|
<< ", waypoint: " << curr->getLatitude() << ", " << curr->getLongitude() << endl;
|
|
cerr << "waypoint name: '" << curr->getName() << "'" << endl;
|
|
//exit(1); // FIXME
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Update the lead distance calculation if speed has changed sufficiently
|
|
* to prevent spinning (hopefully);
|
|
*
|
|
* @param curr
|
|
* @param next
|
|
*/
|
|
void FGAIAircraft::controlSpeed(FGAIWaypoint* curr, FGAIWaypoint* next) {
|
|
double speed_diff = speed - prevSpeed;
|
|
|
|
if (fabs(speed_diff) > 10) {
|
|
prevSpeed = speed;
|
|
//assertSpeed(speed);
|
|
if (next) {
|
|
fp->setLeadDistance(speed, tgt_heading, curr, next);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Update target values (heading, alt, speed) depending on flight plan or control properties
|
|
*/
|
|
void FGAIAircraft::updatePrimaryTargetValues(bool& flightplanActive, bool& aiOutOfSight) {
|
|
if (fp) // AI object has a flightplan
|
|
{
|
|
//TODO make this a function of AIBase
|
|
time_t now = time(NULL) + fgGetLong("/sim/time/warp");
|
|
//cerr << "UpateTArgetValues() " << endl;
|
|
ProcessFlightPlan(dt, now);
|
|
|
|
// Do execute Ground elev for inactive aircraft, so they
|
|
// Are repositioned to the correct ground altitude when the user flies within visibility range.
|
|
// In addition, check whether we are out of user range, so this aircraft
|
|
// can be deleted.
|
|
if (onGround()) {
|
|
Transform(); // make sure aip is initialized.
|
|
getGroundElev(dt);
|
|
doGroundAltitude();
|
|
// Transform();
|
|
pos.setElevationFt(altitude_ft);
|
|
}
|
|
if (trafficRef) {
|
|
//cerr << trafficRef->getRegistration() << " Setting altitude to " << altitude_ft;
|
|
aiOutOfSight = !aiTrafficVisible();
|
|
if (aiOutOfSight) {
|
|
setDie(true);
|
|
//cerr << trafficRef->getRegistration() << " is set to die " << endl;
|
|
aiOutOfSight = true;
|
|
return;
|
|
}
|
|
}
|
|
timeElapsed = now - fp->getStartTime();
|
|
flightplanActive = fp->isActive(now);
|
|
} else {
|
|
// no flight plan, update target heading, speed, and altitude
|
|
// from control properties. These default to the initial
|
|
// settings in the config file, but can be changed "on the
|
|
// fly".
|
|
const string& lat_mode = props->getStringValue("controls/flight/lateral-mode");
|
|
if ( lat_mode == "roll" ) {
|
|
double angle
|
|
= props->getDoubleValue("controls/flight/target-roll" );
|
|
RollTo( angle );
|
|
} else {
|
|
double angle
|
|
= props->getDoubleValue("controls/flight/target-hdg" );
|
|
TurnTo( angle );
|
|
}
|
|
|
|
string lon_mode
|
|
= props->getStringValue("controls/flight/longitude-mode");
|
|
if ( lon_mode == "alt" ) {
|
|
double alt = props->getDoubleValue("controls/flight/target-alt" );
|
|
ClimbTo( alt );
|
|
} else {
|
|
double angle
|
|
= props->getDoubleValue("controls/flight/target-pitch" );
|
|
PitchTo( angle );
|
|
}
|
|
|
|
AccelTo( props->getDoubleValue("controls/flight/target-spd" ) );
|
|
}
|
|
}
|
|
|
|
void FGAIAircraft::updateHeading() {
|
|
// adjust heading based on current bank angle
|
|
if (roll == 0.0)
|
|
roll = 0.01;
|
|
|
|
if (roll != 0.0) {
|
|
// double turnConstant;
|
|
//if (no_roll)
|
|
// turnConstant = 0.0088362;
|
|
//else
|
|
// turnConstant = 0.088362;
|
|
// If on ground, calculate heading change directly
|
|
if (onGround()) {
|
|
double headingDiff = fabs(hdg-tgt_heading);
|
|
// double bank_sense = 0.0;
|
|
/*
|
|
double diff = fabs(hdg - tgt_heading);
|
|
if (diff > 180)
|
|
diff = fabs(diff - 360);
|
|
|
|
double sum = hdg + diff;
|
|
if (sum > 360.0)
|
|
sum -= 360.0;
|
|
if (fabs(sum - tgt_heading) < 1.0) {
|
|
bank_sense = 1.0; // right turn
|
|
} else {
|
|
bank_sense = -1.0; // left turn
|
|
}*/
|
|
if (headingDiff > 180)
|
|
headingDiff = fabs(headingDiff - 360);
|
|
double sum = hdg + headingDiff;
|
|
if (sum > 360.0)
|
|
sum -= 360.0;
|
|
if (fabs(sum - tgt_heading) > 0.0001) {
|
|
// bank_sense = -1.0;
|
|
} else {
|
|
// bank_sense = 1.0;
|
|
}
|
|
//if (trafficRef)
|
|
// cerr << trafficRef->getCallSign() << " Heading "
|
|
// << hdg << ". Target " << tgt_heading << ". Diff " << fabs(sum - tgt_heading) << ". Speed " << speed << endl;
|
|
//if (headingDiff > 60) {
|
|
groundTargetSpeed = tgt_speed; // * cos(headingDiff * SG_DEGREES_TO_RADIANS);
|
|
//assertSpeed(groundTargetSpeed);
|
|
//groundTargetSpeed = tgt_speed - tgt_speed * (headingDiff/180);
|
|
//} else {
|
|
// groundTargetSpeed = tgt_speed;
|
|
//}
|
|
if (sign(groundTargetSpeed) != sign(tgt_speed))
|
|
groundTargetSpeed = 0.21 * sign(tgt_speed); // to prevent speed getting stuck in 'negative' mode
|
|
//assertSpeed(groundTargetSpeed);
|
|
// Only update the target values when we're not moving because otherwise we might introduce an enormous target change rate while waiting a the gate, or holding.
|
|
if (speed != 0) {
|
|
if (headingDiff > 30.0) {
|
|
// invert if pushed backward
|
|
headingChangeRate += 10.0 * dt * sign(roll);
|
|
|
|
// Clamp the maximum steering rate to 30 degrees per second,
|
|
// But only do this when the heading error is decreasing.
|
|
if ((headingDiff < headingError)) {
|
|
if (headingChangeRate > 30)
|
|
headingChangeRate = 30;
|
|
else if (headingChangeRate < -30)
|
|
headingChangeRate = -30;
|
|
}
|
|
} else {
|
|
if (speed != 0) {
|
|
if (fabs(headingChangeRate) > headingDiff)
|
|
headingChangeRate = headingDiff*sign(roll);
|
|
else
|
|
headingChangeRate += dt * sign(roll);
|
|
}
|
|
}
|
|
}
|
|
|
|
hdg += headingChangeRate * dt * sqrt(fabs(speed) / 15);
|
|
headingError = headingDiff;
|
|
if (fabs(headingError) < 1.0) {
|
|
hdg = tgt_heading;
|
|
}
|
|
} else {
|
|
if (fabs(speed) > 1.0) {
|
|
turn_radius_ft = 0.088362 * speed * speed
|
|
/ tan( fabs(roll) / SG_RADIANS_TO_DEGREES );
|
|
} else {
|
|
// Check if turn_radius_ft == 0; this might lead to a division by 0.
|
|
turn_radius_ft = 1.0;
|
|
}
|
|
double turn_circum_ft = SGD_2PI * turn_radius_ft;
|
|
double dist_covered_ft = speed * 1.686 * dt;
|
|
double alpha = dist_covered_ft / turn_circum_ft * 360.0;
|
|
hdg += alpha * sign(roll);
|
|
}
|
|
while ( hdg > 360.0 ) {
|
|
hdg -= 360.0;
|
|
spinCounter++;
|
|
}
|
|
while ( hdg < 0.0) {
|
|
hdg += 360.0;
|
|
spinCounter--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIAircraft::updateBankAngleTarget() {
|
|
// adjust target bank angle if heading lock engaged
|
|
if (hdg_lock) {
|
|
double bank_sense = 0.0;
|
|
double diff = fabs(hdg - tgt_heading);
|
|
if (diff > 180)
|
|
diff = fabs(diff - 360);
|
|
|
|
double sum = hdg + diff;
|
|
if (sum > 360.0)
|
|
sum -= 360.0;
|
|
if (fabs(sum - tgt_heading) < 1.0) {
|
|
bank_sense = 1.0; // right turn
|
|
} else {
|
|
bank_sense = -1.0; // left turn
|
|
}
|
|
if (diff < _performance->maximumBankAngle()) {
|
|
tgt_roll = diff * bank_sense;
|
|
} else {
|
|
tgt_roll = _performance->maximumBankAngle() * bank_sense;
|
|
}
|
|
if ((fabs((double) spinCounter) > 1) && (diff > _performance->maximumBankAngle())) {
|
|
tgt_speed *= 0.999; // Ugly hack: If aircraft get stuck, they will continually spin around.
|
|
// The only way to resolve this is to make them slow down.
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void FGAIAircraft::updateVerticalSpeedTarget() {
|
|
// adjust target Altitude, based on ground elevation when on ground
|
|
if (onGround()) {
|
|
getGroundElev(dt);
|
|
doGroundAltitude();
|
|
} else if (alt_lock) {
|
|
// find target vertical speed
|
|
if (use_perf_vs) {
|
|
if (altitude_ft < tgt_altitude_ft) {
|
|
tgt_vs = std::min(tgt_altitude_ft - altitude_ft, _performance->climbRate());
|
|
} else {
|
|
tgt_vs = std::max(tgt_altitude_ft - altitude_ft, -_performance->descentRate());
|
|
}
|
|
} else {
|
|
double vert_dist_ft = fp->getCurrentWaypoint()->getCrossat() - altitude_ft;
|
|
double err_dist = 0; //prev->getCrossat() - altitude_ft;
|
|
double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), fp->getCurrentWaypoint());
|
|
tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist);
|
|
//cerr << "Target vs before : " << tgt_vs;
|
|
/* double max_vs = 10*(tgt_altitude_ft - altitude_ft);
|
|
double min_vs = 100;
|
|
if (tgt_altitude_ft < altitude_ft)
|
|
min_vs = -100.0;
|
|
if ((fabs(tgt_altitude_ft - altitude_ft) < 1500.0)
|
|
&& (fabs(max_vs) < fabs(tgt_vs)))
|
|
tgt_vs = max_vs;
|
|
|
|
if (fabs(tgt_vs) < fabs(min_vs))
|
|
tgt_vs = min_vs;*/
|
|
//cerr << "target vs : after " << tgt_vs << endl;
|
|
}
|
|
} //else
|
|
// tgt_vs = 0.0;
|
|
checkTcas();
|
|
}
|
|
|
|
void FGAIAircraft::updatePitchAngleTarget() {
|
|
// if on ground and above vRotate -> initial rotation
|
|
if (onGround() && (speed > _performance->vRotate()))
|
|
tgt_pitch = 8.0; // some rough B737 value
|
|
|
|
//TODO pitch angle on approach and landing
|
|
|
|
// match pitch angle to vertical speed
|
|
else if (tgt_vs > 0) {
|
|
tgt_pitch = tgt_vs * 0.005;
|
|
} else {
|
|
tgt_pitch = tgt_vs * 0.002;
|
|
}
|
|
}
|
|
|
|
const string& FGAIAircraft::atGate()
|
|
{
|
|
if ((fp->getLeg() < 3) && trafficRef) {
|
|
if (fp->getParkingGate()) {
|
|
return fp->getParkingGate()->ident();
|
|
}
|
|
}
|
|
|
|
static const string empty;
|
|
return empty;
|
|
}
|
|
|
|
void FGAIAircraft::handleATCRequests() {
|
|
//TODO implement NullController for having no ATC to save the conditionals
|
|
if (controller) {
|
|
controller->updateAircraftInformation(getID(),
|
|
pos.getLatitudeDeg(),
|
|
pos.getLongitudeDeg(),
|
|
hdg,
|
|
speed,
|
|
altitude_ft, dt);
|
|
processATC(controller->getInstruction(getID()));
|
|
}
|
|
if (towerController) {
|
|
towerController->updateAircraftInformation(getID(),
|
|
pos.getLatitudeDeg(),
|
|
pos.getLongitudeDeg(),
|
|
hdg,
|
|
speed,
|
|
altitude_ft, dt);
|
|
}
|
|
}
|
|
|
|
void FGAIAircraft::updateActualState() {
|
|
//update current state
|
|
//TODO have a single tgt_speed and check speed limit on ground on setting tgt_speed
|
|
double distance = speed * SG_KT_TO_MPS * dt;
|
|
pos = SGGeodesy::direct(pos, hdg, distance);
|
|
|
|
|
|
if (onGround())
|
|
speed = _performance->actualSpeed(this, groundTargetSpeed, dt, holdPos);
|
|
else
|
|
speed = _performance->actualSpeed(this, (tgt_speed *speedFraction), dt, false);
|
|
//assertSpeed(speed);
|
|
updateHeading();
|
|
roll = _performance->actualBankAngle(this, tgt_roll, dt);
|
|
|
|
// adjust altitude (meters) based on current vertical speed (fpm)
|
|
altitude_ft += vs / 60.0 * dt;
|
|
pos.setElevationFt(altitude_ft);
|
|
|
|
vs = _performance->actualVerticalSpeed(this, tgt_vs, dt);
|
|
pitch = _performance->actualPitch(this, tgt_pitch, dt);
|
|
}
|
|
|
|
void FGAIAircraft::updateSecondaryTargetValues() {
|
|
// derived target state values
|
|
updateBankAngleTarget();
|
|
updateVerticalSpeedTarget();
|
|
updatePitchAngleTarget();
|
|
|
|
//TODO calculate wind correction angle (tgt_yaw)
|
|
}
|
|
|
|
|
|
bool FGAIAircraft::reachedEndOfCruise(double &distance) {
|
|
FGAIWaypoint* curr = fp->getCurrentWaypoint();
|
|
if (curr->getName() == string("BOD")) {
|
|
double dist = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
|
|
double descentSpeed = (getPerformance()->vDescent() * SG_NM_TO_METER) / 3600.0; // convert from kts to meter/s
|
|
double descentRate = (getPerformance()->descentRate() * SG_FEET_TO_METER) / 60.0; // convert from feet/min to meter/s
|
|
|
|
double verticalDistance = ((altitude_ft - 2000.0) - trafficRef->getArrivalAirport()->getElevation()) *SG_FEET_TO_METER;
|
|
double descentTimeNeeded = verticalDistance / descentRate;
|
|
double distanceCovered = descentSpeed * descentTimeNeeded;
|
|
|
|
//cerr << "Tracking : " << fgGetString("/ai/track-callsign");
|
|
if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) {
|
|
cerr << "Checking for end of cruise stage for :" << trafficRef->getCallSign() << endl;
|
|
cerr << "Descent rate : " << descentRate << endl;
|
|
cerr << "Descent speed : " << descentSpeed << endl;
|
|
cerr << "VerticalDistance : " << verticalDistance << ". Altitude : " << altitude_ft << ". Elevation " << trafficRef->getArrivalAirport()->getElevation() << endl;
|
|
cerr << "DecentTimeNeeded : " << descentTimeNeeded << endl;
|
|
cerr << "DistanceCovered : " << distanceCovered << endl;
|
|
}
|
|
//cerr << "Distance = " << distance << endl;
|
|
distance = distanceCovered;
|
|
if (dist < distanceCovered) {
|
|
if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) {
|
|
//exit(1);
|
|
}
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void FGAIAircraft::resetPositionFromFlightPlan()
|
|
{
|
|
// the one behind you
|
|
FGAIWaypoint* prev = 0;
|
|
// the one ahead
|
|
FGAIWaypoint* curr = 0;
|
|
// the next plus 1
|
|
FGAIWaypoint* next = 0;
|
|
|
|
prev = fp->getPreviousWaypoint();
|
|
curr = fp->getCurrentWaypoint();
|
|
next = fp->getNextWaypoint();
|
|
|
|
setLatitude(prev->getLatitude());
|
|
setLongitude(prev->getLongitude());
|
|
double tgt_heading = fp->getBearing(curr, next);
|
|
setHeading(tgt_heading);
|
|
setAltitude(prev->getAltitude());
|
|
setSpeed(prev->getSpeed());
|
|
}
|
|
|
|
double FGAIAircraft::getBearing(double crse)
|
|
{
|
|
double hdgDiff = fabs(hdg-crse);
|
|
if (hdgDiff > 180)
|
|
hdgDiff = fabs(hdgDiff - 360);
|
|
return hdgDiff;
|
|
}
|
|
|
|
time_t FGAIAircraft::checkForArrivalTime(const string& wptName) {
|
|
FGAIWaypoint* curr = 0;
|
|
curr = fp->getCurrentWaypoint();
|
|
|
|
// don't recalculate tracklength unless the start/stop waypoint has changed
|
|
if (curr &&
|
|
((curr->getName() != trackCache.startWptName)||
|
|
(wptName != trackCache.finalWptName)))
|
|
{
|
|
trackCache.remainingLength = fp->checkTrackLength(wptName);
|
|
trackCache.startWptName = curr->getName();
|
|
trackCache.finalWptName = wptName;
|
|
}
|
|
double tracklength = trackCache.remainingLength;
|
|
if (tracklength > 0.1) {
|
|
tracklength += fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr);
|
|
} else {
|
|
return 0;
|
|
}
|
|
time_t now = time(NULL) + fgGetLong("/sim/time/warp");
|
|
time_t arrivalTime = fp->getArrivalTime();
|
|
|
|
time_t ete = tracklength / ((speed * SG_NM_TO_METER) / 3600.0);
|
|
time_t secondsToGo = arrivalTime - now;
|
|
if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) {
|
|
cerr << "Checking arrival time: ete " << ete << ". Time to go : " << secondsToGo << ". Track length = " << tracklength << endl;
|
|
}
|
|
return (ete - secondsToGo); // Positive when we're too slow...
|
|
}
|
|
|
|
double limitRateOfChange(double cur, double target, double maxDeltaSec, double dt)
|
|
{
|
|
double delta = target - cur;
|
|
double maxDelta = maxDeltaSec * dt;
|
|
|
|
// if delta is > maxDelta, use maxDelta, but with the sign of delta.
|
|
return (fabs(delta) < maxDelta) ? delta : copysign(maxDelta, delta);
|
|
}
|
|
|
|
// drive various properties in a semi-realistic fashion.
|
|
void FGAIAircraft::updateModelProperties(double dt)
|
|
{
|
|
if (!props) {
|
|
return;
|
|
}
|
|
|
|
SGPropertyNode* gear = props->getChild("gear", 0, true);
|
|
double targetGearPos = fp->getCurrentWaypoint()->getGear_down() ? 1.0 : 0.0;
|
|
if (!gear->hasValue("gear/position-norm")) {
|
|
gear->setDoubleValue("gear/position-norm", targetGearPos);
|
|
}
|
|
|
|
double gearPosNorm = gear->getDoubleValue("gear/position-norm");
|
|
if (gearPosNorm != targetGearPos) {
|
|
gearPosNorm += limitRateOfChange(gearPosNorm, targetGearPos, 0.1, dt);
|
|
if (gearPosNorm < 0.001) {
|
|
gearPosNorm = 0.0;
|
|
} else if (gearPosNorm > 0.999) {
|
|
gearPosNorm = 1.0;
|
|
}
|
|
|
|
for (int i=0; i<6; ++i) {
|
|
SGPropertyNode* g = gear->getChild("gear", i, true);
|
|
g->setDoubleValue("position-norm", gearPosNorm);
|
|
} // of gear setting loop
|
|
} // of gear in-transit
|
|
|
|
// double flapPosNorm = props->getDoubleValue();
|
|
}
|
|
|