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flightgear/src/Scenery/tilemgr.hxx
2001-07-12 17:55:44 +00:00

190 lines
4.7 KiB
C++

// tilemgr.hxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <queue>
#include <plib/ssg.h>
#include <simgear/bucket/newbucket.hxx>
#ifdef ENABLE_THREADS
# include <simgear/threads/SGQueue.hxx>
#endif // ENABLE_THREADS
#include "FGTileLoader.hxx"
#include "hitlist.hxx"
#include "newcache.hxx"
#if defined(USE_MEM) || defined(WIN32)
# define FG_MEM_COPY(to,from,n) memcpy(to, from, n)
#else
# define FG_MEM_COPY(to,from,n) bcopy(from, to, n)
#endif
SG_USING_STD( queue );
// forward declaration
class FGTileEntry;
class FGDeferredModel;
class FGTileMgr {
private:
// Tile loading state
enum load_state {
Start = 0,
Inited = 1,
Running = 2
};
load_state state;
// initialize the cache
void initialize_queue();
// schedule a tile for loading
void sched_tile( const SGBucket& b );
// schedule a needed buckets for loading
void schedule_needed();
// see comment at prep_ssg_nodes()
void prep_ssg_node( int idx );
FGHitList hit_list;
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
FGTileEntry *current_tile;
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
// current longitude latitude
double longitude;
double latitude;
double last_longitude;
double last_latitude;
/**
* tile cache
*/
FGNewCache tile_cache;
/**
* Queue tiles for loading.
*/
FGTileLoader loader;
int counter_hack;
/**
* Work queues.
*
* attach_queue is the tiles that have been loaded [by the pager]
* that can be attached to the scene graph by the render thread.
*
* model_queue is the set of models that need to be loaded by the
* primary render thread.
*/
#ifdef ENABLE_THREADS
static SGLockedQueue<FGTileEntry *> attach_queue;
static SGLockedQueue<FGDeferredModel *> model_queue;
#else
static queue<FGTileEntry *> attach_queue;
static queue<FGDeferredModel *> model_queue;
#endif // ENABLE_THREADS
public:
/**
* Add a loaded tile to the 'attach to the scene graph' queue.
*/
static void ready_to_attach( FGTileEntry *t ) { attach_queue.push( t ); }
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
/**
* Tile is detatched from scene graph and is ready to delete
*/
inline void ready_to_delete( FGTileEntry *t ) { loader.remove( t ); }
#endif
/**
* Add a pending model to the 'deferred model load' queue
*/
static void model_ready( FGDeferredModel *dm ) { model_queue.push( dm ); }
public:
// Constructor
FGTileMgr();
// Destructor
~FGTileMgr();
// Initialize the Tile Manager subsystem
int init();
// given the current lon/lat (in degrees), fill in the array of
// local chunks. If the chunk isn't already in the cache, then
// read it from disk.
int update( double lon, double lat );
// Determine scenery altitude. Normally this just happens when we
// render the scene, but we'd also like to be able to do this
// explicitely. lat & lon are in radians. abs_view_pos in
// meters. Returns result in meters.
void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
const sgdVec3 p, const sgdVec3 dir, sgdVec3 normal );
void my_ssg_los( ssgBranch *branch, sgdMat4 m,
const sgdVec3 p, const sgdVec3 dir,
FGHitList *list );
// Prepare the ssg nodes ... for each tile, set it's proper
// transform and update it's range selector based on current
// visibilty
void prep_ssg_nodes();
};
// the tile manager
extern FGTileMgr global_tile_mgr;
#endif // _TILEMGR_HXX