953e3bbfac
a aerial photo texture. You need to determine the coordinates of the 4 corners of your image and this utility will use that to build a 3d model in meters and tell you the information to copy into the proper .stg file.
14 lines
453 B
Makefile
14 lines
453 B
Makefile
noinst_PROGRAMS = animassist normalmap photomodel
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# threedconvert_SOURCES = 3dconvert.cxx
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# threedconvert_LDADD = -lplibssg -lplibsg -lplibul \
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# $(opengl_LIBS) $(joystick_LIBS)
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animassist_SOURCES = animassist.c
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animassist_LDADD = $(base_LIBS)
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normalmap_SOURCES = normalmap.cxx
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normalmap_LDADD = -lsgscreen $(opengl_LIBS) $(base_LIBS) -lz
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photomodel_SOURCES = photomodel.cxx
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photomodel_LDADD = $(base_LIBS) -lsgbucket -lsgmath -lsgmisc -lsgdebug
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