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flightgear/src/Traffic/Schedule.cxx
James Turner 1eb8ae1fbf Give the FGAirport class a sane filename.
simple.[cxx|hxx] -> airport.[cxx|hxx]
2013-02-21 11:32:02 +00:00

632 lines
20 KiB
C++

/******************************************************************************
* Schedule.cxx
* Written by Durk Talsma, started May 5, 2004.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
****************************************************************************
*
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define BOGUS 0xFFFF
#include <stdlib.h>
#include <time.h>
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <algorithm>
#include <simgear/compiler.h>
#include <simgear/sg_inlines.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/xml/easyxml.hxx>
#include <AIModel/AIFlightPlan.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/AIAircraft.hxx>
#include <Airports/airport.hxx>
#include <Main/fg_init.hxx> // That's pretty ugly, but I need fgFindAirportID
#include "SchedFlight.hxx"
#include "TrafficMgr.hxx"
/******************************************************************************
* the FGAISchedule class contains data members and code to maintain a
* schedule of Flights for an artificially controlled aircraft.
*****************************************************************************/
FGAISchedule::FGAISchedule()
: heavy(false),
radius(0),
groundOffset(0),
distanceToUser(0),
score(0),
runCount(0),
hits(0),
lastRun(0),
firstRun(false),
courseToDest(0),
initialized(false),
valid(false),
scheduleComplete(false)
{
}
FGAISchedule::FGAISchedule(const string& model,
const string& lvry,
const string& port,
const string& reg,
const string& flightId,
bool hvy,
const string& act,
const string& arln,
const string& mclass,
const string& fltpe,
double rad,
double grnd)
: heavy(hvy),
radius(rad),
groundOffset(grnd),
distanceToUser(0),
score(0),
runCount(0),
hits(0),
lastRun(0),
firstRun(true),
courseToDest(0),
initialized(false),
valid(true),
scheduleComplete(false)
{
modelPath = model;
livery = lvry;
homePort = port;
registration = reg;
flightIdentifier = flightId;
acType = act;
airline = arln;
m_class = mclass;
flightType = fltpe;
/*for (FGScheduledFlightVecIterator i = flt.begin();
i != flt.end();
i++)
flights.push_back(new FGScheduledFlight((*(*i))));*/
}
FGAISchedule::FGAISchedule(const FGAISchedule &other)
{
modelPath = other.modelPath;
homePort = other.homePort;
livery = other.livery;
registration = other.registration;
heavy = other.heavy;
flightIdentifier = other.flightIdentifier;
flights = other.flights;
aiAircraft = other.aiAircraft;
acType = other.acType;
airline = other.airline;
m_class = other.m_class;
firstRun = other.firstRun;
radius = other.radius;
groundOffset = other.groundOffset;
flightType = other.flightType;
score = other.score;
distanceToUser = other.distanceToUser;
currentDestination = other.currentDestination;
firstRun = other.firstRun;
runCount = other.runCount;
hits = other.hits;
lastRun = other.lastRun;
courseToDest = other.courseToDest;
initialized = other.initialized;
valid = other.valid;
scheduleComplete = other.scheduleComplete;
}
FGAISchedule::~FGAISchedule()
{
// remove related object from AI manager
if (aiAircraft)
{
aiAircraft->setDie(true);
}
/* for (FGScheduledFlightVecIterator flt = flights.begin(); flt != flights.end(); flt++)
{
delete (*flt);
}
flights.clear();*/
}
bool FGAISchedule::init()
{
//tm targetTimeDate;
//SGTime* currTimeDate = globals->get_time_params();
//tm *temp = currTimeDate->getGmt();
//char buffer[512];
//sgTimeFormatTime(&targetTimeDate, buffer);
//cout << "Scheduled Time " << buffer << endl;
//cout << "Time :" << time(NULL) << " SGTime : " << sgTimeGetGMT(temp) << endl;
/*for (FGScheduledFlightVecIterator i = flights.begin();
i != flights.end();
i++)
{
//i->adjustTime(now);
if (!((*i)->initializeAirports()))
return false;
} */
//sort(flights.begin(), flights.end());
// Since time isn't initialized yet when this function is called,
// Find the closest possible airport.
// This should give a reasonable initialization order.
//setClosestDistanceToUser();
return true;
}
/**
* Returns true when processing is complete.
* Returns false when processing was aborted due to timeout, so
* more time required - and another call is requested (next sim iteration).
*/
bool FGAISchedule::update(time_t now, const SGVec3d& userCart)
{
time_t totalTimeEnroute,
elapsedTimeEnroute,
//remainingTimeEnroute,
deptime = 0;
if (!valid) {
return true; // processing complete
}
if (!scheduleComplete) {
scheduleComplete = scheduleFlights(now);
}
if (!scheduleComplete) {
return false; // not ready yet, continue processing in next iteration
}
if (flights.empty()) { // No flights available for this aircraft
valid = false;
return true; // processing complete
}
// Sort all the scheduled flights according to scheduled departure time.
// Because this is done at every update, we only need to check the status
// of the first listed flight.
//sort(flights.begin(), flights.end(), compareScheduledFlights);
if (firstRun) {
if (fgGetBool("/sim/traffic-manager/instantaneous-action") == true) {
deptime = now; // + rand() % 300; // Wait up to 5 minutes until traffic starts moving to prevent too many aircraft
// from cluttering the gate areas.
}
firstRun = false;
}
FGScheduledFlight* flight = flights.front();
if (!deptime) {
deptime = flight->getDepartureTime();
//cerr << "Setting departure time " << deptime << endl;
}
if (aiAircraft) {
if (aiAircraft->getDie()) {
aiAircraft = NULL;
} else {
return true; // in visual range, let the AIManager handle it
}
}
// This flight entry is entirely in the past, do we need to
// push it forward in time to the next scheduled departure.
if (flight->getArrivalTime() < now) {
SG_LOG (SG_AI, SG_BULK, "Traffic Manager: Flight is in the Past");
// Don't just update: check whether we need to load a new leg. etc.
// This update occurs for distant aircraft, so we can update the current leg
// and detach it from the current list of aircraft.
flight->update();
flights.erase(flights.begin()); // pop_front(), effectively
return true; // processing complete
}
FGAirport* dep = flight->getDepartureAirport();
FGAirport* arr = flight->getArrivalAirport();
if (!dep || !arr) {
return true; // processing complete
}
double speed = 450.0;
if (dep != arr) {
totalTimeEnroute = flight->getArrivalTime() - flight->getDepartureTime();
if (flight->getDepartureTime() < now) {
elapsedTimeEnroute = now - flight->getDepartureTime();
//remainingTimeEnroute = totalTimeEnroute - elapsedTimeEnroute;
double x = elapsedTimeEnroute / (double) totalTimeEnroute;
// current pos is based on great-circle course between departure/arrival,
// with percentage of distance travelled, based upon percentage of time
// enroute elapsed.
double course, az2, distanceM;
SGGeodesy::inverse(dep->geod(), arr->geod(), course, az2, distanceM);
double coveredDistance = distanceM * x;
SGGeodesy::direct(dep->geod(), course, coveredDistance, position, az2);
SG_LOG (SG_AI, SG_BULK, "Traffic Manager: Flight is in progress, %=" << x);
speed = ((distanceM - coveredDistance) * SG_METER_TO_NM) / 3600.0;
} else {
// not departed yet
//remainingTimeEnroute = totalTimeEnroute;
elapsedTimeEnroute = 0;
position = dep->geod();
SG_LOG (SG_AI, SG_BULK, "Traffic Manager: Flight is pending, departure in "
<< flight->getDepartureTime() - now << " seconds ");
}
} else {
// departure / arrival coincident
//remainingTimeEnroute = totalTimeEnroute = 0.0;
elapsedTimeEnroute = 0;
position = dep->geod();
}
// cartesian calculations are more numerically stable over the (potentially)
// large distances involved here: see bug #80
distanceToUser = dist(userCart, SGVec3d::fromGeod(position)) * SG_METER_TO_NM;
// If distance between user and simulated aircraft is less
// then 500nm, create this flight. At jet speeds 500 nm is roughly
// one hour flight time, so that would be a good approximate point
// to start a more detailed simulation of this aircraft.
SG_LOG (SG_AI, SG_BULK, "Traffic manager: " << registration << " is scheduled for a flight from "
<< dep->getId() << " to " << arr->getId() << ". Current distance to user: "
<< distanceToUser);
if (distanceToUser >= TRAFFICTOAIDISTTOSTART) {
return true; // out of visual range, for the moment.
}
if (!createAIAircraft(flight, speed, deptime)) {
valid = false;
}
return true; // processing complete
}
bool FGAISchedule::validModelPath(const std::string& modelPath)
{
SGPath mp(globals->get_fg_root());
SGPath mp_ai = mp;
mp.append(modelPath);
mp_ai.append("AI");
mp_ai.append(modelPath);
return mp.exists() || mp_ai.exists();
}
bool FGAISchedule::createAIAircraft(FGScheduledFlight* flight, double speedKnots, time_t deptime)
{
FGAirport* dep = flight->getDepartureAirport();
FGAirport* arr = flight->getArrivalAirport();
string flightPlanName = dep->getId() + "-" + arr->getId() + ".xml";
SG_LOG(SG_AI, SG_INFO, "Traffic manager: Creating AIModel from:" << flightPlanName);
// Only allow traffic to be created when the model path (or the AI version of mp) exists
SGPath mp(globals->get_fg_root());
SGPath mp_ai = mp;
mp.append(modelPath);
mp_ai.append("AI");
mp_ai.append(modelPath);
if (!mp.exists() && !mp_ai.exists()) {
SG_LOG(SG_AI, SG_WARN, "TrafficManager: Could not load model " << mp_ai.str());
return true;
}
aiAircraft = new FGAIAircraft(this);
aiAircraft->setPerformance(acType, m_class); //"jet_transport";
aiAircraft->setCompany(airline); //i->getAirline();
aiAircraft->setAcType(acType); //i->getAcType();
aiAircraft->setPath(modelPath.c_str());
//aircraft->setFlightPlan(flightPlanName);
aiAircraft->setLatitude(position.getLatitudeDeg());
aiAircraft->setLongitude(position.getLongitudeDeg());
aiAircraft->setAltitude(flight->getCruiseAlt()*100); // convert from FL to feet
aiAircraft->setSpeed(0);
aiAircraft->setBank(0);
courseToDest = SGGeodesy::courseDeg(position, arr->geod());
FGAIFlightPlan *fp = new FGAIFlightPlan(aiAircraft, flightPlanName, courseToDest, deptime,
dep, arr, true, radius,
flight->getCruiseAlt()*100,
position.getLatitudeDeg(),
position.getLongitudeDeg(),
speedKnots, flightType, acType,
airline);
if (fp->isValidPlan()) {
aiAircraft->SetFlightPlan(fp);
FGAIManager* aimgr = (FGAIManager *) globals-> get_subsystem("ai-model");
aimgr->attach(aiAircraft);
return true;
} else {
aiAircraft = NULL;
delete fp;
//hand back the flights that had already been scheduled
while (!flights.empty()) {
flights.front()->release();
flights.erase(flights.begin());
}
return false;
}
}
// Create an initial heading for user controlled aircraft.
void FGAISchedule::setHeading()
{
courseToDest = SGGeodesy::courseDeg((*flights.begin())->getDepartureAirport()->geod(), (*flights.begin())->getArrivalAirport()->geod());
}
bool FGAISchedule::scheduleFlights(time_t now)
{
//string startingPort;
const string& userPort = fgGetString("/sim/presets/airport-id");
SG_LOG(SG_AI, SG_BULK, "Scheduling Flights for : " << modelPath << " " << registration << " " << homePort);
FGScheduledFlight *flight = NULL;
SGTimeStamp start;
start.stamp();
bool first = true;
if (currentDestination.empty())
flight = findAvailableFlight(userPort, flightIdentifier, now, (now+6400));
do {
if ((!flight)||(!first)) {
flight = findAvailableFlight(currentDestination, flightIdentifier);
}
if (!flight) {
break;
}
first = false;
currentDestination = flight->getArrivalAirport()->getId();
//cerr << "Current destination " << currentDestination << endl;
if (!initialized) {
const string& departurePort = flight->getDepartureAirport()->getId();
if (userPort == departurePort) {
lastRun = 1;
hits++;
} else {
lastRun = 0;
}
//runCount++;
initialized = true;
}
if (sglog().would_log(SG_AI, SG_BULK))
{
time_t arr, dep;
dep = flight->getDepartureTime();
arr = flight->getArrivalTime();
string depT = asctime(gmtime(&dep));
string arrT = asctime(gmtime(&arr));
depT = depT.substr(0,24);
arrT = arrT.substr(0,24);
SG_LOG(SG_AI, SG_BULK, " Flight " << flight->getCallSign() << ":"
<< " " << flight->getDepartureAirport()->getId() << ":"
<< " " << depT << ":"
<< " \"" << flight->getArrivalAirport()->getId() << "\"" << ":"
<< " " << arrT << ":");
}
flights.push_back(flight);
// continue processing until complete, or preempt after timeout
} while ((currentDestination != homePort)&&
(start.elapsedMSec()<3.0));
if (flight && (currentDestination != homePort))
{
// processing preempted, need to continue in next iteration
return false;
}
SG_LOG(SG_AI, SG_BULK, " Done ");
return true;
}
bool FGAISchedule::next()
{
if (!flights.empty()) {
flights.front()->release();
flights.erase(flights.begin());
}
FGScheduledFlight *flight = findAvailableFlight(currentDestination, flightIdentifier);
if (!flight) {
return false;
}
currentDestination = flight->getArrivalAirport()->getId();
/*
time_t arr, dep;
dep = flight->getDepartureTime();
arr = flight->getArrivalTime();
string depT = asctime(gmtime(&dep));
string arrT = asctime(gmtime(&arr));
depT = depT.substr(0,24);
arrT = arrT.substr(0,24);
//cerr << " " << flight->getCallSign() << ":"
// << " " << flight->getDepartureAirport()->getId() << ":"
// << " " << depT << ":"
// << " \"" << flight->getArrivalAirport()->getId() << "\"" << ":"
// << " " << arrT << ":" << endl;
*/
flights.push_back(flight);
return true;
}
FGScheduledFlight* FGAISchedule::findAvailableFlight (const string &currentDestination,
const string &req,
time_t min, time_t max)
{
time_t now = time(NULL) + fgGetLong("/sim/time/warp");
FGTrafficManager *tmgr = (FGTrafficManager *) globals->get_subsystem("traffic-manager");
FGScheduledFlightVecIterator fltBegin, fltEnd;
fltBegin = tmgr->getFirstFlight(req);
fltEnd = tmgr->getLastFlight(req);
//cerr << "Finding available flight " << endl;
// For Now:
// Traverse every registered flight
if (fltBegin == fltEnd) {
//cerr << "No Flights Scheduled for " << req << endl;
}
int counter = 0;
for (FGScheduledFlightVecIterator i = fltBegin; i != fltEnd; i++) {
(*i)->adjustTime(now);
//sort(fltBegin, fltEnd, compareScheduledFlights);
//cerr << counter++ << endl;
}
std::sort(fltBegin, fltEnd, compareScheduledFlights);
for (FGScheduledFlightVecIterator i = fltBegin; i != fltEnd; i++) {
//bool valid = true;
counter++;
if (!(*i)->isAvailable()) {
//cerr << (*i)->getCallSign() << "is no longer available" << endl;
continue;
}
if (!((*i)->getRequirement() == req)) {
continue;
}
if (!(((*i)->getArrivalAirport()) && ((*i)->getDepartureAirport()))) {
continue;
}
if (!(currentDestination.empty())) {
if (currentDestination != (*i)->getDepartureAirport()->getId()) {
//cerr << (*i)->getCallSign() << "Doesn't match destination" << endl;
//cerr << "Current Destination " << currentDestination << "Doesnt match flight's " <<
// (*i)->getArrivalAirport()->getId() << endl;
continue;
}
}
if (flights.size()) {
time_t arrival = flights.back()->getArrivalTime();
int groundTime = groundTimeFromRadius();
if ((*i)->getDepartureTime() < (arrival+(groundTime)))
continue;
}
if (min != 0) {
time_t dep = (*i)->getDepartureTime();
if ((dep < min) || (dep > max))
continue;
}
// So, if we actually get here, we have a winner
//cerr << "found flight: " << req << " : " << currentDestination << " : " <<
// (*i)->getArrivalAirport()->getId() << endl;
(*i)->lock();
return (*i);
}
// matches req?
// if currentDestination has a value, does it match departure of next flight?
// is departure time later than planned arrival?
// is departure port valid?
// is arrival port valid?
//cerr << "Ack no flight found: " << endl;
return NULL;
}
int FGAISchedule::groundTimeFromRadius()
{
if (radius < 10)
return 15 * 60;
else if (radius < 15)
return 20 * 60;
else if (radius < 20)
return 30 * 60;
else if (radius < 25)
return 50 * 60;
else if (radius < 30)
return 90 * 60;
else
return 120 * 60;
}
double FGAISchedule::getSpeed()
{
FGScheduledFlightVecIterator i = flights.begin();
FGAirport* dep = (*i)->getDepartureAirport(),
*arr = (*i)->getArrivalAirport();
double dist = SGGeodesy::distanceNm(dep->geod(), arr->geod());
double remainingTimeEnroute = (*i)->getArrivalTime() - (*i)->getDepartureTime();
double speed = dist / (remainingTimeEnroute/3600.0);
SG_CLAMP_RANGE(speed, 300.0, 500.0);
return speed;
}
void FGAISchedule::setScore ()
{
if (runCount) {
score = ((double) hits / (double) runCount);
} else {
if (homePort == fgGetString("/sim/presets/airport-id")) {
score = 0.1;
} else {
score = 0.0;
}
}
runCount++;
}
bool compareSchedules(FGAISchedule*a, FGAISchedule*b)
{
return (*a) < (*b);
}
bool FGAISchedule::operator< (const FGAISchedule &other) const
{
//cerr << "Sorting " << registration << " and " << other.registration << endl;
double currentScore = score * (1.5 - lastRun);
double otherScore = other.score * (1.5 - other.lastRun);
return currentScore > otherScore;
}