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flightgear/src/Model/modelmgr.cxx
2012-11-11 17:22:42 +01:00

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// modelmgr.cxx - manage a collection of 3D models.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifdef _MSC_VER
# pragma warning( disable: 4355 )
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <algorithm>
#include <functional>
#include <vector>
#include <cstring>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include "modelmgr.hxx"
using std::vector;
using namespace simgear;
// OSGFIXME
// extern SGShadowVolume *shadows;
FGModelMgr::FGModelMgr ()
: _models(fgGetNode("/models", true)),
_listener(new Listener(this))
{
_models->addChangeListener(_listener);
}
FGModelMgr::~FGModelMgr ()
{
_models->removeChangeListener(_listener);
delete _listener;
for (unsigned int i = 0; i < _instances.size(); i++) {
globals->get_scenery()->get_scene_graph()
->removeChild(_instances[i]->model->getSceneGraph());
delete _instances[i];
}
}
void
FGModelMgr::init ()
{
vector<SGPropertyNode_ptr> model_nodes = _models->getChildren("model");
for (unsigned int i = 0; i < model_nodes.size(); i++)
add_model(model_nodes[i]);
}
void
FGModelMgr::add_model (SGPropertyNode * node)
{
SG_LOG(SG_AIRCRAFT, SG_INFO,
"Adding model " << node->getStringValue("name", "[unnamed]"));
const char *path = node->getStringValue("path", "Models/Geometry/glider.ac");
osg::Node *object;
try {
object = SGModelLib::loadDeferredModel(path, globals->get_props());
} catch (const sg_throwable& t) {
SG_LOG(SG_AIRCRAFT, SG_ALERT, "Error loading " << path << ":\n "
<< t.getFormattedMessage() << t.getOrigin());
return;
}
Instance * instance = new Instance;
SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
instance->node = node;
model->init( object );
// Set position and orientation either
// indirectly through property refs
// or directly with static values.
SGPropertyNode * child = node->getChild("longitude-deg-prop");
if (child != 0)
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
child = node->getChild("latitude-deg-prop");
if (child != 0)
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
child = node->getChild("elevation-ft-prop");
if (child != 0)
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
else
model->setElevationFt(node->getDoubleValue("elevation-ft"));
child = node->getChild("roll-deg-prop");
if (child != 0)
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setRollDeg(node->getDoubleValue("roll-deg"));
child = node->getChild("pitch-deg-prop");
if (child != 0)
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
child = node->getChild("heading-deg-prop");
if (child != 0)
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
// Save this instance for updating
add_instance(instance);
}
void
FGModelMgr::bind ()
{
}
void
FGModelMgr::unbind ()
{
}
namespace
{
double testNan(double val) throw (sg_range_exception)
{
if (SGMisc<double>::isNaN(val))
throw sg_range_exception("value is nan");
return val;
}
struct UpdateFunctor : public std::unary_function<FGModelMgr::Instance*, void>
{
void operator()(FGModelMgr::Instance* instance) const
{
SGModelPlacement* model = instance->model;
double lon, lat, elev, roll, pitch, heading;
lon = lat = elev = roll = pitch = heading = 0.0;
try {
// Optionally set position from properties
if (instance->lon_deg_node != 0)
lon = testNan(instance->lon_deg_node->getDoubleValue());
if (instance->lat_deg_node != 0)
lat = testNan(instance->lat_deg_node->getDoubleValue());
if (instance->elev_ft_node != 0)
elev = testNan(instance->elev_ft_node->getDoubleValue());
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
roll = testNan(instance->roll_deg_node->getDoubleValue());
if (instance->pitch_deg_node != 0)
pitch = testNan(instance->pitch_deg_node->getDoubleValue());
if (instance->heading_deg_node != 0)
heading = testNan(instance->heading_deg_node->getDoubleValue());
} catch (const sg_range_exception&) {
const char *path = instance->node->getStringValue("path",
"unknown");
SG_LOG(SG_AIRCRAFT, SG_INFO, "Instance of model " << path
<< " has invalid values");
return;
}
// Optionally set position from properties
if (instance->lon_deg_node != 0)
model->setLongitudeDeg(lon);
if (instance->lat_deg_node != 0)
model->setLatitudeDeg(lat);
if (instance->elev_ft_node != 0)
model->setElevationFt(elev);
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
model->setRollDeg(roll);
if (instance->pitch_deg_node != 0)
model->setPitchDeg(pitch);
if (instance->heading_deg_node != 0)
model->setHeadingDeg(heading);
instance->model->update();
}
};
}
void
FGModelMgr::update (double dt)
{
std::for_each(_instances.begin(), _instances.end(), UpdateFunctor());
}
void
FGModelMgr::add_instance (Instance * instance)
{
_instances.push_back(instance);
}
void
FGModelMgr::remove_instance (Instance * instance)
{
vector<Instance *>::iterator it;
for (it = _instances.begin(); it != _instances.end(); it++) {
if (*it == instance) {
_instances.erase(it);
delete instance;
return;
}
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelMgr::Instance
////////////////////////////////////////////////////////////////////////
FGModelMgr::Instance::Instance ()
: model(0),
node(0),
lon_deg_node(0),
lat_deg_node(0),
elev_ft_node(0),
roll_deg_node(0),
pitch_deg_node(0),
heading_deg_node(0),
shadow(false)
{
}
FGModelMgr::Instance::~Instance ()
{
delete model;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelMgr::Listener
////////////////////////////////////////////////////////////////////////
void
FGModelMgr::Listener::childAdded(SGPropertyNode * parent, SGPropertyNode * child)
{
if (strcmp(parent->getName(), "model") || strcmp(child->getName(), "load"))
return;
_mgr->add_model(parent);
}
void
FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * child)
{
if (strcmp(parent->getName(), "models") || strcmp(child->getName(), "model"))
return;
// search instance by node and remove it from scenegraph
vector<Instance *>::iterator it = _mgr->_instances.begin();
vector<Instance *>::iterator end = _mgr->_instances.end();
for (; it != end; ++it) {
Instance *instance = *it;
if (instance->node != child)
continue;
_mgr->_instances.erase(it);
osg::Node *branch = instance->model->getSceneGraph();
// OSGFIXME
// if (shadows && instance->shadow)
// shadows->deleteOccluder(branch);
globals->get_scenery()->get_scene_graph()->removeChild(branch);
delete instance;
break;
}
}
// end of modelmgr.cxx