53 lines
1.3 KiB
C
53 lines
1.3 KiB
C
/**************************************************************************
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* mesh.h -- data structures and routines for processing terrain meshes
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*
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* Written by Curtis Olson, started May 1997.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef MESH_H
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#define MESH_H
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struct mesh {
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/* start coordinates (in arc seconds) */
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double originx, originy;
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/* number of rows and columns */
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int rows, cols;
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/* Distance between row and column data points (in arc seconds) */
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double row_step, col_step;
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/* pointer to the actual mesh data dynamically allocated */
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float *mesh_data;
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/* a temporary values for the parser to use */
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char option_name[32];
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int cur_row, cur_col;
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};
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/* return a pointer to a new mesh structure (no data array allocated yet) */
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struct mesh *(new_mesh)();
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/* return a pointer to a dynamically allocated array */
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float *(new_mesh_data)(int nrows, int ncols);
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/* set the option name in the mesh data structure */
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void mesh_set_option_name(struct mesh *m, char *name);
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/* set an option value in the mesh data structure */
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void mesh_set_option_value(struct mesh *m, char *value);
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#endif MESH_H
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/* $Log$
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/* Revision 1.1 1997/05/16 16:07:05 curt
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/* Initial revision.
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/*
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*/
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