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flightgear/src/Scenery/scenery.hxx
Tim Moore c90db01dc8 source tree reorganization prior to flightgear 0.7
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00

70 lines
1.9 KiB
C++

// scenery.hxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _SCENERY_HXX
#define _SCENERY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Math/point3d.hxx>
// Define a structure containing global scenery parameters
struct fgSCENERY {
// center of current scenery chunk
Point3D center;
// next center of current scenery chunk
Point3D next_center;
// angle of sun relative to current local horizontal
double sun_angle;
// elevation of terrain at our current lat/lon (based on the
// actual drawn polygons)
double cur_elev;
};
extern struct fgSCENERY scenery;
// Initialize the Scenery Management system
int fgSceneryInit( void );
// Tell the scenery manager where we are so it can load the proper
// data, and build the proper structures.
void fgSceneryUpdate(double lon, double lat, double elev);
// Render out the current scene
void fgSceneryRender( void );
#endif // _SCENERY_HXX