700 lines
21 KiB
C++
700 lines
21 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPropulsion.cpp
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Author: Jon S. Berndt
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Date started: 08/20/00
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Purpose: Encapsulates the set of engines and tanks associated
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with this aircraft
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------------- Copyright (C) 2000 Jon S. Berndt (jon@jsbsim.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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The Propulsion class is the container for the entire propulsion system, which is
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comprised of engines and tanks. Once the Propulsion class gets the config file,
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it reads in information which is specific to a type of engine. Then:
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1) The appropriate engine type instance is created
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2) At least one tank object is created, and is linked to an engine.
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At Run time each engines Calculate() method is called.
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HISTORY
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--------------------------------------------------------------------------------
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08/20/00 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGPropulsion.h"
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#include <models/propulsion/FGRocket.h>
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#include <models/propulsion/FGTurbine.h>
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#include <models/propulsion/FGPiston.h>
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#include <models/propulsion/FGElectric.h>
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#include <models/propulsion/FGTurboProp.h>
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#include <input_output/FGPropertyManager.h>
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#include <input_output/FGXMLParse.h>
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#include <math/FGColumnVector3.h>
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#include <sstream>
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namespace JSBSim {
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_PROPULSION;
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extern short debug_lvl;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
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{
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Name = "FGPropulsion";
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InitializedEngines = 0;
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numSelectedFuelTanks = numSelectedOxiTanks = 0;
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numTanks = numEngines = 0;
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numOxiTanks = numFuelTanks = 0;
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ActiveEngine = -1; // -1: ALL, 0: Engine 1, 1: Engine 2 ...
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tankJ.InitMatrix();
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refuel = dump = false;
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DumpRate = 0.0;
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fuel_freeze = false;
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TotalFuelQuantity = 0.0;
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IsBound =
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HavePistonEngine =
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HaveTurbineEngine =
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HaveRocketEngine =
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HaveTurboPropEngine =
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HaveElectricEngine = false;
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HasInitializedEngines = false;
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPropulsion::~FGPropulsion()
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{
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for (unsigned int i=0; i<Engines.size(); i++) delete Engines[i];
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Engines.clear();
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for (unsigned int i=0; i<Tanks.size(); i++) delete Tanks[i];
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Tanks.clear();
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropulsion::InitModel(void)
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{
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if (!FGModel::InitModel()) return false;
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for (unsigned int i=0; i<numTanks; i++) Tanks[i]->ResetToIC();
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for (unsigned int i=0; i<numEngines; i++) {
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switch (Engines[i]->GetType()) {
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case FGEngine::etPiston:
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((FGPiston*)Engines[i])->ResetToIC();
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if (HasInitializedEngines && (InitializedEngines & i)) InitRunning(i);
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break;
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case FGEngine::etTurbine:
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((FGTurbine*)Engines[i])->ResetToIC();
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if (HasInitializedEngines && (InitializedEngines & i)) InitRunning(i);
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break;
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default:
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break;
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}
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}
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropulsion::Run(void)
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{
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unsigned int i;
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if (FGModel::Run()) return true;
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if (FDMExec->Holding()) return false;
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double dt = State->Getdt();
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vForces.InitMatrix();
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vMoments.InitMatrix();
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for (i=0; i<numEngines; i++) {
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Engines[i]->Calculate();
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
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vMoments += Engines[i]->GetMoments(); // sum body frame moments
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}
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TotalFuelQuantity = 0.0;
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for (i=0; i<numTanks; i++) {
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Tanks[i]->Calculate( dt * rate );
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if (Tanks[i]->GetType() == FGTank::ttFUEL) {
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TotalFuelQuantity += Tanks[i]->GetContents();
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}
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}
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if (refuel) DoRefuel( dt * rate );
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if (dump) DumpFuel( dt * rate );
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return false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropulsion::GetSteadyState(void)
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{
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double currentThrust = 0, lastThrust = -1;
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int steady_count = 0, j = 0;
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bool steady = false;
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vForces.InitMatrix();
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vMoments.InitMatrix();
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if (!FGModel::Run()) {
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for (unsigned int i=0; i<numEngines; i++) {
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// cout << " Finding steady state for engine " << i << endl;
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Engines[i]->SetTrimMode(true);
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steady=false;
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steady_count=0;
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j=0;
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while (!steady && j < 6000) {
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Engines[i]->Calculate();
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lastThrust = currentThrust;
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currentThrust = Engines[i]->GetThruster()->GetThrust();
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if (fabs(lastThrust-currentThrust) < 0.0001) {
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steady_count++;
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if (steady_count > 120) {
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steady=true;
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// cout << " Steady state found at thrust: " << currentThrust << " lbs." << endl;
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}
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} else {
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steady_count=0;
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}
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j++;
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}
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// if (j >= 6000) {
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// cout << " Could not find a steady state for this engine." << endl;
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// }
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
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vMoments += Engines[i]->GetMoments(); // sum body frame moments
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Engines[i]->SetTrimMode(false);
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}
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return false;
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} else {
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return true;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::InitRunning(int n)
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{
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if (n > 0) { // A specific engine is supposed to be initialized
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if (n >= (int)GetNumEngines() ) {
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cerr << "Tried to initialize a non-existent engine!" << endl;
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throw;
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}
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FCS->SetThrottleCmd(n,1);
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FCS->SetMixtureCmd(n,1);
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GetEngine(n)->InitRunning();
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GetSteadyState();
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InitializedEngines = 1 << n;
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HasInitializedEngines = true;
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} else if (n < 0) { // -1 refers to "All Engines"
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for (unsigned int i=0; i<GetNumEngines(); i++) {
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FCS->SetThrottleCmd(i,1);
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FCS->SetMixtureCmd(i,1);
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GetEngine(i)->InitRunning();
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}
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GetSteadyState();
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InitializedEngines = -1;
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HasInitializedEngines = true;
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} else if (n == 0) { // No engines are to be initialized
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// Do nothing
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropulsion::Load(Element* el)
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{
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string type, engine_filename;
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bool ThrottleAdded = false;
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Debug(2);
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FGModel::Load(el); // Perform base class Load.
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Element* engine_element = el->FindElement("engine");
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while (engine_element) {
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engine_filename = engine_element->GetAttributeValue("file");
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if (engine_filename.empty()) {
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cerr << "Engine definition did not supply an engine file." << endl;
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return false;
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}
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engine_filename = FindEngineFullPathname(engine_filename);
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document = LoadXMLDocument(engine_filename);
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document->SetParent(engine_element);
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type = document->GetName();
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if (type == "piston_engine") {
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HavePistonEngine = true;
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if (!IsBound) bind();
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Engines.push_back(new FGPiston(FDMExec, document, numEngines));
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} else if (type == "turbine_engine") {
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HaveTurbineEngine = true;
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if (!IsBound) bind();
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Engines.push_back(new FGTurbine(FDMExec, document, numEngines));
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} else if (type == "turboprop_engine") {
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HaveTurboPropEngine = true;
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if (!IsBound) bind();
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Engines.push_back(new FGTurboProp(FDMExec, document, numEngines));
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} else if (type == "rocket_engine") {
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HaveRocketEngine = true;
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if (!IsBound) bind();
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Engines.push_back(new FGRocket(FDMExec, document, numEngines));
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} else if (type == "electric_engine") {
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HaveElectricEngine = true;
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if (!IsBound) bind();
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Engines.push_back(new FGElectric(FDMExec, document, numEngines));
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} else {
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cerr << "Unknown engine type: " << type << endl;
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exit(-5);
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}
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FCS->AddThrottle();
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ThrottleAdded = true;
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numEngines++;
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engine_element = el->FindNextElement("engine");
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ResetParser();
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}
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// Process tank definitions
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Element* tank_element = el->FindElement("tank");
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while (tank_element) {
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Tanks.push_back(new FGTank(FDMExec, tank_element, numTanks));
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if (Tanks.back()->GetType() == FGTank::ttFUEL) numFuelTanks++;
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else if (Tanks.back()->GetType() == FGTank::ttOXIDIZER) numOxiTanks++;
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else {cerr << "Unknown tank type specified." << endl; return false;}
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numTanks++;
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tank_element = el->FindNextElement("tank");
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}
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numSelectedFuelTanks = numFuelTanks;
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numSelectedOxiTanks = numOxiTanks;
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CalculateTankInertias();
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if (!ThrottleAdded) FCS->AddThrottle(); // need to have at least one throttle
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// Process fuel dump rate
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if (el->FindElement("dump-rate"))
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DumpRate = el->FindElementValueAsNumberConvertTo("dump-rate", "LBS/MIN");
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::FindEngineFullPathname(string engine_filename)
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{
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string fullpath, localpath;
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string enginePath = FDMExec->GetEnginePath();
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string aircraftPath = FDMExec->GetFullAircraftPath();
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ifstream engine_file;
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string separator = "/";
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fullpath = enginePath + separator;
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localpath = aircraftPath + separator + "Engines" + separator;
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engine_file.open(string(fullpath + engine_filename + ".xml").c_str());
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if ( !engine_file.is_open()) {
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engine_file.open(string(localpath + engine_filename + ".xml").c_str());
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if ( !engine_file.is_open()) {
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cerr << " Could not open engine file: " << engine_filename << " in path "
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<< fullpath << " or " << localpath << endl;
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return string("");
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} else {
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return string(localpath + engine_filename + ".xml");
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}
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}
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return string(fullpath + engine_filename + ".xml");
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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ifstream* FGPropulsion::FindEngineFile(string engine_filename)
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{
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string fullpath, localpath;
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string enginePath = FDMExec->GetEnginePath();
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string aircraftPath = FDMExec->GetFullAircraftPath();
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ifstream* engine_file = new ifstream();
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string separator = "/";
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fullpath = enginePath + separator;
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localpath = aircraftPath + separator + "Engines" + separator;
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engine_file->open(string(fullpath + engine_filename + ".xml").c_str());
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if ( !engine_file->is_open()) {
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engine_file->open(string(localpath + engine_filename + ".xml").c_str());
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if ( !engine_file->is_open()) {
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cerr << " Could not open engine file: " << engine_filename << " in path "
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<< fullpath << " or " << localpath << endl;
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}
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}
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return engine_file;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::GetPropulsionStrings(string delimeter)
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{
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unsigned int i;
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string PropulsionStrings = "";
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bool firstime = true;
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stringstream buf;
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for (i=0; i<Engines.size(); i++) {
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if (firstime) firstime = false;
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else PropulsionStrings += delimeter;
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PropulsionStrings += Engines[i]->GetEngineLabels(delimeter);
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}
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for (i=0; i<Tanks.size(); i++) {
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if (Tanks[i]->GetType() == FGTank::ttFUEL) buf << delimeter << "Fuel Tank " << i;
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else if (Tanks[i]->GetType() == FGTank::ttOXIDIZER) buf << delimeter << "Oxidizer Tank " << i;
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}
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return PropulsionStrings;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::GetPropulsionValues(string delimeter)
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{
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unsigned int i;
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string PropulsionValues = "";
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bool firstime = true;
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stringstream buf;
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for (i=0; i<Engines.size(); i++) {
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if (firstime) firstime = false;
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else PropulsionValues += delimeter;
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PropulsionValues += Engines[i]->GetEngineValues(delimeter);
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}
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for (i=0; i<Tanks.size(); i++) {
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buf << delimeter;
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buf << Tanks[i]->GetContents();
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}
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return PropulsionValues;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector3& FGPropulsion::GetTanksMoment(void)
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{
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vXYZtank_arm.InitMatrix();
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for (unsigned int i=0; i<Tanks.size(); i++) {
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vXYZtank_arm(eX) += Tanks[i]->GetXYZ(eX) * Tanks[i]->GetContents();
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vXYZtank_arm(eY) += Tanks[i]->GetXYZ(eY) * Tanks[i]->GetContents();
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vXYZtank_arm(eZ) += Tanks[i]->GetXYZ(eZ) * Tanks[i]->GetContents();
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}
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return vXYZtank_arm;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGPropulsion::GetTanksWeight(void)
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{
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double Tw = 0.0;
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for (unsigned int i=0; i<Tanks.size(); i++) Tw += Tanks[i]->GetContents();
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return Tw;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGMatrix33& FGPropulsion::CalculateTankInertias(void)
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{
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unsigned int size;
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size = Tanks.size();
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if (size == 0) return tankJ;
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tankJ = FGMatrix33();
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for (unsigned int i=0; i<size; i++) {
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tankJ += MassBalance->GetPointmassInertia( lbtoslug * Tanks[i]->GetContents(),
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Tanks[i]->GetXYZ() );
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tankJ(1,1) += Tanks[i]->GetIxx();
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tankJ(2,2) += Tanks[i]->GetIyy();
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tankJ(3,3) += Tanks[i]->GetIzz();
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}
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return tankJ;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetMagnetos(int setting)
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{
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if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
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// ToDo: first need to make sure the engine Type is really appropriate:
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// do a check to see if it is of type Piston. This should be done for
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// all of this kind of possibly across-the-board settings.
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((FGPiston*)Engines[i])->SetMagnetos(setting);
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}
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} else {
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((FGPiston*)Engines[ActiveEngine])->SetMagnetos(setting);
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetStarter(int setting)
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{
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if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
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if (setting == 0)
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Engines[i]->SetStarter(false);
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else
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Engines[i]->SetStarter(true);
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}
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} else {
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if (setting == 0)
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Engines[ActiveEngine]->SetStarter(false);
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else
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Engines[ActiveEngine]->SetStarter(true);
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetCutoff(int setting)
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{
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if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
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if (setting == 0)
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((FGTurbine*)Engines[i])->SetCutoff(false);
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else
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((FGTurbine*)Engines[i])->SetCutoff(true);
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}
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} else {
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if (setting == 0)
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(false);
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else
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(true);
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetActiveEngine(int engine)
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{
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if (engine >= (int)Engines.size() || engine < 0)
|
|
ActiveEngine = -1;
|
|
else
|
|
ActiveEngine = engine;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
double FGPropulsion::Transfer(int source, int target, double amount)
|
|
{
|
|
double shortage, overage;
|
|
|
|
if (source == -1) {
|
|
shortage = 0.0;
|
|
} else {
|
|
shortage = Tanks[source]->Drain(amount);
|
|
}
|
|
if (target == -1) {
|
|
overage = 0.0;
|
|
} else {
|
|
overage = Tanks[target]->Fill(amount - shortage);
|
|
}
|
|
return overage;
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGPropulsion::DoRefuel(double time_slice)
|
|
{
|
|
unsigned int i;
|
|
|
|
double fillrate = 100 * time_slice; // 100 lbs/sec = 6000 lbs/min
|
|
int TanksNotFull = 0;
|
|
|
|
for (i=0; i<numTanks; i++) {
|
|
if (Tanks[i]->GetPctFull() < 99.99) ++TanksNotFull;
|
|
}
|
|
|
|
if (TanksNotFull) {
|
|
for (i=0; i<numTanks; i++) {
|
|
if (Tanks[i]->GetPctFull() < 99.99)
|
|
Transfer(-1, i, fillrate/TanksNotFull);
|
|
}
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGPropulsion::DumpFuel(double time_slice)
|
|
{
|
|
unsigned int i;
|
|
int TanksDumping = 0;
|
|
|
|
for (i=0; i<numTanks; i++) {
|
|
if (Tanks[i]->GetContents() > Tanks[i]->GetStandpipe()) ++TanksDumping;
|
|
}
|
|
|
|
if (TanksDumping == 0) return;
|
|
|
|
double dump_rate_per_tank = DumpRate / 60.0 * time_slice / TanksDumping;
|
|
|
|
for (i=0; i<numTanks; i++) {
|
|
if (Tanks[i]->GetContents() > Tanks[i]->GetStandpipe()) {
|
|
Transfer(i, -1, dump_rate_per_tank);
|
|
}
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGPropulsion::SetFuelFreeze(bool f)
|
|
{
|
|
fuel_freeze = f;
|
|
for (unsigned int i=0; i<numEngines; i++) {
|
|
Engines[i]->SetFuelFreeze(f);
|
|
}
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
void FGPropulsion::bind(void)
|
|
{
|
|
typedef double (FGPropulsion::*PMF)(int) const;
|
|
typedef int (FGPropulsion::*iPMF)(void) const;
|
|
|
|
IsBound = true;
|
|
PropertyManager->Tie("propulsion/set-running", this, (iPMF)0, &FGPropulsion::InitRunning, true);
|
|
if (HaveTurbineEngine) {
|
|
PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, true);
|
|
PropertyManager->Tie("propulsion/cutoff_cmd", this, (iPMF)0, &FGPropulsion::SetCutoff, true);
|
|
}
|
|
|
|
if (HavePistonEngine) {
|
|
PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, true);
|
|
PropertyManager->Tie("propulsion/magneto_cmd", this, (iPMF)0, &FGPropulsion::SetMagnetos, true);
|
|
}
|
|
|
|
PropertyManager->Tie("propulsion/active_engine", this, (iPMF)&FGPropulsion::GetActiveEngine,
|
|
&FGPropulsion::SetActiveEngine, true);
|
|
PropertyManager->Tie("propulsion/total-fuel-lbs", this, &FGPropulsion::GetTotalFuelQuantity);
|
|
PropertyManager->Tie("propulsion/refuel", this, &FGPropulsion::GetRefuel,
|
|
&FGPropulsion::SetRefuel, true);
|
|
PropertyManager->Tie("propulsion/fuel_dump", this, &FGPropulsion::GetFuelDump,
|
|
&FGPropulsion::SetFuelDump, true);
|
|
PropertyManager->Tie("forces/fbx-prop-lbs", this,1,
|
|
(PMF)&FGPropulsion::GetForces);
|
|
PropertyManager->Tie("forces/fby-prop-lbs", this,2,
|
|
(PMF)&FGPropulsion::GetForces);
|
|
PropertyManager->Tie("forces/fbz-prop-lbs", this,3,
|
|
(PMF)&FGPropulsion::GetForces);
|
|
PropertyManager->Tie("moments/l-prop-lbsft", this,1,
|
|
(PMF)&FGPropulsion::GetMoments);
|
|
PropertyManager->Tie("moments/m-prop-lbsft", this,2,
|
|
(PMF)&FGPropulsion::GetMoments);
|
|
PropertyManager->Tie("moments/n-prop-lbsft", this,3,
|
|
(PMF)&FGPropulsion::GetMoments);
|
|
|
|
}
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
// The bitmasked value choices are as follows:
|
|
// unset: In this case (the default) JSBSim would only print
|
|
// out the normally expected messages, essentially echoing
|
|
// the config files as they are read. If the environment
|
|
// variable is not set, debug_lvl is set to 1 internally
|
|
// 0: This requests JSBSim not to output any messages
|
|
// whatsoever.
|
|
// 1: This value explicity requests the normal JSBSim
|
|
// startup messages
|
|
// 2: This value asks for a message to be printed out when
|
|
// a class is instantiated
|
|
// 4: When this value is set, a message is displayed when a
|
|
// FGModel object executes its Run() method
|
|
// 8: When this value is set, various runtime state variables
|
|
// are printed out periodically
|
|
// 16: When set various parameters are sanity checked and
|
|
// a message is printed out when they go out of bounds
|
|
|
|
void FGPropulsion::Debug(int from)
|
|
{
|
|
if (debug_lvl <= 0) return;
|
|
|
|
if (debug_lvl & 1) { // Standard console startup message output
|
|
if (from == 2) { // Loader
|
|
cout << endl << " Propulsion:" << endl;
|
|
}
|
|
}
|
|
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
|
|
if (from == 0) cout << "Instantiated: FGPropulsion" << endl;
|
|
if (from == 1) cout << "Destroyed: FGPropulsion" << endl;
|
|
}
|
|
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
|
|
}
|
|
if (debug_lvl & 8 ) { // Runtime state variables
|
|
}
|
|
if (debug_lvl & 16) { // Sanity checking
|
|
}
|
|
if (debug_lvl & 64) {
|
|
if (from == 0) { // Constructor
|
|
cout << IdSrc << endl;
|
|
cout << IdHdr << endl;
|
|
}
|
|
}
|
|
}
|
|
}
|