198b88ca9b
scene management code and organizing it within simgear. My strategy is to identify the code I want to move, and break it's direct flightgear dependencies. Then it will be free to move over into the simgear package. - Moved some property specific code into simgear/props/ - Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors. - This need to pass data as function parameters had a dramatic cascading effect throughout the FlightGear code.
55 lines
1 KiB
C++
55 lines
1 KiB
C++
// static.hxx - the static air system.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain and comes with no warranty.
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#ifndef __SYSTEMS_STATIC_HXX
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#define __SYSTEMS_STATIC_HXX 1
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/props/props.hxx>
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#include <Main/fgfs.hxx>
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/**
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* Model a static air system.
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*
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* Input properties:
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*
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* /environment/pressure-inhg
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* /systems/static[0]/serviceable
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*
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* Output properties:
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*
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* /systems/static[0]/pressure-inhg
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*
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* TODO: support multiple static ports and specific locations
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* TODO: support alternate air with errors
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*/
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class StaticSystem : public FGSubsystem
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{
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public:
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StaticSystem ();
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virtual ~StaticSystem ();
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virtual void init ();
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virtual void bind ();
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virtual void unbind ();
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virtual void update (double dt);
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private:
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SGPropertyNode_ptr _serviceable_node;
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SGPropertyNode_ptr _pressure_in_node;
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SGPropertyNode_ptr _pressure_out_node;
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};
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#endif // __SYSTEMS_STATIC_HXX
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