1708e43a39
Modified Files: src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/FDM/flight.hxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx
151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
// FGAICarrier - AIShip-derived class creates an AI aircraft carrier
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//
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// Written by David Culp, started October 2004.
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//
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// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AICARRIER_HXX
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#define _FG_AICARRIER_HXX
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#include <string>
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#include <list>
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#include <osg/Referenced>
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#include <osg/Node>
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#include <simgear/compiler.h>
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using std::string;
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using std::list;
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#include "AIShip.hxx"
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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class FGAIManager;
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class FGAICarrier;
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class FGAICarrier : public FGAIShip {
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public:
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FGAICarrier();
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virtual ~FGAICarrier();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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void setSign(const string& );
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void setTACANChannelID(const string &);
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virtual void bind();
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virtual void unbind();
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void UpdateWind ( double dt );
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void setWind_from_east( double fps );
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void setWind_from_north( double fps );
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void setMaxLat( double deg );
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void setMinLat( double deg );
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void setMaxLong( double deg );
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void setMinLong( double deg );
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void TurnToLaunch();
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void TurnToBase();
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void ReturnToBox();
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bool OutsideBox();
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bool init(bool search_in_AI_path=false);
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void initModel(osg::Node *node);
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virtual const char* getTypeString(void) const { return "carrier"; }
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bool getParkPosition(const string& id, SGGeod& geodPos,
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double& hdng, SGVec3d& uvw);
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private:
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/// Is sufficient to be private, stores a possible position to place an
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/// aircraft on start
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struct ParkPosition {
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ParkPosition(const ParkPosition& pp)
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: name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
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{}
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ParkPosition(const string& n, const SGVec3d& off = SGVec3d(), double heading = 0)
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: name(n), offset(off), heading_deg(heading)
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{}
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string name;
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SGVec3d offset;
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double heading_deg;
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};
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void update(double dt);
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double wind_from_east; // fps
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double wind_from_north; // fps
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double rel_wind_speed_kts;
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double rel_wind_from_deg;
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list<string> wire_objects; // List of wire object names
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list<string> catapult_objects; // List of catapult object names
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list<ParkPosition> ppositions; // List of positions where an aircraft can start.
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string sign; // The sign of this carrier.
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// these describe the flols
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SGVec3d flols_off;
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double dist; // the distance of the eyepoint from the flols
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double angle;
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int source; // the flols light which is visible at the moment
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bool wave_off_lights;
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// these are for maneuvering the carrier
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SGGeod mOpBoxPos;
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double wind_speed_from_north_kts ;
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double wind_speed_from_east_kts ;
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double wind_speed_kts; //true wind speed
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double wind_from_deg; //true wind direction
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double rel_wind;
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double max_lat, min_lat, max_long, min_long;
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double base_course, base_speed;
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bool turn_to_launch_hdg;
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bool returning; // set if the carrier is returning to an operating box
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bool InToWind(); // set if the carrier is in to wind
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SGPropertyNode_ptr _longitude_node;
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SGPropertyNode_ptr _latitude_node;
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SGPropertyNode_ptr _altitude_node;
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SGPropertyNode_ptr _surface_wind_from_deg_node;
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SGPropertyNode_ptr _surface_wind_speed_node;
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SGPropertyNode_ptr _launchbar_state_node;
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// this is for tacan
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string TACAN_channel_id;
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// these are for moving the elevators
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void UpdateElevator( double dt, double transition_time);
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double pos_norm, raw_pos_norm;
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double transition_time, time_constant;
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bool elevators;
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// these are for moving the jet blast deflectors
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void UpdateJBD( double dt, double jbd_transition_time);
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double jbd_pos_norm, raw_jbd_pos_norm;
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double jbd_transition_time, jbd_time_constant;
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bool jbd;
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};
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#endif // _FG_AICARRIER_HXX
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