1
0
Fork 0
flightgear/src/GUI/FGPUIDialog.cxx
2020-08-05 15:15:17 +01:00

1655 lines
48 KiB
C++

// dialog.cxx: implementation of an XML-configurable dialog box.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <simgear/structure/SGBinding.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/debug/BufferedLogCallback.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <Scripting/NasalSys.hxx>
#include <Main/fg_os.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include "FGPUIDialog.hxx"
#include "new_gui.hxx"
#include "AirportList.hxx"
#include "property_list.hxx"
#include "layout.hxx"
#include "WaypointList.hxx"
#include "CanvasWidget.hxx"
#include "MapWidget.hxx"
#include "FGFontCache.hxx"
#include "FGColor.hxx"
using std::string;
enum format_type { f_INVALID, f_INT, f_LONG, f_FLOAT, f_DOUBLE, f_STRING };
static const int FORMAT_BUFSIZE = 255;
static const int RESIZE_MARGIN = 7;
/**
* Makes sure the format matches '%[ -+#]?\d*(\.\d*)?(l?[df]|s)', with
* only one number or string placeholder and otherwise arbitrary prefix
* and postfix containing only quoted percent signs (%%).
*/
static format_type
validate_format(const char *f)
{
bool l = false;
format_type type;
for (; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
break;
}
}
if (*f++ != '%')
return f_INVALID;
while (*f == ' ' || *f == '+' || *f == '-' || *f == '#' || *f == '0')
f++;
while (*f && isdigit(*f))
f++;
if (*f == '.') {
f++;
while (*f && isdigit(*f))
f++;
}
if (*f == 'l')
l = true, f++;
if (*f == 'd') {
type = l ? f_LONG : f_INT;
} else if (*f == 'f')
type = l ? f_DOUBLE : f_FLOAT;
else if (*f == 's') {
if (l)
return f_INVALID;
type = f_STRING;
} else
return f_INVALID;
for (++f; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
return f_INVALID;
}
}
return type;
}
////////////////////////////////////////////////////////////////////////
//
// Custom subclass of puPopup to implement "draggable" windows in the
// interface. Note that this is a subclass of puPopup, not
// puDialogBox. Sadly, PUI (mis)uses subclassing to implement a
// boolean property: modality. That means that we can't implement
// dragging of both puPopup windows and puDialogBoxes with the same
// code. Rather than duplicate code, I've chosen to implement only
// "non-modal dragability" here. Modal dialog boxes (like the exit
// confirmation) are not draggable.
//
class fgPopup : public puPopup {
public:
fgPopup(FGPUIDialog *parent_dialog, int x, int y, bool r = true, bool d = true) :
puPopup(x, y), _draggable(d), parentDialog(parent_dialog), _resizable(r), _dragging(false)
{
propCurrentDialog = fgGetNode("/sim/gui/dialogs/current-dialog", true);
}
int checkHit(int b, int up, int x, int y);
int checkKey(int key, int updown);
int getHitObjects(puObject *, int x, int y);
bool checkHitCanvas(puObject *, int x, int y);
puObject *getKeyObject(puObject *, int key);
puObject *getActiveInputField(puObject *);
void applySize(puObject *);
private:
enum { LEFT = 1, RIGHT = 2, TOP = 4, BOTTOM = 8 };
bool _draggable;
SGPropertyNode_ptr propCurrentDialog;
FGPUIDialog *parentDialog;
bool _resizable;
bool _dragging;
int _resizing;
int _start_cursor;
int _cursor;
int _dlgX, _dlgY, _dlgW, _dlgH;
int _startX, _startY;
};
class fgValueList {
public:
fgValueList(SGPropertyNode *p);
virtual ~fgValueList();
virtual void update();
protected:
char **_list;
private:
void make_list();
void destroy_list();
SGPropertyNode_ptr _props;
};
class fgList : public fgValueList, public puaList, public GUI_ID {
public:
fgList(int x1, int y1, int x2, int y2, SGPropertyNode *p, int sw) :
fgValueList(p), puaList(x1, y1, x2, y2, _list, sw), GUI_ID(FGCLASS_LIST) {}
void update();
};
class fgComboBox : public fgValueList, public puaComboBox {
public:
fgComboBox(int x1, int y1, int x2, int y2, SGPropertyNode *p, bool editable) :
fgValueList(p),
puaComboBox(x1, y1, x2, y2, _list, editable),
_inHit(false)
{}
void update();
virtual void setSize(int w, int h);
virtual int checkHit(int b, int up, int x, int y);
virtual void recalc_bbox();
private:
bool _inHit;
};
class LogList : public puaList, public FGPUIDialog::ActiveWidget, public GUI_ID {
public:
LogList(int x1, int y1, int x2, int y2, int sw) :
puaList(x1, y1, x2, y2, sw),
GUI_ID(FGCLASS_LOGLIST)
{
m_buffer = NULL;
m_stamp = 0;
}
void setBuffer(simgear::BufferedLogCallback* buf);
virtual void update();
private:
std::vector<unsigned char*> m_items;
simgear::BufferedLogCallback* m_buffer;
unsigned int m_stamp;
};
class fgSelectBox : public fgValueList, public puaSelectBox {
public:
fgSelectBox(int x1, int y1, int x2, int y2, SGPropertyNode *p) :
fgValueList(p), puaSelectBox(x1, y1, x2, y2, _list) {}
};
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
/**
* User data for a GUI object.
*/
struct GUIInfo
{
GUIInfo(FGPUIDialog *d);
virtual ~GUIInfo();
void apply_format(SGPropertyNode *);
FGPUIDialog *dialog;
SGPropertyNode_ptr node;
std::vector <SGBinding *> bindings;
int key;
string label, legend, text, format;
format_type fmt_type;
};
GUIInfo::GUIInfo (FGPUIDialog *d) :
dialog(d),
key(-1),
fmt_type(f_INVALID)
{
}
GUIInfo::~GUIInfo ()
{
for (unsigned int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
}
void GUIInfo::apply_format(SGPropertyNode *n)
{
char buf[FORMAT_BUFSIZE + 1];
if (fmt_type == f_INT)
snprintf(buf, FORMAT_BUFSIZE, format.c_str(), n->getIntValue());
else if (fmt_type == f_LONG)
snprintf(buf, FORMAT_BUFSIZE, format.c_str(), n->getLongValue());
else if (fmt_type == f_FLOAT)
snprintf(buf, FORMAT_BUFSIZE, format.c_str(), n->getFloatValue());
else if (fmt_type == f_DOUBLE)
snprintf(buf, FORMAT_BUFSIZE, format.c_str(), n->getDoubleValue());
else
snprintf(buf, FORMAT_BUFSIZE, format.c_str(), n->getStringValue());
buf[FORMAT_BUFSIZE] = '\0';
text = buf;
}
/**
* Key handler.
*/
int fgPopup::checkKey(int key, int updown)
{
if (updown == PU_UP || !isVisible() || !isActive() || window != puGetWindow())
return false;
puObject *input = getActiveInputField(this);
if (input)
return input->checkKey(key, updown);
puObject *object = getKeyObject(this, key);
if (!object)
return puPopup::checkKey(key, updown);
// invokeCallback() isn't enough; we need to simulate a mouse button press
object->checkHit(PU_LEFT_BUTTON, PU_DOWN,
(object->getABox()->min[0] + object->getABox()->max[0]) / 2,
(object->getABox()->min[1] + object->getABox()->max[1]) / 2);
object->checkHit(PU_LEFT_BUTTON, PU_UP,
(object->getABox()->min[0] + object->getABox()->max[0]) / 2,
(object->getABox()->min[1] + object->getABox()->max[1]) / 2);
return true;
}
puObject *fgPopup::getKeyObject(puObject *object, int key)
{
puObject *ret;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
if ((ret = getKeyObject(obj, key)))
return ret;
GUIInfo *info = (GUIInfo *)object->getUserData();
if (info && info->key == key)
return object;
return 0;
}
puObject *fgPopup::getActiveInputField(puObject *object)
{
puObject *ret;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
if ((ret = getActiveInputField(obj)))
return ret;
if (object->getType() & (PUCLASS_INPUT|PUCLASS_LARGEINPUT)
&& ((puInput *)object)->isAcceptingInput())
return object;
return 0;
}
/**
* Mouse handler.
*/
int fgPopup::checkHit(int button, int updown, int x, int y)
{
int result = 0;
// still need to ensure that the hit is within this window. The code used to check _dragging
// as well, however that had the unfortunate side effect of allowing clicks to pass through to
// the underlying window. RJH-07-08-18.
if (updown == PU_UP || updown == PU_DOWN){
result = puPopup::checkHit(button, updown, x, y);
// set current dialog name on mouse down.
if (updown == PU_DOWN && result && parentDialog && propCurrentDialog) {
propCurrentDialog->setStringValue(parentDialog->getName());
}
}
if (!_draggable)
return result;
// This is annoying. We would really want a true result from the
// superclass to indicate "handled by child object", but all it
// tells us is that the pointer is inside the dialog. So do the
// intersection test (again) to make sure we don't start a drag
// when inside controls.
if (updown == PU_DOWN && !_dragging) {
if (!result)
return 0;
int global_drag = fgGetKeyModifiers() & KEYMOD_SHIFT;
int global_resize = fgGetKeyModifiers() & KEYMOD_CTRL;
int hit = getHitObjects(this, x, y);
if (hit & PUCLASS_LIST) // ctrl-click in property browser (toggle bool)
return result;
if( !global_resize
&& ( (hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
|PUCLASS_LARGEINPUT|PUCLASS_SCROLLBAR))
// The canvas should handle drag events on its own so exit
// here if mouse is over a CanvasWidget
|| (!global_drag && checkHitCanvas(this, x, y))
) )
{
return result;
}
getPosition(&_dlgX, &_dlgY);
getSize(&_dlgW, &_dlgH);
_start_cursor = fgGetMouseCursor();
_dragging = true;
_startX = x;
_startY = y;
// check and prepare for resizing
static const int cursor[] = {
MOUSE_CURSOR_POINTER, MOUSE_CURSOR_LEFTSIDE, MOUSE_CURSOR_RIGHTSIDE, 0,
MOUSE_CURSOR_TOPSIDE, MOUSE_CURSOR_TOPLEFT, MOUSE_CURSOR_TOPRIGHT, 0,
MOUSE_CURSOR_BOTTOMSIDE, MOUSE_CURSOR_BOTTOMLEFT, MOUSE_CURSOR_BOTTOMRIGHT, 0,
};
_resizing = 0;
if (!global_drag && _resizable) {
int hmargin = global_resize ? _dlgW / 3 : RESIZE_MARGIN;
int vmargin = global_resize ? _dlgH / 3 : RESIZE_MARGIN;
if (y - _dlgY < vmargin)
_resizing |= BOTTOM;
else if (_dlgY + _dlgH - y < vmargin)
_resizing |= TOP;
if (x - _dlgX < hmargin)
_resizing |= LEFT;
else if (_dlgX + _dlgW - x < hmargin)
_resizing |= RIGHT;
if (!_resizing && global_resize)
_resizing = BOTTOM|RIGHT;
_cursor = cursor[_resizing];
if (_resizing && _resizable)
fgSetMouseCursor(_cursor);
}
} else if (updown == PU_DRAG && _dragging) {
if (_resizing) {
GUIInfo *info = (GUIInfo *)getUserData();
if (_resizable && info && info->node) {
int w = _dlgW;
int h = _dlgH;
if (_resizing & LEFT)
w += _startX - x;
if (_resizing & RIGHT)
w += x - _startX;
if (_resizing & TOP)
h += y - _startY;
if (_resizing & BOTTOM)
h += _startY - y;
int prefw, prefh;
LayoutWidget wid(info->node);
wid.calcPrefSize(&prefw, &prefh);
if (w < prefw)
w = prefw;
if (h < prefh)
h = prefh;
int x = _dlgX;
int y = _dlgY;
if (_resizing & LEFT)
x += _dlgW - w;
if (_resizing & BOTTOM)
y += _dlgH - h;
wid.layout(x, y, w, h);
setSize(w, h);
setPosition(x, y);
applySize(static_cast<puObject *>(this));
getFirstChild()->setSize(w, h); // dialog background puFrame
}
} else {
int posX = x + _dlgX - _startX,
posY = y + _dlgY - _startY;
setPosition(posX, posY);
GUIInfo *info = (GUIInfo *)getUserData();
if (info && info->node) {
info->node->setIntValue("x", posX);
info->node->setIntValue("y", posY);
}
} // re-positioning
} else if (_dragging) {
fgSetMouseCursor(_start_cursor);
_dragging = false;
}
return result;
}
int fgPopup::getHitObjects(puObject *object, int x, int y)
{
if (!object->isVisible())
return 0;
int type = 0;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
type |= getHitObjects(obj, x, y);
int cx, cy, cw, ch;
object->getAbsolutePosition(&cx, &cy);
object->getSize(&cw, &ch);
if (x >= cx && x < cx + cw && y >= cy && y < cy + ch)
type |= object->getType();
return type;
}
bool fgPopup::checkHitCanvas(puObject* object, int x, int y)
{
if( !object->isVisible() )
return 0;
if( object->getType() & PUCLASS_GROUP )
{
for( puObject* obj = ((puGroup*)object)->getFirstChild();
obj;
obj = obj->getNextObject() )
{
if( checkHitCanvas(obj, x, y) )
return true;
}
}
int cx, cy, cw, ch;
object->getAbsolutePosition(&cx, &cy);
object->getSize(&cw, &ch);
if( x >= cx && x < cx + cw
&& y >= cy && y < cy + ch
&& dynamic_cast<CanvasWidget*>(object) )
return true;
return false;
}
void fgPopup::applySize(puObject *object)
{
// compound plib widgets use setUserData() for internal purposes, so refuse
// to descend into anything that has other bits set than the following
const int validUserData = PUCLASS_VALUE|PUCLASS_OBJECT|PUCLASS_GROUP|PUCLASS_INTERFACE
|PUCLASS_FRAME|PUCLASS_TEXT|PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
|PUCLASS_ARROW|PUCLASS_DIAL|PUCLASS_POPUP;
int type = object->getType();
if (type & PUCLASS_GROUP && !(type & ~validUserData))
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
applySize(obj);
GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info)
return;
SGPropertyNode *n = info->node;
if (!n) {
SG_LOG(SG_GENERAL, SG_ALERT, "fgPopup::applySize: no props");
return;
}
int x = n->getIntValue("x");
int y = n->getIntValue("y");
int w = n->getIntValue("width", 4);
int h = n->getIntValue("height", 4);
object->setPosition(x, y);
object->setSize(w, h);
}
////////////////////////////////////////////////////////////////////////
void FGPUIDialog::ConditionalObject::update(FGPUIDialog* aDlg)
{
if (_name == "visible") {
bool wasVis = _pu->isVisible() != 0;
bool newVis = test();
if (newVis == wasVis) {
return;
}
if (newVis) { // puObject needs a setVisible. Oh well.
_pu->reveal();
} else {
_pu->hide();
}
} else if (_name == "enable") {
bool wasEnabled = _pu->isActive() != 0;
bool newEnable = test();
if (wasEnabled == newEnable) {
return;
}
if (newEnable) {
_pu->activate();
} else {
_pu->greyOut();
}
}
aDlg->setNeedsLayout();
}
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* Action callback.
*/
static void
action_callback (puObject *object)
{
GUIInfo *info = (GUIInfo *)object->getUserData();
NewGUI *gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
info->bindings[i]->fire();
if (gui->getActiveDialog() == 0)
break;
}
gui->setActiveDialog(0);
}
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Copy a property value to a PUI object.
*/
static void
copy_to_pui (SGPropertyNode *node, puObject *object)
{
using namespace simgear;
GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info) {
SG_LOG(SG_GENERAL, SG_ALERT, "dialog: widget without GUIInfo!");
return; // this can't really happen
}
// Treat puText objects specially, so their "values" can be set
// from properties.
if (object->getType() & PUCLASS_TEXT) {
if (info->fmt_type != f_INVALID)
info->apply_format(node);
else
info->text = node->getStringValue();
object->setLabel(info->text.c_str());
return;
}
switch (node->getType()) {
case props::BOOL:
case props::INT:
case props::LONG:
object->setValue(node->getIntValue());
break;
case props::FLOAT:
case props::DOUBLE:
object->setValue(node->getFloatValue());
break;
default:
info->text = node->getStringValue();
object->setValue(info->text.c_str());
break;
}
}
static void
copy_from_pui (puObject *object, SGPropertyNode *node)
{
using namespace simgear;
// puText objects are immutable, so should not be copied out
if (object->getType() & PUCLASS_TEXT)
return;
switch (node->getType()) {
case props::BOOL:
case props::INT:
case props::LONG:
node->setIntValue(object->getIntegerValue());
break;
case props::FLOAT:
node->setFloatValue(object->getFloatValue());
break;
case props::DOUBLE:
{
// puObject only provides float, not double, which causes precision/rounding issues
// with some numerical values (try "114.2").
// Work around: obtain string value, and manually convert with proper double precision.
const char *s = object->getStringValue();
node->setDoubleValue(atof(s));
break;
}
default:
const char *s = object->getStringValue();
if (s)
node->setStringValue(s);
break;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGPUIDialog::FGPUIDialog (SGPropertyNode *props) :
FGDialog(props),
_object(nullptr),
_gui(globals->get_subsystem<NewGUI>()),
_props(props),
_needsRelayout(false)
{
_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
_name = props->getStringValue("name", "[unnamed]");
SGPropertyNode *nasal = props->getNode("nasal");
auto nas = globals->get_subsystem<FGNasalSys>();
if (nasal && nas) {
_nasal_close = nasal->getNode("close");
SGPropertyNode *open = nasal->getNode("open");
if (open) {
const char *s = open->getStringValue();
nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s), props);
}
}
display(props);
}
FGPUIDialog::~FGPUIDialog ()
{
int x, y;
_object->getAbsolutePosition(&x, &y);
_props->setIntValue("lastx", x);
_props->setIntValue("lasty", y);
auto nas = globals->get_subsystem<FGNasalSys>();
if (nas) {
if (_nasal_close) {
const char *s = _nasal_close->getStringValue();
nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s), _props);
}
nas->deleteModule(_module.c_str());
}
puDeleteObject(_object);
unsigned int i;
// Delete all the info objects we
// were forced to keep around because
// PUI cannot delete its own user data.
for (i = 0; i < _info.size(); i++) {
delete (GUIInfo *)_info[i];
_info[i] = 0;
}
// Finally, delete the property links.
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void FGPUIDialog::bringToFront() {
puMoveToLast(_object);
}
const char *FGPUIDialog::getName()
{
return _name.c_str();
}
void
FGPUIDialog::updateValues(const std::string& objectName)
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if( !objectName.empty() && name != objectName )
continue;
puObject *widget = _propertyObjects[i]->object;
int widgetType = widget->getType();
if (widgetType & PUCLASS_LIST) {
GUI_ID* gui_id = dynamic_cast<GUI_ID *>(widget);
if (gui_id && (gui_id->id & FGCLASS_LIST)) {
fgList *pl = static_cast<fgList*>(widget);
pl->update();
} else {
copy_to_pui(_propertyObjects[i]->node, widget);
}
} else if (widgetType & PUCLASS_COMBOBOX) {
fgComboBox* combo = static_cast<fgComboBox*>(widget);
combo->update();
} else {
copy_to_pui(_propertyObjects[i]->node, widget);
}
} // of property objects iteration
}
void
FGPUIDialog::applyValues(const std::string& objectName)
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if( !objectName.empty() && name != objectName )
continue;
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
}
void
FGPUIDialog::update ()
{
for (unsigned int i = 0; i < _liveObjects.size(); i++) {
puObject *obj = _liveObjects[i]->object;
if (obj->getType() & PUCLASS_INPUT && ((puInput *)obj)->isAcceptingInput())
continue;
copy_to_pui(_liveObjects[i]->node, obj);
}
for (unsigned int j=0; j < _conditionalObjects.size(); ++j) {
_conditionalObjects[j]->update(this);
}
for (unsigned int i = 0; i < _activeWidgets.size(); i++) {
_activeWidgets[i]->update();
}
if (_needsRelayout) {
relayout();
}
}
void
FGPUIDialog::display (SGPropertyNode *props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
// map from physical to logical units for PUI
const double ratio = fgGetDouble("/sim/rendering/gui-pixel-ratio", 1.0);
const int physicalWidth = fgGetInt("/sim/startup/xsize"),
physicalHeight = fgGetInt("/sim/startup/ysize");
const int screenw = static_cast<int>(physicalWidth / ratio),
screenh = static_cast<int>(physicalHeight / ratio);
bool userx = props->hasValue("x");
bool usery = props->hasValue("y");
bool userw = props->hasValue("width");
bool userh = props->hasValue("height");
// Let the layout widget work in the same property subtree.
LayoutWidget wid(props);
SGPropertyNode *fontnode = props->getNode("font");
if (fontnode) {
SGPropertyNode *property_node = fontnode->getChild("property");
if (property_node)
fontnode = globals->get_props()->getNode(property_node->getStringValue());
_font = FGFontCache::instance()->get(fontnode);
} else {
_font = _gui->getDefaultFont();
}
wid.setDefaultFont(_font, int(_font->getPointSize()));
int pw = 0, ph = 0;
int px, py, savex, savey;
if (!userw || !userh)
wid.calcPrefSize(&pw, &ph);
pw = props->getIntValue("width", pw);
ph = props->getIntValue("height", ph);
px = savex = props->getIntValue("x", (screenw - pw) / 2);
py = savey = props->getIntValue("y", (screenh - ph) / 2);
// Negative x/y coordinates are interpreted as distance from the top/right
// corner rather than bottom/left.
if (userx && px < 0)
px = screenw - pw + px;
if (usery && py < 0)
py = screenh - ph + py;
// Define "x", "y", "width" and/or "height" in the property tree if they
// are not specified in the configuration file.
wid.layout(px, py, pw, ph);
// Use the dimension and location properties as specified in the
// configuration file or from the layout widget.
_object = makeObject(props, screenw, screenh);
//if (_object->getParent())
// _object->getParent()-> //setActiveCallback(FGPUIDialog_active_callback);
// Remove automatically generated properties, so the layout looks
// the same next time around, or restore x and y to preserve negative coords.
if (userx)
props->setIntValue("x", savex);
else
props->removeChild("x");
if (usery)
props->setIntValue("y", savey);
else
props->removeChild("y");
if (!userw) props->removeChild("width");
if (!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGPUIDialog::makeObject (SGPropertyNode *props, int parentWidth, int parentHeight)
{
if (!props->getBoolValue("enabled", true))
return 0;
bool presetSize = props->hasValue("width") && props->hasValue("height");
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type.empty())
type = "dialog";
if (type == "dialog") {
puPopup *obj;
bool draggable = props->getBoolValue("draggable", true);
bool resizable = props->getBoolValue("resizable", false);
if (props->getBoolValue("modal", false))
obj = new puDialogBox(x, y);
else
obj = new fgPopup(this, x, y, resizable, draggable);
setupGroup(obj, props, width, height, true);
setColor(obj, props);
return obj;
} else if (type == "group") {
puGroup *obj = new puGroup(x, y);
setupGroup(obj, props, width, height, false);
setColor(obj, props);
return obj;
} else if (type == "frame") {
puGroup *obj = new puGroup(x, y);
setupGroup(obj, props, width, height, true);
setColor(obj, props);
return obj;
} else if (type == "hrule" || type == "vrule") {
puFrame *obj = new puFrame(x, y, x + width, y + height);
obj->setBorderThickness(0);
setupObject(obj, props);
setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT);
return obj;
} else if (type == "list") {
int slider_width = props->getIntValue("slider", 20);
fgList *obj = new fgList(x, y, x + width, y + height, props, slider_width);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "airport-list") {
AirportList *obj = new AirportList(x, y, x + width, y + height);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "property-list") {
PropertyList *obj = new PropertyList(x, y, x + width, y + height, globals->get_props());
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "input") {
puInput *obj = new puInput(x, y, x + width, y + height);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "text") {
puText *obj = new puText(x, y);
setupObject(obj, props);
// Layed-out objects need their size set, and non-layout ones
// get a different placement.
if (presetSize)
obj->setSize(width, height);
else
obj->setLabelPlace(PUPLACE_LABEL_DEFAULT);
setColor(obj, props, LABEL);
return obj;
} else if (type == "checkbox") {
puButton *obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "radio") {
puButton *obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "button") {
puButton *obj;
const char *legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
obj = new puOneShot(x, y, legend);
else
obj = new puButton(x, y, legend);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "map") {
MapWidget* mapWidget = new MapWidget(x, y, x + width, y + height);
setupObject(mapWidget, props);
_activeWidgets.push_back(mapWidget);
return mapWidget;
} else if (type == "canvas") {
CanvasWidget* canvasWidget = new CanvasWidget( x, y,
x + width, y + height,
props,
_module );
setupObject(canvasWidget, props);
return canvasWidget;
} else if (type == "combo") {
fgComboBox *obj = new fgComboBox(x, y, x + width, y + height, props,
props->getBoolValue("editable", false));
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
puSlider *obj = new puSlider(x, y, (vertical ? height : width), vertical);
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
obj->setStepSize(props->getFloatValue("step"));
obj->setSliderFraction(props->getFloatValue("fraction"));
#if PLIB_VERSION > 185
obj->setPageStepSize(props->getFloatValue("pagestep"));
#endif
setupObject(obj, props);
if (presetSize)
obj->setSize(width, height);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "dial") {
puDial *obj = new puDial(x, y, width);
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
obj->setWrap(props->getBoolValue("wrap", true));
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "textbox") {
int slider_width = props->getIntValue("slider", 20);
int wrap = props->getBoolValue("wrap", true);
#if PLIB_VERSION > 185
puaLargeInput *obj = new puaLargeInput(x, y,
x + width, x + height, 11, slider_width, wrap);
#else
puaLargeInput *obj = new puaLargeInput(x, y,
x + width, x + height, 2, slider_width, wrap);
#endif
if (props->getBoolValue("editable"))
obj->enableInput();
else
obj->disableInput();
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
int top = props->getIntValue("top-line", 0);
obj->setTopLineInWindow(top < 0 ? unsigned(-1) >> 1 : top);
return obj;
} else if (type == "select") {
fgSelectBox *obj = new fgSelectBox(x, y, x + width, y + height, props);
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
} else if (type == "waypointlist") {
ScrolledWaypointList* obj = new ScrolledWaypointList(x, y, width, height);
setupObject(obj, props);
return obj;
} else if (type == "loglist") {
LogList* obj = new LogList(x, y, width, height, 20);
string logClass = props->getStringValue("logclass");
if (logClass == "terrasync") {
auto tsync = globals->get_subsystem<simgear::SGTerraSync>();
if (tsync) {
obj->setBuffer(tsync->log());
}
} else {
FGNasalSys* nasal = (FGNasalSys*) globals->get_subsystem("nasal");
obj->setBuffer(nasal->log());
}
setupObject(obj, props);
_activeWidgets.push_back(obj);
setColor(obj, props, FOREGROUND | LABEL);
return obj;
} else {
return 0;
}
}
void
FGPUIDialog::setupObject (puObject *object, SGPropertyNode *props)
{
GUIInfo *info = new GUIInfo(this);
object->setUserData(info);
_info.push_back(info);
object->setLabelPlace(PUPLACE_CENTERED_RIGHT);
object->makeReturnDefault(props->getBoolValue("default"));
info->node = props;
if (props->hasValue("legend")) {
info->legend = props->getStringValue("legend");
object->setLegend(info->legend.c_str());
}
if (props->hasValue("label")) {
info->label = props->getStringValue("label");
object->setLabel(info->label.c_str());
}
if (props->hasValue("border"))
object->setBorderThickness( props->getIntValue("border", 2) );
if (SGPropertyNode *nft = props->getNode("font", false)) {
if (nft) {
SGPropertyNode *property_node = nft->getChild("property");
if (property_node)
nft = globals->get_props()->getNode(property_node->getStringValue());
_font = FGFontCache::instance()->get(nft);
}
else {
_font = _gui->getDefaultFont();
}
puFont *lfnt = FGFontCache::instance()->get(nft);
object->setLabelFont(*lfnt);
object->setLegendFont(*lfnt);
} else {
object->setLabelFont(*_font);
}
if (props->hasChild("visible")) {
ConditionalObject* cnd = new ConditionalObject("visible", object);
cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("visible")));
_conditionalObjects.push_back(cnd);
}
if (props->hasChild("enable")) {
ConditionalObject* cnd = new ConditionalObject("enable", object);
cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("enable")));
_conditionalObjects.push_back(cnd);
}
string type = props->getName();
if (type == "input" && props->getBoolValue("live"))
object->setDownCallback(action_callback);
if (type == "text") {
const char *format = props->getStringValue("format", 0);
if (format) {
info->fmt_type = validate_format(format);
if (info->fmt_type != f_INVALID)
info->format = format;
else
SG_LOG(SG_GENERAL, SG_ALERT, "DIALOG: invalid <format> '"
<< format << '\'');
}
}
if (props->hasValue("property")) {
const char *name = props->getStringValue("name");
if (name == 0)
name = "";
const char *propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
if (type == "map") {
// mapWidget binds to a sub-tree of properties, and
// ignores the puValue mechanism, so special case things here
MapWidget* mw = static_cast<MapWidget*>(object);
mw->setProperty(node);
} else {
// normal widget, creating PropertyObject
copy_to_pui(node, object);
PropertyObject *po = new PropertyObject(name, object, node);
_propertyObjects.push_back(po);
if (props->getBoolValue("live"))
_liveObjects.push_back(po);
}
}
const auto bindings = props->getChildren("binding");
if (!bindings.empty()) {
info->key = props->getIntValue("keynum", -1);
if (props->hasValue("key"))
info->key = getKeyCode(props->getStringValue("key", ""));
for (auto bindingNode : bindings) {
const char *cmd = bindingNode->getStringValue("command");
if (!strcmp(cmd, "nasal")) {
// we need to clone the binding node, so we can unique the
// Nasal module. Otherwise we always modify the global dialog
// definition, and cloned dialogs use the same Nasal module for
// <nasal> bindings, which goes wrong. (Especially, the property
// inspector)
// memory ownership works because SGBinding has a ref to its
// argument node and holds onto it.
SGPropertyNode_ptr copiedBinding = new SGPropertyNode;
copyProperties(bindingNode, copiedBinding);
copiedBinding->setStringValue("module", _module.c_str());
bindingNode = copiedBinding;
}
info->bindings.push_back(new SGBinding(bindingNode, globals->get_props()));
}
object->setCallback(action_callback);
}
}
void
FGPUIDialog::setupGroup(puGroup *group, SGPropertyNode *props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame) {
puFrame* f = new puFrame(0, 0, width, height);
setColor(f, props);
}
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
void
FGPUIDialog::setColor(puObject *object, SGPropertyNode *props, int which)
{
string type = props->getName();
if (type.empty())
type = "dialog";
if (type == "textbox" && props->getBoolValue("editable"))
type += "-editable";
FGColor c(_gui->getColor("background"));
c.merge(_gui->getColor(type));
c.merge(props->getNode("color"));
if (c.isValid())
object->setColourScheme(c.red(), c.green(), c.blue(), c.alpha());
const struct {
int mask;
int id;
const char *name;
const char *cname;
} pucol[] = {
{ BACKGROUND, PUCOL_BACKGROUND, "background", "color-background" },
{ FOREGROUND, PUCOL_FOREGROUND, "foreground", "color-foreground" },
{ HIGHLIGHT, PUCOL_HIGHLIGHT, "highlight", "color-highlight" },
{ LABEL, PUCOL_LABEL, "label", "color-label" },
{ LEGEND, PUCOL_LEGEND, "legend", "color-legend" },
{ MISC, PUCOL_MISC, "misc", "color-misc" },
{ EDITFIELD, PUCOL_EDITFIELD, "editfield", "color-editfield" },
};
const int numcol = sizeof(pucol) / sizeof(pucol[0]);
for (int i = 0; i < numcol; i++) {
bool dirty = false;
c.clear();
c.setAlpha(1.0);
dirty |= c.merge(_gui->getColor(type + '-' + pucol[i].name));
if (which & pucol[i].mask)
dirty |= c.merge(props->getNode("color"));
if ((pucol[i].mask == LABEL) && !c.isValid())
dirty |= c.merge(_gui->getColor("label"));
dirty |= c.merge(props->getNode(pucol[i].cname));
if (c.isValid() && dirty)
object->setColor(pucol[i].id, c.red(), c.green(), c.blue(), c.alpha());
}
}
static struct {
const char *name;
int key;
} keymap[] = {
{"backspace", 8},
{"tab", 9},
{"return", 13},
{"enter", 13},
{"esc", 27},
{"escape", 27},
{"space", ' '},
{"&amp;", '&'},
{"and", '&'},
{"&lt;", '<'},
{"&gt;", '>'},
{"f1", PU_KEY_F1},
{"f2", PU_KEY_F2},
{"f3", PU_KEY_F3},
{"f4", PU_KEY_F4},
{"f5", PU_KEY_F5},
{"f6", PU_KEY_F6},
{"f7", PU_KEY_F7},
{"f8", PU_KEY_F8},
{"f9", PU_KEY_F9},
{"f10", PU_KEY_F10},
{"f11", PU_KEY_F11},
{"f12", PU_KEY_F12},
{"left", PU_KEY_LEFT},
{"up", PU_KEY_UP},
{"right", PU_KEY_RIGHT},
{"down", PU_KEY_DOWN},
{"pageup", PU_KEY_PAGE_UP},
{"pagedn", PU_KEY_PAGE_DOWN},
{"home", PU_KEY_HOME},
{"end", PU_KEY_END},
{"insert", PU_KEY_INSERT},
{0, -1},
};
int
FGPUIDialog::getKeyCode(const char *str)
{
enum {
CTRL = 0x1,
SHIFT = 0x2,
ALT = 0x4,
};
while (*str == ' ')
str++;
char *buf = new char[strlen(str) + 1];
strcpy(buf, str);
char *s = buf + strlen(buf);
while (s > str && s[-1] == ' ')
s--;
*s = 0;
s = buf;
int mod = 0;
while (1) {
if (!strncmp(s, "Ctrl-", 5) || !strncmp(s, "CTRL-", 5))
s += 5, mod |= CTRL;
else if (!strncmp(s, "Shift-", 6) || !strncmp(s, "SHIFT-", 6))
s += 6, mod |= SHIFT;
else if (!strncmp(s, "Alt-", 4) || !strncmp(s, "ALT-", 4))
s += 4, mod |= ALT;
else
break;
}
int key = -1;
if (strlen(s) == 1 && isascii(*s)) {
key = *s;
if (mod & SHIFT)
key = toupper(key);
if (mod & CTRL)
key = toupper(key) - '@';
/* if (mod & ALT)
; // Alt not propagated to the gui
*/
} else {
for (char *t = s; *t; t++)
*t = tolower(*t);
for (int i = 0; keymap[i].name; i++) {
if (!strcmp(s, keymap[i].name)) {
key = keymap[i].key;
break;
}
}
}
delete[] buf;
return key;
}
void FGPUIDialog::relayout()
{
_needsRelayout = false;
int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
bool userx = _props->hasValue("x");
bool usery = _props->hasValue("y");
bool userw = _props->hasValue("width");
bool userh = _props->hasValue("height");
// Let the layout widget work in the same property subtree.
LayoutWidget wid(_props);
wid.setDefaultFont(_font, int(_font->getPointSize()));
int pw = 0, ph = 0;
int px, py, savex, savey;
if (!userw || !userh) {
wid.calcPrefSize(&pw, &ph);
}
pw = _props->getIntValue("width", pw);
ph = _props->getIntValue("height", ph);
px = savex = _props->getIntValue("x", (screenw - pw) / 2);
py = savey = _props->getIntValue("y", (screenh - ph) / 2);
// Negative x/y coordinates are interpreted as distance from the top/right
// corner rather than bottom/left.
if (userx && px < 0)
px = screenw - pw + px;
if (usery && py < 0)
py = screenh - ph + py;
// Define "x", "y", "width" and/or "height" in the property tree if they
// are not specified in the configuration file.
wid.layout(px, py, pw, ph);
applySize(_object);
// Remove automatically generated properties, so the layout looks
// the same next time around, or restore x and y to preserve negative coords.
if (userx)
_props->setIntValue("x", savex);
else
_props->removeChild("x");
if (usery)
_props->setIntValue("y", savey);
else
_props->removeChild("y");
if (!userw) _props->removeChild("width");
if (!userh) _props->removeChild("height");
}
void
FGPUIDialog::applySize(puObject *object)
{
// compound plib widgets use setUserData() for internal purposes, so refuse
// to descend into anything that has other bits set than the following
const int validUserData = PUCLASS_VALUE|PUCLASS_OBJECT|PUCLASS_GROUP|PUCLASS_INTERFACE
|PUCLASS_FRAME|PUCLASS_TEXT|PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
|PUCLASS_ARROW|PUCLASS_DIAL|PUCLASS_POPUP;
int type = object->getType();
if ((type & PUCLASS_GROUP) && !(type & ~validUserData)) {
puObject* c = ((puGroup *)object)->getFirstChild();
for (; c != NULL; c = c->getNextObject()) {
applySize(c);
} // of child iteration
} // of group object case
GUIInfo *info = (GUIInfo *)object->getUserData();
if (!info)
return;
SGPropertyNode *n = info->node;
if (!n) {
SG_LOG(SG_GENERAL, SG_ALERT, "FGDialog::applySize: no props");
return;
}
int x = n->getIntValue("x");
int y = n->getIntValue("y");
int w = n->getIntValue("width", 4);
int h = n->getIntValue("height", 4);
object->setPosition(x, y);
object->setSize(w, h);
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGPUIDialog::PropertyObject::PropertyObject(const char *n,
puObject *o, SGPropertyNode_ptr p) :
name(n),
object(o),
node(p)
{
}
////////////////////////////////////////////////////////////////////////
// Implementation of fgValueList and derived pui widgets
////////////////////////////////////////////////////////////////////////
fgValueList::fgValueList(SGPropertyNode *p) :
_props(p)
{
make_list();
}
void
fgValueList::update()
{
destroy_list();
make_list();
}
fgValueList::~fgValueList()
{
destroy_list();
}
void
fgValueList::make_list()
{
SGPropertyNode_ptr values = _props;
const char* vname = "value";
if (_props->hasChild("properties")) {
// dynamic values, read from a property's children
const char* path = _props->getStringValue("properties");
values = fgGetNode(path, true);
}
if (_props->hasChild("property-name")) {
vname = _props->getStringValue("property-name");
}
std::vector<SGPropertyNode_ptr> value_nodes = values->getChildren(vname);
_list = new char *[value_nodes.size() + 1];
unsigned int i;
for (i = 0; i < value_nodes.size(); i++) {
_list[i] = strdup((char *)value_nodes[i]->getStringValue());
}
_list[i] = 0;
}
void
fgValueList::destroy_list()
{
for (int i = 0; _list[i] != 0; i++)
if (_list[i])
free(_list[i]);
delete[] _list;
}
void
fgList::update()
{
fgValueList::update();
int top = getTopItem();
newList(_list);
setTopItem(top);
}
////////////////////////////////////////////////////////////////////////
// Implementation of fgLogList
////////////////////////////////////////////////////////////////////////
void LogList::update()
{
if (!m_buffer) return;
if (m_stamp != m_buffer->stamp()) {
m_stamp = m_buffer->threadsafeCopy(m_items);
m_items.push_back(NULL); // terminator value
newList((char**) m_items.data());
setTopItem(m_items.size() - 1); // scroll to bottom of list
}
}
void LogList::setBuffer(simgear::BufferedLogCallback* buf)
{
m_buffer = buf;
m_stamp = m_buffer->stamp() - 1; // force an update
update();
}
////////////////////////////////////////////////////////////////////////
// Implementation of fgComboBox
////////////////////////////////////////////////////////////////////////
void fgComboBox::update()
{
if (_inHit) {
return;
}
std::string curValue(getStringValue());
fgValueList::update();
newList(_list);
int currentItem = puaComboBox::getCurrentItem();
// look for the previous value, in the new list
for (int i = 0; _list[i] != 0; i++) {
if (_list[i] == curValue) {
// don't set the current item again; this is important to avoid
// recursion here if the combo callback ultimately causes another dialog-update
if (i != currentItem) {
puaComboBox::setCurrentItem(i);
}
return;
}
} // of list values iteration
// cound't find current item, default to first
if (currentItem != 0) {
puaComboBox::setCurrentItem(0);
}
}
int fgComboBox::checkHit(int b, int up, int x, int y)
{
_inHit = true;
int r = puaComboBox::checkHit(b, up, x, y);
_inHit = false;
return r;
}
void fgComboBox::setSize(int w, int h)
{
puaComboBox::setSize(w, h);
recalc_bbox();
}
void fgComboBox::recalc_bbox()
{
// bug-fix for issue #192
// http://code.google.com/p/flightgear-bugs/issues/detail?id=192
// puaComboBox is including the height of its popupMenu in the height
// computation, which breaks layout computations.
// this implementation skips popup-menus
puBox contents;
contents.empty();
for (puObject *bo = dlist; bo != NULL; bo = bo -> getNextObject()) {
if (bo->getType() & PUCLASS_POPUPMENU) {
continue;
}
contents.extend (bo -> getBBox()) ;
}
abox.max[0] = abox.min[0] + contents.max[0] ;
abox.max[1] = abox.min[1] + contents.max[1] ;
puObject::recalc_bbox () ;
}
// end of FGPUIDialog.cxx