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flightgear/src/Scenery/tilemgr.hxx

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C++

// tilemgr.hxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
#include <simgear/compiler.h>
#include <simgear/scene/model/location.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/scene/tgdb/TileEntry.hxx>
#include <simgear/scene/tgdb/TileCache.hxx>
class SGReaderWriterBTGOptions;
namespace osg
{
class Node;
}
class FGTileMgr : public simgear::ModelLoadHelper {
private:
// Tile loading state
enum load_state {
Start = 0,
Inited = 1,
Running = 2
};
load_state state;
// initialize the cache
void initialize_queue();
// schedule a tile for loading
void sched_tile( const SGBucket& b, const bool is_inner_ring );
// schedule a needed buckets for loading
void schedule_needed(double visibility_meters, const SGBucket& curr_bucket);
SGBucket previous_bucket;
SGBucket current_bucket;
SGBucket pending;
osg::ref_ptr<SGReaderWriterBTGOptions> _options;
// x and y distance of tiles to load/draw
float vis;
int xrange, yrange;
// current longitude latitude
double longitude;
double latitude;
/**
* tile cache
*/
simgear::TileCache tile_cache;
public:
FGTileMgr();
~FGTileMgr();
// Initialize the Tile Manager
int init();
// Update the various queues maintained by the tilemagr (private
// internal function, do not call directly.)
void update_queues();
// given the current lon/lat (in degrees), fill in the array of
// local chunks. If the chunk isn't already in the cache, then
// read it from disk.
int update( double visibility_meters );
int update( SGLocation *location, double visibility_meters);
int update( const SGGeod& location, double visibility_meters);
// Prepare the ssg nodes corresponding to each tile. For each
// tile, set the ssg transform and update it's range selector
// based on current visibilty void prep_ssg_nodes( float
// visibility_meters );
void prep_ssg_nodes(float visibility_meters );
const SGBucket& get_current_bucket () const { return current_bucket; }
/// Returns true if scenery is avaliable for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.
bool scenery_available(double lat, double lon, double range_m);
bool scenery_available(const SGGeod& position, double range_m);
// Load a model for a tile
osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
// Returns true if all the tiles in the tile cache have been loaded
bool isSceneryLoaded();
};
#endif // _TILEMGR_HXX